Command and Conquer: Tiberian Sun
Unlimited Firestorm Wall:
This trick allows a fully charged Firestorm Wall to last indefinitely without
having to turn it off to recharge. First, fully charge your Firestorm Wall and
turn it on. Then before it turns off or runs out of power, sell or turn off
your power plants until the message "On Hold" appears in the Firestorm
Icon. Your Firestorm Wall will now remain on indefinitely unless you build or
turn on your power plants. Note: This trick works with the original, unpatched
game. However, this trick does not work in the patched versions of the game.
Hijacking vehicles:
Take a Mutant Hijacker into a city, find a car, truck or a bus, and select
it. Then you will have control over the vehicle.
Control NOD ore processor and mining vehicle:
Note: Try this trick on the "Destroy Chemical Tanks"
GDI mission. Position an engineer next to the NOD Ore Processor and wait
for the mining vehicle to dock with the structure before capturing it.
You will get control of the building and the vehicle.
Kill a Cyborg Commando in with one hit:
Note: This trick requires the ability to build a GDI Firestorm Wall Generator
and Firestorm Wall sections. Fortify your base and develop it until you have
the option to build a Firestorm Wall and sections. Then, build Firestorm Walls
across any sections where an enemy can get into your base. When a Cyborg Commando
is over one of those sections, turn on the Firestorm Wall Generator to kill
it easily.
Baby Visceriods:
Order an infantry unit into tiberium until the soldiers die to create
baby Visceroids. Note: The Visceroids are not friendly
after becoming adults.
Adult Visceroids:
When playing as NOD, launch a chemical weapon into the enemy base that has a
lot of surrounding population. The people will die and turn into adult Visceroids,
which will then destroy the base. They are even a threat if the enemy has an
Obelisk Of Light.
Easy building capture and profit:
When playing as NOD, purchase some subterranean APCs and fill them with engineers
and a Cyborg Commando. Take the APCs within their base and pop up next to something
important (GDI Upgrade Center, Tiberium Refinery, etc.). Have your engineers
pour out and have them take it over. The commando will protect the building
that you capture. Should he fail, sell the building for an easy profit.
Winning with an air assault:
The easiest way towards victory using an air assault is to take out the SAM
sites. However, when you bomb SAM sites they just re-appear. When playing as
NOD, purchase some subterranean APCs and fill them with engineers. Send them
to the opposing teams base maker, take over the base maker, and quickly sell
it. If the other team is NOD, you will first have to disable their power plants.
Easy way to destroy enemies:
Build a Tiberium Waste Facility and a Missle Silo. Then when your Chemical Missile
is ready, wait for your Tiberium Waste Facility to fill up again. When it does,
fire your Multi-Missle at your opponent's Construction Yard, which should destroy
it. Then, fire your Chemical Missile at the Weapons factory. It may not be destroyed,
but you will have another Chemical Missile ready. Also fire that missile at
the Weapons Factory, which should finish its destruction. The enemy cannot build
any more, or build vehicles. The Chemical Missile should make all surrounding
troops Viceroids. The Viceroids will destroy most of the surviving buildings.
Protection from NOD ballistic missiles:
For GDI commanders, the Firestorm Wall can be used as protection against NOD
ballistic missiles. The walls should be placed above the base and/or in the
general direction of the enemy base. They can have spaces in between to save
on power and money. The Firestorm building should be fully charged. Turn on
the wall when you hear the "missile launch detected" warning. If you
have nothing else to do, you can watch the missile dissipate in the Firestorm
Wall. Note: This was done with a base at the bottom of the map. It may work
differently if your base is elsewhere. Also, do not send your aircraft through
the Firestorm Wall while it is activated because they will be automatically
be destroyed.
Tiberium vein damage:
Tiberium veins will damage most vehicles, except for the following: NOD Buggy,
Wolverine and Hover MLRS. This makes them excellent units for scouting vein
areas. Veins also have no effect on infantry and Harvesters.