Conflict:
Desert Storm
Cheat mode:
Hold [Left Shift] and type desertwatch to unlock the cheat menu at the
options screen.
Cavalry Charge: Destroying ZSUs:
Instead of shooting the ZSUs with an anti-tank launcher, shoot them with
a sniper gun. They should blow-up. You can now "paint" the tanks
so an air strike will blow them up.
Lights Out: Killing General Aziz:
When you are trying to kill general Aziz at the end, take out the "laser"
and lock on so it turns red. He will run out. Take him out with a sniper,
then evacuate.
When you call in an artillery strike on General Aziz's underground
bunker, an alarm will alert the town. General Aziz will then run out of
the bunker. You have to shoot him before he escapes.
Connors is recommended for this trick. Have one of the others
off to the side, near the exit to your extraction area. Have Connors directly
in front of the doors to Aziz's bunker, but back as far as he can be from
the doors. Have your first squad member "lase" the bunker for
the airstrike, then switch to Connors before the doors to the bunker open.
As soon as the doors open, have Connors open up on Aziz and his two guards
with either a machine gun, or have him launch a RPG/rocket into the bunker.
Lights Out: Easy tank kill:
When inside the fort (by entering the sewage), you will encounter your
first tank stationed on top of the bridge. Instead of going up the steps,
have Jones lay the C4 underneath the bridge. This will save both health
and time.
Lights Out: Easy completion:
When at the tunnel, go to the end and with Foley. Shoot a rocket at the
wall and a walkway should appear. Walk through and you will complete the
level.
Patriotic Defense: Hidden RPG and light machine
gun:
Switch characters to Jones, who is defending the rear. You will see a
tunnel to the left. Go in it. Once the tunnel ends, keep going into the
next one. When an Iraqi appears, shoot him then make a right turn. You
can go either straight or left. Go to the left to find a hidden RPG and
light machine gun against the wall you are facing when you come out. If
you went in the correct direction, there should also be a truck at that
location.
Patriotic Defense: Killing the sniper:
On your way up the stairs to the marketplace, there is a sniper behind
the stairs. Well you can take him out without taking a hit. At the beginning,
where the hidden tank located, is a walk-way to the left. Follow it to
the end then make a left. At the end is a staircase. Go up it and you
will see the sniper. Take out your knife and kill him silently to get
stealth points.
Patriotic Defense: Hidden items:
Go around the place with the limousine. There should be a staircase to
the left. Climb it. When you get to the Bradley there will be three artillery
strikes. You have to jump off to see the tanks. Be careful aiming at them.
If you are near them, you can be killed. Take Connors with you if he has
any anti-tank weapons. There are more than three tanks and a lot of infantry.
Then, go down the road that you were on. The infantry will be gone, but
there is still one remaining. Throw a smoke grenade and plant a C-4. Run
once the tank is destroyed. Go to the machine gun nest to find are RPGs
and med kits.
The Invasion Of Kuwait: Easy insertion:
Instead of taking the path under the bridge, go across the bridge and
hide in the building with the guns. Shoot the soldiers as they come in.
Spreading out munitions:
Do not give too much of the powerful items such as tank mines, C4, anti-tank
guns, etc. to a single person. If you have this person advance and he
gets taken down by a tank, your other teammates might not have the firepower
needed to even get close to the downed person, let alone heal him. It
is always a good idea to have each teammate equipped with at the least
one high powered explosive in case you need to take something out.
Weak spots on tanks:
All tanks have very heavy front and side armor. However, the tank's rear
is lightly armored. Smaller tanks can be hit with a rocket almost anywhere
and will usually explode. However, larger tanks must be attacked with
an explosive from behind. If you shoot it from the front or side, chances
are you will not even make a dent.
To take out the tanks with the satellite dish on top, shoot
the satellite dish with a sniper rifle and the tank will explode.
Destroying tanks:
When you see a tank (for example, the one directly in front of you at
the start of Scud Alley), take two people, Foley and Jones. Have Foley
shoot out the gunner. The turret should then rotate a full 360 degrees
as if it were checking where the shot came from. At this point, switch
to Jones and run straight at the tank. It is essential that you reach
the tank as soon as possible. As soon as you reach it, lay down. Foley
should snipe off the advancing soldiers. As you are behind the tank, they
do not hit you and instead cause damage to the tank. Plant a C4 and detonate
it. Just let Jones blow up with it. Jones will be dead on the floor behind
a tank (in cover, which is useful). At this point, switch to Bradley and
have everyone follow him. Rush forward using the tank for cover, shooting
as you run then heal Jones. This trick can be used for just about any
tank, even moving ones. Just run up behind them, fire a shot at the back
of them and they will stop, allowing you to plant the explosive.
To kill tanks easily, equip a mine and plant it directly
in front of it. Note: You will die doing this; make sure you have another
soldier ready to heal you.
Destroying heavy armor tanks:
Find the man with C4s and give his detonator to someone else. Keep everyone
back except for the man who has the C4. Quickly run to the tank and plant
the C4. When you are finished, get another troop to call him back. When
he runs back, the tank should be focused on him. Change to the man with
the detonator and use it. If this works, everyone should make it out alive.
However, if he does not make it, you can clear the area then heal him.
You can trick the tanks by using any of your men except
the demolitions man and create a diversion on the side of the tank opposite
to your team. Get the man next to the tank so that he will not be harmed,
then switch to the demolitions man. While the tank is looking at the other
man, sneak up to it, plant a C4 explosive, and run away.
Last resort attack on tanks:
If you need to take out a tank but have no more long range rockets, it
is possible to get close to it without getting hit. First, you will need
to have a sniper rifle to zoom in on the top of the tank to take out the
gunner, if there is one. After he is down, throw a smoke bomb in the direction
of the tank. Try to get the smoke bomb in as close to it as possible.
While the smoke is in the air, you can run up to the tank without being
hit. The smoke will make it impossible for the tank to see you. Get directly
next to the tank and plant a C4 next to it. After it is planted, throw
another smoke bomb slightly further away from the tank. Make a mad dash
for the smoke. If you are fast enough, you will get behind the wall of
smoke and can then make your way to safety. Then, detonate the C4.
If you have C4 with a detonator, run to the tank, crouch,
plant the C4, then quickly run away. When you get about 10 feet away,
use the detonator to explode the C4.
Information in this section was contributed by Torturedzombie.
Tank mines:
On certain levels, tank mines can be truly annoying. Instead of getting
your worst man to go out and run on the mines, throw a grenade on them
and they should all explode.
Last resort attack on SCUDs:
SCUDs can be blown up with the sniper rifle if they are in the launch
position. Shoot the rocket a few times with it.
Charge the enemy:
The game sends an infinite amount of troops after the alarm has been set.
The best way to defend yourself is to charge ahead as fast, but also as
safely, as possible. In some levels you can cut down the number of men
by almost fifty. If you are low on ammunition, health, etc., this is a
good way to cut down on the amount of men you have to deal with. It also
works sometimes if you send a man far ahead and hold him there, then do
your objectives for your mission.
Once the alarm has been raised, an infinite number of enemies
will start originating from certain points in the level such as barracks,
campsites, or sometimes level boundary lines. The only way to stop this
flow of enemies is to find the point at which they are appearing from
and "secure" it. In other words, you have to kill all the enemies
in the area (or building) and remain there for a minute or two to make
sure no more show up. This way, you can systematically shut down the enemy's
"points of origin", then complete the level even after the alarm
has been raised.