Harry
Potter and the Chamber of Secrets
Less damage
Note: This procedure involves editing a game file; create a backup copy
of the file before proceeding. Use a text editor to edit the "defuser.ini"
file in the "\ea games\harry potter and the chamber of secrets\system"
folder. Scroll down to the end of the file to find the following text.
[HGame.Harry]
bInvertBroomPitch=False
bAutoCenterCamera=True
bMoveWhileCasting=True
bAutoQuaff=True
fDamageMultiplier_Easy=1.2
fDamageMultiplier_Medium=2.0
fDamageMultiplier_Hard=3.0
You can change the values of "fDamageMultiplier_Easy",
"fDamageMultiplier_Medium" or "fDamageMultiplier_Hard"
(depending on the level you have selected) to 0.1 to get less damage.
HINTS
Easy Bertie Blotts Every Flavor Beans
When you exit of the Gryffindor Tower notice the object in the corner.
Hit it with Flipendo and three Beans will appear. Go around the corner
and walk at least three steps away. Return and cast Flipendo again to
get three more Beans. Repeat this to get as many Beans as needed. Use
the Nimbus 2000 Broomstick and fly above Hogwarts. Fly through the rings
to get free Beans. A blue ring gives 10 Beans, a yellow ring gives 1 Bean,
a red ring gives 3 Beans and a green ring gives 2 Beans. When you go outside
of Hogwart's, go to the tree where you walk through a long hallway and
Flapendo it to get as many Beans as needed.
Easy Wizard Cards
Go Neville's games, especially Broom Racing, to get Wizard Cards. Note:
You will have to pay Beans to participate in Broom Racing and Gnome Tossing,
Gnome Dunking is free. In Ron's barn at the very beginning is a card on
top of the rafters. To get it, you need to climb the chicken coop outside.
Easy house points
In the Chamber Of Secrets, destroy paintings on the wall. You will open
the painting and get 100 points for Gryffindor. After returning from the
Whomping Willow, head deep to your right when Professor Snape finishes
scolding you. There, in a corner, you will find your first Notice Board
Item. You can return it to the Notice Board before or after you go to
the Restroom Shop the Weasley's set up, earning you the very first 10
points in the game, and possibly a Wizards Card.
Easy duel win
First use Expellmarias until the orange ball is giant. When it is in the
air heading for your opponent, use Diffindo before it hits so they cannot
move away in time. Note: This may not always work. When you are dueling,
cast the Knockaback Jinx twice and dodge the reflected spell. This will
not work on Gargoyles, but is particularly useful against Draco Malfoy
in Defense Against The Dark Arts or Slytherins.
Sneaking around at night
When sneaking around at night, you need to get by many of the prefects.
When you need to get by them, simply crawl under the bookcase to the left
of the portrait that leads to the Griffondore common room. It leads through
a secret passage that takes you to the fourth floor. When sneaking around
and you do not want to walk slowly, you can use various objects and spells
to distract the prefects. Stink Pellets are not too reliable, but the
non-explodable luminous balloons work well. As for spells, try Flapendo.
Avoiding ghosts
When you do not want to be hit by ghosts and lose all your items (Balloons,
Beans, and sometimes Stink Pellets) just stand on the ledge until the
specter nears you. Tap the controls so that you will fall and catch the
ledge. When you are hanging, they cannot hit you and cause your items
to go flying.
Another way to avoid the ghosts and keep from losing your
collected items is to use Lumos. Hold Down to maximize the spell. The
ghosts will not hit you when the light is on. Sometimes this requires
careful timing because you are trying to search and collect items at the
same time.
Escaping the Slytherins
When you are in the Slytherin common room and need to get out, hide behind
the pillar on the right side and wait for the girl to pass. Next, go into
the room on your left and stay behind the door. The girl will return and
look around. She will not see you. After she walks away, run and jump
to avoid being captured. As soon as you exit the room, go to your left.
Once there, start running to the door to avoid being captured. This may
take a few attempts, as there are many people waiting by the door. Run
very fast instead of creeping there -- the Slytherins do not catch on
very quickly that you are there.
Deduct points from Slytherin
When Hermione changes you into Goyle, go out at night and try to get caught
by the Prefects (the people that patrol the halls). When you do, Slytherin
will get 5 house points deducted. You may repeat this process a few times,
but after awhile this will stop.
Expelliarmus Challenge
Use your spell that cuts down tapestries and ropes on the spiked ball.
Walk up close to the edge and hold your trigger button, charge up for
a half second and cast. Note: If you throw the imps into the fiery pits,
they will die and you do not have to worry about them. Likewise, if you
throw them all away you cannot put them into the cages to get out; but
when all are indeed gone, they respawn from that hatch in the wall at
the first ramp.
Professor Flitwick's Incedio Challenge
Once you get the Incedio Spell, return to the main room and make sure
the two pillars are down. Go into one of them and switch the flame direction
so that the flames are both are on one side of the room. On the other
side, use Incedio to light the pigs and Flapendo to point them up to lift
the platform; then again on the other one. Run quickly to the switch by
the exit. If successful the door, will be unlocked halfway. You will need
to do likewise with the other side. Note: You do not have to charge at
all -- this gives you a few extra needed seconds.
Fighting with Expelliarmus
When in one of the few battles with Hogwart's students (just the Slytherin
Gang, all others leave you alone), let them make the first shot and bounce
it back. Just as you do, use your Flapendo with a quarter to half second
charge to knock them back, thus trapping them with two spells to knock
back, which they can never manage. Note: Beware, just as you finish casting
Flapendo (depending on distance), you will be forced to use your Expelliarmus
almost instantly.
Defeating Aragog
To defeat Aragog, the final big spider, use one of the strafe keys (A
and D) and the mouse. While strafing, click the Left Mouse Button repeatedly
to keep hitting the spider. It will not do much damage, but you will not
get hit very often.
Defeating the Basilisk
Grab the sword, but do not attempt to hit it when you get the first chance.
When the basilisk gets very tall and green appears from its mouth, use
the sword on the black diamond on his chest while he is up. To do that,
make sure you lock on then attack. Continue to do this and he will be
defeated soon. Note: Only attack him while his head is far above the ground.
You can use either Flipendo or Incendio (recommended). Let get fully powered,
aim at its scales (not its head) and release the button. After five to
ten hits, you should defeat it. Also, do not touch the snake or let it
touch you. If you do, you will be poisoned. Watch out -- it will get mad
and "stomp" to make the stalactites fall. After losing a third
of its health, it will start to shoot poison out of its mouth.
Defeating the Giant Mother Spider
To get to it, use your Lumos spell to light the floor and follow the trail
of spiders. Unlike the book, the spiders that are not normal size will
try to kill you. Attack them with Incendio. When fighting the Giant Mother
Spider, do not try to hurt the spider itself. Instead, use your Incendio
spell to burn the web it has attached to the various trees. When done,
it will fall into the pit and you will slip in after it. In here, just
run around until it rears its head and exposes its soft under-belly. It
is the only part that is susceptible to second level magic. Note: It is
best to not charge and use rapid firing to get a little extra damage.
Defeating the Giant Mother Spider 2
While fighting it, you may notice little sacks being dropped and suspended
by webbing. Shoot them down with Flapendo and collect health and Bean
power ups from Hedwig.
Defeating the Giant Spider
To defeat the Giant Spider in the Dark Forest, circle around him and cast
Rictosempra. He will not shoot any spider webs at you.
Defeating the Whomping Willow
When the Whomping Willow starts to pound into the ground, hide in the
corner where you entered its lair. The shock wave cannot reach you in
here, unless you stray too far from it. Should you get hit, you should
have refilled your potion Vile before you entered. Also, Hedwig will drop
Cauldron Cakes and Beans for your aid. Note: Rapid firing technique is
recommended. Lock on to the limbs after they finish pounding and fire
a quick shot, then wait to lock onto the Willow's Eye. Then, fire repeatedly
until it stops hurting him before running back to your hiding hole.
Personal Requests and Notice Board
The Notice Board in the Gryffondor common room usually gives a location,
but higher up as you near completion they start to give vague clues, such
as "Could be anywhere on grounds". With personal requests, they
do not ever really give you a clue, except the first one. However, the
items are near the area in about a two acre search range.
Finding Lost Items
When in doubt, check Hagrid's Hut. Many of the lost items
end up there.
3 Roots Needed - Search the left side of
Hagrid's Hut, by the Herbology Center. From there, they all scatter (much
like Neville's china set) behind Hagrid's Hut towards the Forbidden Forest.
The person that wants these will give you the key to the Confiscated Items
Room (six more cards and a bag to hold 200 Bertie Bott's Every Flavored
Beans).
Lost Badge - Found on the Broom Flying
Field, towards Hagrid's Hut and the Whomping Willow (still inside the
Flying Court).
Lost Newspaper Article - Search the left
side of Hagrid's Hut. Note: "Left" being if you were looking
from his front door towards the castle (the side next to the Herbology
Center).
Lost Wizards Hat - Found in a small patch
of trees towards the Quiddich Court.
Neville's Crockery - Can be found close
to the Flying Court and Hagrid's Hut. Up on a roof will be a multitude
of his china set. Go about a fifteen to twenty five second flying trip
from Neville (heading back).
Secretive Dragon Scale Gloves - The elusive
gloves are by the lake, but not on land. They can be found just outside
the Broom Flying lessons field, on the lakeside. You will notice a long
strip is down low. On the far end are five torches (light with Incendio
to get a Wizards Card), and in the middle somewhere should be the gloves.
Telescope - Located on the tower where
you enter to go in the main entryway. It is on the far left.
The 24 Famous Witches and Wizards Cards
Note: Try to get them in the following order.
1. Have the Puffeskin eat bushes at the Burrows.
2. Get a score of 800 or more points when de-noming the
Weasley's garden.
3. When trying to find Ginny, go the way Ron did not. Keep
going until you have to knock down a tree. Go across and go left. Then,
get the crates in the correct location and the card is yours.
4. When at the second part of driving the car (when you
can replenish your health), go through a tunnel to the right and get the
card.
5. Inside the bookshelf under a portrait where Colin tries
to take a picture of you.
6. In the library behind a secret bookshelf.
7. From Fred and George (for 50 beans).
8. From Fred and George (for 50 beans).
9. From Fred and George (for 50 beans).
10. From Fred and George (for 50 beans).
11. From Fred and George (for 50 beans).
12. Hufflepuff dueling champion.
13. Ravenclaw dueling champion.
14. Inside a strange colored wall when you are almost to
the Front Hall.
15. In the Gryffindor common room after earning all the
Herbology and Defense Against The Dark Arts cups.
16. Get 800 points or more when de-noming Hagrid's garden.
17. Inside a bookshelf near Moaning Myrtle's bathroom.
18. Inside a bookshelf in the Knights room.
19. A bookshelf on the left side of the stairs near the
Defense Against The Dark Arts class.
20. The Private lesson with Lockhart, if you achieve an
A grade.
21. In the Dark Forest.
22. Inside the bookshelf near Lockhart's office.
23. Inside the bookshelf near the Gryffindor common room.
24. Sltherin dueling champion.
Transformation spell
After you acquire the spell and return to the main room, use it to get
across the room on the other side of the gargoyle. You will need to use
the hardly visible ledges to cross. Hang off the wall ledge to escape
nearing ghosts, and push down the slabs to make a bridge. Once this is
done, you will have to fight the gargoyle. It is recommended that you
get on the right staircase, halfway up. Then, use the spell on the last
stone and the door will open.
Forbidden Forest spiders
The spiders in the forest act as follows:
Tiny Black: Show you the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix.
Greenhouse: Wizards Card
After talking to Fred and George, go to the right of the greenhouse and
cast Alohomora the hedge separating it from the wall. Follow the passage
to a small courtyard. Cast Alohomora on the statues to get the Card.