Attic
"Push" the wardrobe closet in front
of the window.
"Push" the chest on top of the
trapdoor in the floor near the piano.
"Open" the chest to get the rifle.
"Open" the closet to get the "Old Indian
Cover".
Walk over to the table to get the
"oil lamp".
Walk to the piano to get the letter.
Walk to the shelves and get a book.
Exit through the door near the
window.
Storeroom
Take the bow from the corner near
the table.
Search the shelves on the right
side to get the oil can.
Use the oil can to refill the oil
lamp
Exit the room.
Upstairs Hallway
Walk to the first door on the left
and enter.
Do not walk down the hall as it
will collapse and cause death.
Sitting Room 1
Search the rolltop desk in the
corner to get the "key to the chest".
Use the key to open the chest in
the corner next to the door to get the "old cavalry saber".
Open the door and fight the zombie
that will walk in.
The old cavalry saber will break
after limited use.
Exit the room and open the door
directly accross the hall.
Dressing Room
Walk into the room, turn around
and fight or shoot the zoombie that will walk in the room from
the hallway.
Exit the room through the door
near the window.
Bedroom
Go to the nightstand on the left
side of the bed (side opposite the window) and get the vase.
Fight or shoot the monster that
will jump into the room through the window.
Throw the vase and get the key
to the dresser hidden inside.
Use the key to open the dresser
with the teddybear on top of it and get two small mirrors.
Exit the room through the door
near the bed
Walk to and enter the door directly
across the hall.
Bathroom 1
Open the cabinet to get the first
aid kit.
Open the first aid kit to get the
flask.
Drink the flask to get more health
points.
Throw or drop unnecessary items:
first aid kit, empty flask, chest's key, dresser's key, and
empty oil can.
Exit the room and open the door
at the end of the wall.
Upper Lobby
Put the small mirror on each statue
at both ends of the wall.
Avoid any contact with the winged
monsters by staying close to the wall.
Reflection of the monsters will
kill them.
Walk down the stairs.
Lower Lobby
Do not touch the suit of armor
The statuette is in the dark bedroom
When you get the very heavy statuette,
stand directly in front of the armor and throw the statuette
to destroy the armor and get the sword.
Walk to the door on the right side
of the stairs and enter.
Sitting Room 2
Do not touch the ghost figure on
the chair. Get the gramophone on the table.
Search the cabinet to get the cartridges.
Use the cartridges to reload the rifle.
Get the matchbox from the fireplace
mantle.
Exit the room and go to the door
straight ahead on the left side of the stairs.
Hallway
Follow the hall around and enter
the first door you come to.
The first door is directly across
from the door you entered the hall through.
Guest Bedroom
Get the notebook from the fireplace
mantle.
Fight and avoid the monster that
goes in and proceed to the next room.
Bathroom 2
Run into the room and get the jug
next to the cabinet.
Ignore the monster in the bathtub
as it cannot killed when it hit you.
Open the cabinet to get the first
aid kit.
Exit the room and continue down
the hall to the next door.
Open the kit to get the flask and
drink the flask.
Dark Room
Use the matchbox to light the oil
lamp. Get the very heavy statuette on the table.
Exit the room, switch action to
open/search to put the lamp away.
Go back to the lower lobby and
kill the suit of armor using the statuette.
Leave the statuette after killing
the armor. Walk to either side of the stairs and enter the dark
opening.
Front Lobby
Drop/put the gramophone here until
it is needed later.
Turn left and enter the further
right door in the corner of the stairs.
Enclosed Porch
Search the back of the statue to
get the three arrows.
Leave the room quickly to avoid
the falling spiders. They will not leave the room and you cannot
kill them.
Walk to the door on the right side
of the stairs next to the arrow hallway.
Kitchen
Enter the smaller dark brown door
nearest the door you just entered.
Get the key to the cellar hanging
on the wall. Search the shelf to find the box of biscuits.
Eat the biscuits to gain more health
points. Drop or throw unnecessary items: empty box, first aid
kit, empty flask.
Search the large cabinet near the
table to get the knife. Enter a second smaller dark brown door
next the normal sized door.
After entering the small closet
, quickly back out and use the knife to kill the zombie that
enters as soon as you enter the closet.
Re-enter the closet and search
the pile of coal in the corner to get the box of shoes.
Open the box and get the revolver.
Get the oil can in the other corner.
Use the oil can to refill the lamp.
Use the jug and fill it with the water from the barrel.
Drop or Throw unneeded items: empty
oil can, empty box, knife.
Exit closet and get the pot of
soup from the fireplace.
Enter the kitchen through the normal
door next to the closet.
Open the door across the small
hall.
Dining Room
Walk to the right side of the table
and put the pot of soup on the table.
Avoid walking into the zombie and
wait until it sits down.
Exit the room through the door
next to the large cabinet.
Smoking Room
Run to the other side of the table
and stand next to the chair.
Get the lighter from the table.
Use the water jug to douse the
smoking ashtray on the table.
You will take some damage from
the smoke.
Open the double doors that are
not locked and go into the hall.
Walk back to the white stairs in
front of the lobby and climb them.
Go back to the hallway that led
to the darkroom where you got the statuette.
Continue down the hall to the end
and open the door.
Hallway with paintings
Walk up to the first painting (man
with the ax) and put the Old Indian cover on it.
Walk halfway down the middle of
the hall and use the bow to fire an arrow at the painting at
the far end.
Once the arrow hits the painting,
purple smoke will appear.
Enter the door at the far end of
the hall.
Jeremy's Bedroom
Get the false book from the table.
Push the grandfather's clock aside
and search the hole behind it to get the key to Jeremy's study
and the parchment.
Exit the room and enter the double
doors located halfway down the hall.
Library
Use the oil lamp.
Put the lamp down in the middle
of the floor.
Quickly run down the corridor to
the upper left of the screen.
Follow it around to the right until
you see an indentation in the wall of books.
Go a little way past this and search
the book next to the indentation to find a mechanism.
Use the false book to open the
secret behind the indentation and enter it quickly.
A monster will be chasing you and
can only be killed by a certain dagger found inside the secret
room.
Secret Room
Get the talisman from the shelf.
Search the bookshelves to get the dagger with curved blade.
Use the dagger to kill the monster
in the library.
Get the oil lamp from the floor
and open the closed double doors.
You are now in the lower lobby.
Go through the dark opening, down the stairs and get the gramophone.
Use the silver key to open the
locked door next to the enclosed porch.
Continue down the hall and re-enter
the smoking room.
Use the key to unlock the double
doors. Jeremy's Study Room Put the old cavalry saber in the
coat of arms on the wall.
If the saber was broken, put both
halves on the coat of arms. Search the bookcases in the corner
to get the record.
Exit the room and go back through
the smoking room, into the hall and open the double doors across
the hall..., not the ones at the end of the hall.
Pirate's Room
Use the sword to kill the pirate.
You cannot shoot the pirate. Get
the key to the dancehall from the dead pirate.
Use the key to open the double
doors. Dance Hall Walk to the corner and use the green record
(dance of death).
You must have the gramophone. The
ghost will dance. Do not let the ghost
touch you.
Get the key to the Pirate's chest
from the fireplace mantle. Exit the room and go back to Jeremy's
study.
Walk down the stairs in the floor.
The Wine Cellar
Walk inside the cellar and get
the cartridges on top of the old wooden box beneath the stairs.
Avoid the rats that chase you because
you cannot kill them.
Go the barrels and remove the block
underneath them. An entrance will appear.
Do not go into this entrance for
you can only use this as an exit in the latter part of the game.
Bottomless Chasm
Run across the collapsing bridge.
Follow the tunnels until you see a giant worm behind you.
Run away from the worm until you
can turn right into another tunnel.
Cave
Fight or shoot the monster that
waits for you to enter this cave.
Continue down this tunnel until
you see the worn again.
Then run back to the place on the
tunnel where you turned right and fought the monster.
Turn right down the tunnel created
by the worm.
If the worm is still there, repeat
the second and the third steps until the worm moves out the
tunnel.
Underground
Step down into the wooden dock
and walk around to the right until you come to a lighter shaded
brown section of the wood.
Jump over this section as it will
collapsed when stepped on. Avoid the monster in the water or
kill it.
If you kill it another will appear.
Climb up the ledge to the opening
Tunnel
Fight or shoot the spider monster.
Continue down the tunnel.
Rock Pillar Cavern
Stand in the opening and shoot
the flying monster.
Jump the rock pillar to rock pillar.
Use the ones to the left.
When the screen view changes, go
to the opening to the right.
Follow the tunnel until it forks,
go right.
Large Cavern with Planks
Walk to the right side of the rock
plateau.
Jump over the light colored wooden
planks onto the darker ones.
Jump and climb up rock pillars
until you reach the far side of the room.
Shoot or avoid flying creature
in the middle of the cavern.
Go to the chest.
Pirate's Chest
Use the key to open the chest and
get the gem.
Push the rock behind the chest
to one side. Enter the dark opening and follow the rock corridor.
Step down the ledge and continue
forward until it goes back.
Dark Maze
Use the oil lamp. Walk to the left
and try to wind around to the left until you cannot go that
direction any further.
Turn downward and go down until
it is no longer possible to go further.
Turn to the right of the screen
and walk until you come to a stone door with a hole on it.
Use the gem to enter the door.
Enter the room and Open/Search
to put the oil lamp away.
End Cavern
Run and jump off the rock steps.
Run to the stone altar in front
of the tree while dodging the fireballs and monster in the water.
Get the hook. While in front of
the altar, put the talisman on the altar. The fireballs will
stop.
Use the lighter to relight the
oil lamp. Throw the oil lamp at the tree.
Run to the right of the cavern
and climb on a different rock plateau.
Climb up the rock door and use
the hook to open the rock door.
Turn left and go back into the
maze. It is now lighted.
Turn right and use the hook to
open the rock door. Turn left and now you're back in the underground.
Walk along the wooden docks and
climb to the opening on the other side.
Turn right and follow the tunnel
straight-ahead until you come to a small black opening.
Enter that opening.
Basement
Walk around the wine racks to the
other side of the room and climb the stairs.
You are now back in the front lobby.
Walk down the large hall and open
the double doors at the end.