Garden and Underground
Entry to Hells Kitchen
After the explosion and the start
of the game, eliminate the guy in front of you.
He will leave you three items:
One Thompson; One Loading clip; One flask.
Collect them and drink the flask.
Walk up to the walkway towards
the house, staying at the right side.
When you arrive at the two statues
and third anchor statue, push the anchor forward just enough
to allow yourself into the edge.
This must be done quickly because
they will begin shooting fast.
Garden Maze
Quickly run down the maze keeping
in the long straight passage your entered the hedge in.
Make the second left when running;
Make the first right and you will see four cards in front of
you. Get the hook lying on the ground.
Step onto the right diamond and
you will fall into the underground area.
Underground
Kill the guy who stands in front
of you: one hit will kill him.
Push the chest and look for the
metallic jack of diamonds and place it on the altar that appears
after moving the chest.
A ghost figure will come to you
from behind, simply fight or shoot it and get the sword it will
leave.
Look for and get the torn notebook.
Go to the end of corridor and get the flask at the bottom of
the lader.
Drink it. Climb the ladder.
Garden
After climbing the stairs, get
the rope at the top of the ladder.
Climb back down inside and go back
to the first ladder you entered the underground by.
Climb out at that point and head
in the direction of the red heart out of the maze.
You will go to your right, make
the immediate left and follow this around until you can make
another left.
Make the left turn and follow it
around until you reach the vines.
One-Eyed Jacks Statue
Use the sword you obtained underground
to kill and defeat the vines.
Proceed forward to the statue of
one-eyed Jack.
Kill the man at the statue using
one of your guns.
You have to shoot when he raises
his leg towards you.
After eliminating him, use the
hook and combine it with the rope.
You will have a hook an a rope.
Use the hook and rope and throw it at
the arm of the statue.
This will pull the arm down and
open the secret passage. Before leaving get the page from a
newspaper.
Underground Beneath the Statue
Climb down beneath the ladder,
you will slip and fall but not be hurt.
In front of you will be a crank,
a nickel, and a bag.
Pick up all these items and proceed
over the plank. You will find a dead detective.
Search him for the other half of
the torn notebook he will also have a pipe cleaner.
Take both of these items.
Combine both of these halves of
the torn notebook and read the message.
In front of you is a locked door.
Take the page from a newspaper and push
it under the door.
Use the pipe cleaner to push the
key through the keyhole in the door on the other side.
The key will fall on the paper
and you can pull the key out and use it to unlock the door.
The Storeroom
Use the paper bag and fill it with
air.
After this, pull the lever and
get out of the way.
A barrel will wing down and kill
him. He will leave a riot gun, a flask,
and a manuscript.
Go to the grandfather clock and
use the crank. Turn it and a secret passage
will open.
Get the box of cartridge shells
and enter the service elevator.
Hells Kitchen Basement
Take out the manuscript and tear
it in two.
This will kill the guy with the
accordion and he will leave a hook.
Laundry Room
Grab the battled ore or clothes
boater on your way to the basement.
Head towards the gunshots.
Shooting Gallery
Beat the two guys in the room with
the battled ore.
Pick up the box of cartridges and
reload the shotgun.
Shoot at the targets, they will
form 4 aces of diamonds.
A secret door will open with the
guard in it.
Fight, shoot or beat him up with
the balltedore.
Clandestine distillery
Take a bottle of whisky. Look
for a flask on the shelves and drink it.
There are also two books on the
shelves, one about Tom Flaherty and another about billiards.
Use the nickel in the register
in the wall you will get two tokens.
Shooting Gallery Revisited
Offer the guy the bottle of whiskey.
He will pass out. Search
his bag and got the Santa Claus suit.
Put it on and go up the stairs.
Ground Floor Hallway
The guy outside the kitchen will
not bother you.
Very carefully step on the white
tiles only. Just before you enter the
kitchen, step onto a black tile and the statue of Neptune will
fire his trident at you.
Quickly step back and the trident
will hit the other guy. After this, go
to the statue and claim his crown.
Kitchen Sit at the table and eat
the fried eggs.
Shortly thereafter, you will be
attacked by the cook with poisonous darts.
Use the frying pan to ward them
off. Next, fight and attack him with the frying pan, this will
kill him.
The Guard Room
Notice the serving hatch near the
double doors. Put the bottle of poisoned
wine in the hatch.
This will eliminate the guards
the in room.
You will notice the drunken person
from the shooting gallery coming towards you.
Hit him with a frying pan and he
will disappear. Use the yellow token and put it in the barrel
organ.
It will give you one doubloon.
Use the brown token in the barrel organ and it will open leading
the door to the dormitory.
Dormitory
Get the bullet vest on the bed.
Next pick up the Tommy gun and loading
clip.
First Floor Hallway
Shoot and kill the guy in the hall.
Your gun will eventually lock up,
so each shot is very valuable.
Billiards Room
The man in the room will throw
a Derringer on the pool table.
Pick it up and you will both duel.
He will get a shot in first, while
he is, use the Derringer and shoot him
He will leave you a sword stick.
Look around for the half parchment.
Also look for and read the book.
First Floor Bedroom
Use the sword stick to fight off
the arms swing swords at you.
After defeating the arms, you will
get another half parchment.
Lay the two halves of parchment
on top of each other and you will be able to read the message.
Use the crown and place it on top
of the white statue in the room.
This will open a chamber. Pick
up the amulet and you will be transported.
Left Teleport Room
In the room, you will find a flask
and a message. Drink the flask
Attic Hallway
Search the old wooden pirate for
the Tommy gun and ammo clip.
Kill the twirling dancer and other
large character who enters the room.
The large character will leave
you a key.
The dancer will leave a hand grenade.
Attic Junk Room
Insert the gold doubloon into the
Jack in the Box.
Take the little pompon it gives
you.
Attic
Walk through the room to the little
interior garden. The puppet will follow you.
Throw the pompon into the garden
with the snakes.
The puppet will follow the pompon
and disappears.
Drop the hand grenade down the
chimney, proceed down the chimney.
Dining Room
Kill the three guys when you get
down the bottom.
Afterwards, get the shiny billiard
ball on the Christmas tree.
Return to the billiard room and
use the billiard ball on the Chinese billiard table.
It will open a bookcase leading
to the secret room.
Use the key obtained in the attic
to open the locked door.
One-Eyed Jacks Secret From
Use the hook to unlock and open
the door of the room.
Chase after One-Eyed Jack down
the stairs.
As Grace Sanders
Walk over to the car, open the
trunk and get the billiard ball.
A man will come out and drive through
the gate.
He will stop and get out. At this
point, go quietly to the gazebo and pick up the hook.
Walk back to the car, and down
the path towards the forest.
Golf Flag
Drop the billiard ball into the
golf hole. A statue should then rise out of the ground.
Use the hook on the statue, this
will open the secret passage in the tree and you will be captured
by a pirate.
The Galleon In Irons
Go to the shorter of the two doors
and push it open.
Guard Room
Find the birdseed on the floor
and feed it to the parrot.
It will tell you some information.
Find the sandwich and eat it.
Get the pepper pot. Go to the wall
and look at the map of the ship.
Second Level Corridor
Run to your left and turn to the
right to hide under the stairs.
After the guards passes you and
has his back at you, quickly run out and go up to the ladder
at the end of the corridor.
Ships Deck
Very slowly, go from the hiding
place on the deck to get by the drunken men. One character will
drop his tinderbox lighter; Get it. Make your way to the hatchway
looking down into the captains cabin. Climb down the rope and
into the cabin.
Ships Galley
Look for the dumb water. Go to
it and ring the bell.
Grab a chicken foot before climbing
in the dumb water.
House Kitchen
In the kitchen, use the key, open
the closet and get the pot of molasses and ice bucket filled
with ice cubes.
Spread the ice cubes on the floor
and go over the door.
Stick your tongue out at him and
he will follow you. After he slips and falls, leave the room
and go to the first floor.
First Floor Hallway
Use the pot of molasse and put
it on the floor.
The guard will get stuck in it.
Proceed into the billiard room.
Guard Room
Place the Teddy Bear underneath
the bed and go over the barrel organ.
Hide between the organ and the
wall.
After doing so, use the token and
put it into the organ.
The guard will come in and go over
the Teddy Bear.
The bed will fall on him and you
may now proceed to the dumbwaiter.
Ring the bell and the dumb waiter
will return.
Climb in and return to the kitchen.
Lock-up
Use the key and unlock the shackles.
Fight the pirate.
When he dies, he will leave his
sword.
Proceed into the next romm, killing
the second guy you meet.
Go out into the hall, taking the
left-hand corridor.
Kill the third guy too. He will
leave you a short fuse and a pistol.
Ship Liquor Store
Use the sword and kill the peg
guy.
He will drop some bullets, a pistol,
a coat of chain mail, and a bottle containing an extract from
the book of marvels.
After reading the material, put
it on the coat of chain mail.
Exit, going through the door on
your right.
Ships Hold
Kill the guy in the room, either
by fighting him or shooting him.
He will leave you some bullets
for the pistol.
Foundry
Moving quickly, use your sword
and kill the two blacksmiths.
Search and get the poker in the
furnace. Also, get the pliers on the workbench.
On the floor is a key; The inscription
on the key says powder magazine.
Powder Magazine
Kill the guy in the room, get the
barrel of gunpowder and a book.
Climb up the metal ladder and proceed
to the first level of the ship.
This room connects with the foundry
below through a large opening in the floor.
Cannon Room Dormitory
Go into the room and put the barrel
of gunpowder down facing the big cannon over in the armourers.
Go to the armourers, use the pliers
and cut through the chains that holds the cannon in place.
At this point, you will wake the
guards and he will kill you.
Kill him, before he gets you.
After cutting through the chains,
turn the cannon around and point it directly at the barrel of
gun powder.
Put the short fuse into the firing
nozzle.
Light the short fuse with the hot
poker.
Return to the dormitory and get
the flask and a small pouch of gold coins. Head to the galley.
Ships Galley
The door will be locked, but shake
the small pouch of gold coins.
The door will open and two guys
will come out. Use your sword and kill them.
Go to the pantry and kill the guy
there. He will leave behind a mettalic Jack of Diamonds.
Go to the door opposite the kitchen
door and use the metallic Jack of Diamonds to open the door.
Captains Room
After recovering from the spell,
run out of the room and return to the ships deck.
Ships Deck
Shoot the music man, get the hook
he leave behind.
Use the sword to kill the remaining
pirates on the deck of the ship.
Follow the guy who climbed up the
look out post, the one that has the crows nest.
Look-Out Post
Fight the guy in the crows nest,
thrusting and parrying with the sword until he falls off the
edge.
Use the hook to grab a dangling
rope and leap towards the mizzenmast.
Foreyard
Fight the guy on the pole with
your sword, attacking first.
Leap to the deck and get Captain
Nicholas sword, which is stuck in the deck.
Final Combat
Cut through the chains with the
pliers, One-Eyed Jack will not bother you.
Attack One-Eyed Jack, being careful
to dodge as may blows as possible.
The best approach is to attack
on sudden impulse, not planning hits.
These type of attacks catch him
off-guard.
When you think you have killed
him, try and jump into one of the lifeboats and go out the Cavern.