Tips:
If an opponent has a Grenade Launcher,
try to run circles around him. He'll end up doing more damage
to himself than to you.
ALWAYS
make sure you pick up your dead foe's backpack.
When
you go through a slipgate, step back behind the gateway and
wait for your opponent to pop in. He'll never know what hit
him.
The
only way to beat Chthon, the big bad guy at the end of episode
one, is with a million volts of electricity. Luckily, the House
of Chthon comes equipped with a device for doing just that.
As soon as you grab the rune, Chthon rises from the lava. Quickly
hotfoot it to the upper deck, and don't worry: as long as you
keep moving, he can't get you. Lower the electrode pillars by
stepping on the two switches; when they're both lowered, step
on the third switch directly in front of Chthon. If you're quick
enough, it'll put an end to him--and to the shareware version
of the game as well.
The only way to defeat Shub-Niggurath,
the Source of All Evil, is by telefragging her. See the spiked
ball roaming about? That's the destination of the teleporter.
Wait for that ball to move around the Quad damage tower and
then into Shub-Niggurath herself. Hop in the teleporter, and--blammo!--you're
a hero. The easiest way to do it is to avoid as many of the
creatures as you can and scramble over to the Quad damage tower.
Wait there until you see the ball about to slam into Shub-Niggurath,
and then enter the slipgate. This slipgate will drop you right
in front of the other teleporter. Charge forward to telefrag