Argentine Basin
Magellan
In the beginning you will receive
a message from Perry LaSalle, telling you that El Topo, your
boss, will be calling in a few minutes. Talk to a few other
people around the station until El Topo calls. He will tell
you to go to Vespucci and pick up Perry Lasalle and bring him
to El Topos Asylum.
Vespucci
Go to Vespucci, pick up Perry;
while you are here, talk to all the people you can. It is important
to note that how you treat people will reflect on you later
in the game. If you anger someone, they may tell a friend and
cost you a commission later on. Before going to El Topos
Asylum go to the Arms Dealer and upgrade your sensors, your
current sensor can not tell the difference between friend or
foe, until they fire at you!
Attack
Mission: On the way to El Topos
Asylum someone attacks you, get used to it. This combat is as
simple as it gets. He is in front of you, get him in your sights,
lock the target and blast him with your guns. There is only
one enemy here so it should be fairly easy.
Topos Asylum
Once at the Asylum, go talk to
El Topo, the plot thickens. Your next mission from El Topo involves
clearing garbage debris from two NAV points. Make sure to talk
to the arms dealer before going on the mission to repair any
damage done to your ship in the previous fight. Start the mission.
ยท Clear the Debris --
Mission: At NAV A clear all the
garbage. Part of the way through blasting the trash, an Anarcho
shows up, do as El Topo demands and destroy him. Now do the
same at NAV B, there may be another scout here, if so destroy
him as well. NAV C has yet another Anarcho, they are becoming
a nuisance in the area. Go there and blast him. Mission accomplished.
General fighting tip: after locking
onto a target the radar display will show you what their weapon
range is. Using this you can try to stay out of their range
while keeping them in yours. This is one of the reasons it is
important to keep upgrading your guns as more advanced weapons
systems become affordable or developed.
Topos Asylum
Speak with El Topo again, dont
forget to repair and re-arm your ship with torpedoes if you
used any. Try to save as many credits as possible, the more
you save the better weapons and sonar systems you can get. Next
mission.
Patrol El Topos Asylum
--
Mission: At NAV A you are instructed
to go to NAV B, do so. Kill any Anarchos you come across and
head for NAV C. Once there, go north until you see three crawlers.
Destroy anyone threatening them. At NAV D you will be told to
retreat to NAV E, since NAV D is an Anarcho base that you cannot
take out by yourself. At NAV E you will meet up with two more
of El Toposs boats. Follow your instructions and go with
the bomber back to the Anarcho base (NAV D). Once at the base
you will be instructed to identify the communications devices.
One of the buildings is a communications center, select a building
and get within 30 meters of it to identify it. Once you find
the correct building help the bomber destroy it, then get out
of there!
Topos Asylum
Back at the Asylum, talk to El
Topo. It now looks like its time to go back to Vespucci,
this time to stop some Anarchos from destroying it. Make sure
to repair and re-arm your ship, the missions only become more
complex from here on out.
Defend Vespucci --
Mission: At NAV A, find the crawlers
and follow until you are told to go to another NAV point. In
the mean time, several Anarchos will try to destroy these crawlers
so take care of them. At NAV B you will find some more scouts,
a tank and possibly a bomber. The scouts should be easy now,
since you have encountered them before. However, the tank must
be attacked from behind and is very fast, so you will need to
do a lot of maneuvering. The bomber is tough, it is the first
ship that you will probably have to use torpedoes on. Attack
from behind - there are less gun turrets there.
Vespucci
At Vespucci, El Topo contacts you
again. Now its off to Entropoint II and points unknown.
There are several side missions you can try for more credits
before you go, feel free to do so, the more credits the better.
Talk to everyone here as well (its a good general rule
to do so anyhow) and then head to Atacama City. Once again,
talk to EVERYONE, several will lead to side missions.
Atacama City
Once you arrive in Atacama City
speak to everyone there - again there is the opportunity for
some side missions here. Repair and re-arm your ship and proceed
to Scavanger.
Scavanger
In Scavanger, make sure you speak
with Fuller in Garcias Lounge, along with everyone else.
Accept and complete any side missions you feel like attempting.
Now go to Atacama City.
Atacama City
Once you arrive at Atacama City
speak with everyone then head towards Lima I.
Lima I
In Lima I accept the mission from
Vasquez, then head back to Atacama-City and speak with Chris
Kruegar. Watch the cut-scene, then you will be in Galapagos.
After youre done speaking with Chris Kruegar, speak with
everyone else and head towards Mockturtule II.
Mockturtle II
In Mockturtle II you will have
the choice of doing a side mission. Once completed (if you accepted
it), make your way towards Mockturtle I.
Mockturtle I
At Mockturtle I make sure you speak
with Iwan King, then hurry back to Styx to let Chris Kruegar
know how your meeting with Iwan King went. Speak with anyone
else at Styx. Make sure your ship is repaired and re-armed then
dock and start the mission.
Fake attack on STYX --
Mission: Go to NAV A and wipe out
2 of the enemy ships. Move along to NAV B and engage the enemy
until you are allowed to use the auto-pilot. It doesnt
really matter how many ships you destroy here, the important
part is that you keep them busy. After the mission Chris Kruegar
will contact you. Repair your ship and meet Kruegar on the Posidean.
Once there, speak with Kruegar once more and then dock and start
the mission.
Revenge of Kings Anarchos
--
Mission: Immediately find cover
from the enemy bomber because those torpedos can wipe
you out quickly. Try and keep it occupied until reinforcements
come, then proceed to NAV A. Once there take out the bomber.
Posidean
Back on the Posidean, speak with
Kruegar. When he tells you to relax, go and repair your ship
and then go back to the crew room and speak with Kruegar once
again.
Atlantic Federation
Neopolis
Once in Neopolis go to the meeting
room and speak with Franco Farelli and then make your way to
Jules I. Once there speak with Kross and then make sure your
ship is repaired and FULLY armed before the next mission. It
is extremely hard - so beware!
Pirates in Gibbs Canyon --
Mission: After reaching NAV A,
continue down the canyon and cut your engines. Flow with the
current until you slow down, then restart your engines. When
you reach the base, find the gas tanks and search for the Helinox
system tank. When you take that one out, all the other tanks
will follow. After that, follow the pipes, target and destroy
the control unit. (Hint: save some torpedos for the control
unit.) You need to take it out quickly. If you can find a ledge
above the unit, the enemy gun towers might not be able to find
you. This will make your task much easier.
Neopolis
Make your way to Neopolis. Once
there, speak with Franco Farelli and General Cox, along with
anyone else you find. Again the opportunity is here to do some
side missions if you choose to. Speak with the Mogh follower
and go back to General Cox and let him know how the conversation
went.
Deepdraft II
Head to Deepdraft II and speak
with the Admiral. Dock and proceed to Seacore, once there speak
to Capt. Bullock. Here youll find yourself in Limbo. Speak
with everyone as usual. Go back into the crew room and talk
to Franklyn. Then dock and start the mission.
Attack on Freighter Ishtar --
Mission: Head out to NAV A and
identify the Ishtar (Hint: You need to be within 30 meters to
identify something). Retreat back to NAV B and escort the bombers
there. Keep the mercenaries busy until the bombers complete
their mission. Keep an eye out for the captain of the Ishtar.
When he tries to escape towards the east, follow him and make
sure his ship becomes disabled.
Scranager
In Scranager, speak with everyone
especially the Brewmaster. Again there are side missions available
here, accept them if you wish. This next mission described is
the one from Franklyn which you have to do.
ENTROX agent at LIMBO --
Mission: Hurry to NAV B, get the
enemies attention and let them chase you back to NAV A. Engage
the enemy there but stay close to the gun turrets, since these
will help you with your attack.
Scranager
After the mission in Scranager
speak with the Brewmaster once more. Try and get him to help
you capture Captain Sorrow. When you speak with Sorrow use the
info. that the Brewmaster gave you to persuade him to board
your ship. If he refuses dont worry about it - you will
just lose the bonus that Bullock had offered you, but thats
a lot of credits to loose. Head back to the Seacore and speak
with Bullock.
Destroy the Lock --
Mission: You need to take out the
generator A.S.A.P., Ignore all the enemies and fly straight
to NAV A. Find the generator and destroy it quickly. You need
to meet the captured bomber at NAV B. Once you hook up with
him, move on to NAV C and take out all the gun turrets.(Hint:
If you can get above and behind the gun turrets sometimes they
wont locate you right away, which makes destroying them
much easier.) Escort the saboteur while he completes his mission.
Stay very close to him and try and draw enemy fire away from
him while he finishes his mission. Seacore After the pirate
base is destroyed you need to protect the Seacore from the remaining
angry pirates. Make any repairs if needed, then dock and start
the mission.
Help Seacore --
Mission: Stay close to NAV A and
destroy any enemies you encounter. Proceed to NAV B and do the
same, then move on to NAV C. Again, take out all the enemies
and then make your way to NAV E. Escort the command bomber back
to NAV D and take out any boats that threaten the command bomber.
Seacore After that you will find
yourself back on the Seacore. Speak with Bullock and watch the
cut-scene. In Floating Bombay you need to speak with everyone.
Take any side missions that appeal to you. Make your way to
New Babel and speak with Yallah Rangon. After speaking with
everyone else, dock and go to the Star of Bengalia. Speak with
Yallah Rangon once you arrive.
Patrol Star of Bengalia --
Mission: Patrol NAV B, then head
to NAV C and inspect the paralyzed scout ship. Be careful -
there are other enemy ships in the area. After destroying them,
head back to NAV A and protect the Star of Bengalia against
all attackers. Track down the remaining enemy ships at NAV D.
Star of Bengalia
Back on the Star of Bengalia, speak
with Yallah Rangoon and then make any repairs or upgrades to
your boat. Now start the next mission. Protect the Breathing
Gas Transport -- Mission: Meet with the squadron and follow
them to the gas transport. Once there, escort the transport.
When the strange ship attacks, wait for the other ships to disable
it. Then hit it while its paralyzed.
Star of Bengalia
After the mission speak with Yallah
on the Star of Bengalia. Once you arrive in Ajanta II, speak
with Admiral Peacock. For the next mission you need to load
up on Flash shark torpedoes. You might want to upgrade your
torpedo magazine here as well, you will need a lot of torps
for the upcoming missions.
Boarding a Biont Scout --
Mission: Hurry to NAV B and hit
the mysterious Biont with your Flash Shark torpedoes until its
paralyzed. Once its disabled, protect the specialist while
it examines the paralyzed boat, then escort them to NAV A. Keep
the attacking Bionts off their backs. (Hint: When trying
to paralyze a Biont with the Flash Shark, try and get as close
as possible to the Biont before launching the torpedo.)
Ajanta I
Once the mission is completed you
need to go to Ajanta I. After arriving in Ajanta I, speak with
Admiral Peacock in the destroyed hall. Dock and make your way
to the Polar. Once there, El Topo will contact you. After speaking
with him, talk to Admiral Peacock and watch the cut scene.
Tornado Zone
Machina Antarctica
In Machina Antarctica you need
to talk to everyone there, then dock and start the mission.
Attack on Bellingshausen --
Mission: This is a very tough mission
so make sure you are fully armed before attempting it. Take
out all the scouts that are attacking the gas tanks. Find the
command bomber, destroy it and then finish the rest of the Anarchos.
Machina Antarctica
Back in Machina Anaratica speak
with Barhelm and then dock and go to Little Paris. Once there,
speak with the beggar and everyone else. Dock and make your
way to Entropoint III. Check in and jump to Entropoint V. After
you arrive, dock and move along to the Big Fat Mama. Make sure
you speak with everyone on the Big Fat Mama. You need to gather
all the info. you can. Then dock and start the mission.
Attack on Blue Hawaii-
Mission: At NAV A, wait for any
enemy ships that make it through the mine field. One will try
to escape back the way he came. Follow him, and identify the
enemy freighter. Then return to the Blue Hawaii. Meet up with
their defenses at NAV B. From there you need to take out the
enemy tanks. (Hint: Cluster bombs are extremely effective against
multiple tanks when they are grouped together.) Then take out
the enemy bombers. From the auto-pilot, select Deepdrift.
Deepdrift
In Deepdrift, after speaking with
Santiago, talk to everyone else there and then make your way
back to the Big Fat Mama. Once there, speak with Santiago again
and make your way back to Deepdrift. Pick up Fritz Rasmussen,
then dock and go to the Mole.
Gotcha --
Mission: You need to kill all the
enemies in the area extremely fast - so use your torpedoes.
Make your way to NAV A and finish them off. Mole Once at the
Mole speak with Colosimo start the attack on the Big Fat Mama.
Attack on the Big Fat Mama --
Mission: Go to NAV A, take out
the guard ships and escorts. Then finish off the weapon transports.
After thats done, hook up with the squadron at NAV C and
take out the rest of the Guard ships.
Mole
Back on the Mole, take the 5,000
credits that Colosimo gives you and upgrade your ship as much
as possible for the upcoming missions.
Capturing Big Fat Mama --
Mission: Follow the bomber and
clear the minefield on the way to the Big Fat Mama. Protect
the bomber as it boards and disables the Big Fat Mama. Once
its disabled, finish off the remaining guards.
Mole
After that is done, repair your
ship then go take out Santiago.
The End of Santiago --
Mission: This ones pretty
basic but very gratifying. Take out the guards then send Santiago
to the Abyss where he belongs.
Mole
Back on the Mole, after speaking
with Colosimo you need to speak with general Cox on the Triton.
Dock and take care of Willy Boy.
Patrol Big Fat Mama --
Mission: At NAV A, keep Willys
people from destroying the crawlers. When the attack wave from
the south comes, stay close to the Big Fat Mama and destroy
all the Bombers who attempt to infiltrate the Fat Mama. Make
sure you dont let any bombers slip by you when you are
attacking other ships. It doesnt take long for them to
capture the Mama. Once the bombers are taken care of, destroy
Willy Boys remaining ships.
Triton
Once back on board the Triton,
speak with everyone. Go to the weapon shop and make any repairs
or upgrades as needed. Then dock and start the next mission.
Avalons Under Siege --
Mission: Follow the canyon N.E.
until you get to the transport. Identify it, then take out the
escorts. Once they are finished, wipe out the transport. Move
on to NAV A. Once there, go straight up about 300 meters and
kill the berserker Moghs.
Clans Union
Avalon
After that mission you will find
yourself at Avalon. Make sure you speak with everyone there.
Then dock and do the mission.
The Mogh Battle --
Mission: Once at NAV A destroy
all the Moghs while protecting the Freighter. Hurry on
to NAV B and destroy the operations center as quick as possible.
Move on to NAV C and meet up with the battle squadron. Take
out all the Moghs in the area, and help the battle squadron
destroy the energy supply.
Triton
Speak with Admiral Cox once you
arrive at the Triton. He will give you another mission, so make
any repairs or upgrades then dock and do the mission.
The Shogunate is Attacking --
Mission: Proceed to NAV A, start
destroying the enemy. When the Triton starts to have problems
hurry to NAV B and protect it. Shoot down any torpedos
that are launched. Take out the enemy bombers first, then finish
off the rest of the attackers.
Triton
Back on the Triton, after speaking
with Cox, repair your ship then its back to the grind.
Attack on Triton --
Mission: Hurry to NAV B, once there
destroy the Alpha squadron. (Hint: Try and destroy the bombers
first, it makes things a lot easier for you.) Once Alpha is
destroyed move on to NAV A. Destroy all the enemies that are
attacking the Triton. Watch out for the bombers. Take out both
waves of attackers.
Triton
Back in the Triton, Major Lopez
will tell you to meet him on the Polar, do so. Speak with Major
Lopez and everyone else. Dock and do the mission.
Guard the striates at Sector
A --
Mission: At NAV A take out any
enemies that you come across. Hurry to NAV B and protect the
supply freighter. Go to NAV D and protect the freighter with
the plans. Dont worry when the plans are stolen, just
take out the rest of the enemies.
Polar
On the Polar, you need to speak
with everyone and upgrade your guns to plasma if you have enough
credits.
Akiras 2nd Wave of Attack
--
Mission: Hurry to NAV B, destroy
the attackers. Make your way to NAV C take out the tanks. When
prompted go to NAV A and protect the tank transport. Destroy
all the enemies and remember to use the cluster bomb if you
find a lot of tanks grouped together.
Polar
Back on the Polar, a new ship awaits
you. Go to the arms dealer and spend some credits. Make sure
you load up on Flash Sharks.
Warning of the Bionts in the
Red Sea --
Mission: Find and paralyze the
Biont scouts. Once they are disabled, destroy them. Dont
worry about the Biont bomber. Polar After the mission, re-arm
your ship with Flash Sharks for the next mission against the
bomber.
Akiras Kamikaze Action
--
Mission: Head towards NAV B and
take out the bombers escorts. Then send the bomber to
a watery grave.
Polar
On the Polar, speak with everyone.
Re-arm your ship with Flash Sharks again for the next mission
against the Bionts.
The Shogunate against the Bionts
--
Mission: Proceed to NAV A, use
the Flash Sharks to paralyze all the Bionts. Once they
are all disabled go back and destroy them. After that go and
help the Shogunate warriors at NAV B. Do the same thing you
did at NAV A; paralyze and destroy the Bionts.
Polar
After your return to the Polar,
talk to everyone, then dock and free Hong Long.
Free Hong Long --
Mission: Head out to NAV A. Once
you pass it, cut your engines and let the current carry you.
When the current stops carrying you, restart your engines. Find
and destroy the energy containers, then take out the Bomber
of Zalman.
Shogun Territory
Polar
Upon returning to the Polar, speak
with Hong Long and Major Lopez. After that youll find
yourself in Svesda Wostock. Make sure you speak with everyone
there. Be careful about which side missions you choose to accept.
Upgrade and repair your ship as required, then dock and start
the mission.
Attack on Svesda Wostock --
Mission: Meet up with the task
force at NAV A. Proceed with them to NAV B and engage the Bionts.
Once the freighters are attacked, hurry to NAV C. Once there,
take out all the Bionts as quickly as possible. (Hint:
When fighting against a large number of Bionts make sure
you paralyze all of them first - then go back and destroy them.)
Svesda Wostock
Back on Svesda Wostock, speak with
everyone. Repair and restock your ship with Flash Sharks and
go start the mission.
The Battle for the Water Works
--
Mission: You need to follow the
Samuri. When you see the Bionts, engage and destroy them.
Remember to paralyze them first, then go back and destroy them.
Do the same thing to the second wave of Bionts.
Svesda Wostock
Once you return to Svesda Wostock,
speak with everyone, then repair and rearm your ship.
Chase!!! --
Mission: Follow the rookies until
you get to NAV A. Start attacking the enemy. Do what Ping says
and hurry to NAV B. Once there, destroy all the Bionts.
Keep an eye out for the rookies - if one gets in trouble, help
him out immediately. Remember all the rookies must survive.
Polar
Once you arrive on the Polar, speak
with everyone, then dock and go to the Challenger. At the Challenger
you need to speak with Admiral Ping in the Shang Chang Long.
Then dock and start the mission.
Biont activities in the Marianas
Trench --
Mission: Meet up with the battle
forces at NAV A. From there you need to move on to NAV B and
identify the bombers cargo. Then engage the enemy and
protect the power plant. Keep the enemy busy until they give
up and retreat.
Challenger
Back on the Challenger speak with
Admiral Ping. Then you need to dock and choose Progress. Once
there, speak with the scientist and get all the information
you can off him, then dock and return to the Polar. In the crew
room on the Polar youll find Fritz Rasmussen; speak with
him. After that load up on Flash Sharks then dock and start
the mission.
Recovering the Seismobomb --
Mission: You need to drop the waterman
off at NAV A. Once thats done engage the Bionts
until the waterman contacts you. Once the waterman is ready,
pick him up back at NAV A. Secure the bomb and hurry to NAV
B.
Polar
On the Polar, after completing
the mission, repair your ship and get ready for the next mission.
Defending the Polar --
Mission: This ones fairly
easy, all you need to do is destroy all the attacking Bionts.
Survion
Polar
Return to the Polar after repelling
the Bionts. Speak with general Cox and get ready for the
next mission. Its one of the hardest yet.
Sector B of the 1st Ring --
Mission: You need to take out all
the gun turrets first, then engage and destroy the enemy ships.
Try and take out the gun turrets quickly because they are the
main threat to the squadron. When engaging the Bionts
make sure you dont get too close to the Biont battleships;
their firepower is definitely more than you can handle. Help
the squadron finish off the remaining Bionts.
Polar
After returning to the Polar, speak
with Admiral Cox. Re-arm your ship and start the next mission.
The Attack on Sector C --
Mission: Go to NAV A and help protect
the Star of Bengalia. You need to take out the gun turrets first,
then destroy the bombers and scouts. When prompted head to NAV
B and help destroy the remaining gun turrets and enemies. (Hint:
Some of the gun turrets are hidden behind the garbage, so you
might have to clear some out of the way before you can get to
the gun turrets).
Polar
Repair and re-arm your ship back
on the Polar, then its back to the grind.
The Triton attack on Sector
D --
Mission: You need to protect the
Triton at NAV A. Once that is done move on to NAV B and destroy
all gun turrets and enemies. Make sure you take out the gun
turrets first as they are more of a threat then the ships are.
Polar
After returning to the Polar, speak
with Hong Long. Then get ready for the next to last mission.
You might want to carry a few Big Bang torps for use against
the Biont battleships.
The Attack on Sector E --
Mission: You need to protect the
Polar by helping bring down the battleships. Attack the battleships
gun turrets to draw fire away from the Polar. When Hong Long
joins the battle, watch her back because she has to survive.
Destroy all the enemies and gun turrets in the area.
Polar
Back on the Polar you need to speak
with Admiral Cox. Then make sure your ship is fully upgraded
for the last battle. For this last mission you are virtually
on your own. Just a couple of hints; when taking out the many
gun turrets, use the canyon walls for cover. If your shields
are getting low, retreat and find a good hiding spot while they
recharge. Good luck on this one - the fate of all of Aqua depends
on you!