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Versions:
0.3: First version, all character
info and walkthru for 3 first levels, more is on its way
0.5: Added walktroughs for levels
4-8, used one day fully on writing
I don't want to let down
my fans, if I got any
Added also the lines between the level
WThrus. I´m planning to get ready WTs to level 15 in couple
of days.
0.7: I managed to keep my timetables!
The WTs for levels 9-15 are ready. I also made a couple of little
corrections in WTs for levels 4 & 6, and fixed some wrongly-typed
words.My next task it to get ready the WTs to level 20 in next
week. (My date is 13-06.)
0.9: Looks like my watch precedes!
Well, it´s just good. WTs for levels 16-20 are now available.
The rest of this WT is ready sometime in this week, I´ll
give ya my word.
0.95: I didn´t mean to make
this version at all, but then I noticed a LOT easier way to take
out the last two men on level 8 (check the level WT). I also corrected
some wrongly-typed words and mistakes I made. Well
the WT
for level 21 is also there.
1.1: My job is done. The walktrough
is finished, but you can still send me feed-back if you think
there´s a better solution for a certain situation. I afraid
also some of you maybe missed the version 0.9 because gamefaqs
messed up with my and molotov´s (who is also writing a WT
for this game) faq and "updated" it over his document.
(I´m sorry molotov, it wasn´t my idea). I hope they´re
doing something for the situation soon. Anyways, here it is. A
bit over 100K document, hope it´s helpful.
1.2: I said I still keep updating
if I get enough feed-back. There are some alternative solutions
I´ve found by myself or someone has supported me. (I´ve
credited each supporter before the trick he/her is sent.) I´ll
give the credit to whom it belongs
This walktrough is made by Dr. Laiho,
and it´s made so, that I´ll give you a complete solution
with only in spots that are extremely hard to understand. In other
spots, I´ll just give you a little hint what to do (e.g
"just use your knife and you´ll be fine"), because
I don´t want to completely spoil your gaming experience
(or perhaps I´m just lazy). I´ll also try to give
you some alternative solutions in some points to do it good.
AND ONE MORE THING: I´m REALLY
sorry if I use bad grammar sometimes.
BASICAL STUFF:
All of your characters can walk,
run, chrouch, climb ladders, ride a horse, jump to a horse from
balcony, roll´n´shoot (little differences). Everyone
of them (except Mia) also carries a some kind of firearm to be
used in hot spots. It´s extremely sure that you use a right
person in right spot. (Running in middle of a enemy group and
trying to take ´em out with your Colt doesn´t never
beat a gas flask thrown from a right spot
)
The enemies can walk, run, climb
ladders, ride a horse, shoot
They can also but see, but
also HEAR you. So wise desperado walks instead of running and
telling so where he is.
The civilians can walk, run, see,
hear, and go and tell to enemy where you are. You can´t
kill them (Mission Failed). But you can knock ´em out and
tie ´em up if you see any, sometimes you even must to.
The animals can see and hear you,
and make noises so enemies come and check out what´s going
on. But don´t worry, this doesn´t happen too often.
The horses are apart from other animals. You can control ´em
when some of your heroes are riding ´em. But you can´t
ride an unsaddled horse. (You must saddle it first with Cooper.)
THE INTERFACE:
There´s something else but
just your heroes and their controls. There´s also several
little things that give you info about current level. I´ll
tell you something here:
Map:Map shows you the useful
spots what´s on the level you´re on: The marks mean:Green
dot: One of your heroesRed dot: Enemy Dark red dot: Dead enemyBlue
dot: CivilianYellow cross: Something some of your heroes can pick
up/use (saddles, equipment, barrels
) Green arrows: Walls
you can climb with CooperBlue area: Area that´s totally
shadowed (you can´t be seen while standing there)Red area:
Area you can cultivate someway
Quick Action:This is most
coolest feature in whole game. If you first click the watch in
left corner (you can record quick actions when the watch turns
red). For example: Cooper´s hiding inside a house. In front
of the house there´s enemies standing. You order Cooper
to walk out and then you carry on the quick action. Cooper blows
the guys automatically.
Viewing range:The viewing
range tells you where the enemy or civilian sees and in what mood
he currently is. The colors are:
Green: There´s nothing
wrong, everything is okay. Nice day, huh? (He hasn´t seen
you or anyhing else that´s suspicious)
Yellow: Did I see something?
Is there something wrong? I´ll better go and check. (He´s
seen you a very short time or he´s seen something you´re
left on stage or he´s heard something weird)
Orange: Who the heck is he?
We´ll meet in hell, buddy! (He´s seen you and is going
to shoot you!)
Pink: Oh-la-la Senorita! How
about it, darling? (He´s seen Kate playing with her garter)
Black: What the heck? Where
are they? Why are they shouting "don´t shoot, don´t
shoot?!" I´ll shoot ´em anyway! (Mia has hit
him with blowpipe)
CHARACTERS:
In this part I will tell you about
weapons and special skills of your team. The level number after
name tells you from which level (tutorial level) you can take
control of this person.
John Cooper (level 1):
Cooper is a leader of your team.
He´s the only one you will get control in every mission
(except the tutorials, except his own, oh, sorry.)
Cooper´s weapons:
1. Colt: Cooper´s weapon of
choice and because he shoots faster than his shadow, (oh well
)
it should be counted in "submachine guns". Six shots,
then reload.Range: Medium Accuracy: Medium
2. Fist:Only weapon that can´t
be taken off from him in any moment. It doesn´t kill anyone
(or kills, if you use it in same victim too many times), just
sends him off to take a little nap.
3. Knife: Knife is the best weapon
Cooper has. It can be used several ways: You can just simply stab
an enemy, or even more better, throw your knife to kill an enemy
from distance. But if you throw from too far, it loses its effect.
It works more far away in daylight than night. You can also "sabotage"
a horse with your knife by cutting its saddle belt. If you or
any enemy tries to mount a "sabotaged" horse, the saddle
will fall off, and no one can ride with it unless you pick up
the fallen saddle and saddle the horse again. The knife can also
be used in several special situations, like cutting down hay bales,
life boats, or docs from hangmans nooses :-).
4. Musical Watch:This is some kind
of decoy. Enemies inside a particular range will come (in well-planned
ambushs) and check out what´s playing the melody.
Cooper´s special skills: Cooper
is only one who can climb up rocky walls (these are marked as
green arrows in map), or saddle horses. Cooper can also carry
around dead or unconcious bodies. (Sanchez can also perform this.)
Samuel Williams (level 3):
Sam is Cooper´s old friend
and this fella sure has it with explosives. Also, Sam´s
interest in women gets him in trouble more than once.
Sam´s weapons:
1. Winchester:Sam´s basic firearm
has longest range in normal firing mode (only Doc´s sniper
beats it).Holds 12 shots, but every time you shoot there´s
a little moment when the rifle reloads. These moments may cost
your life, so don´t plan starting any major firefights with
Sam.Range: LongAccuracy: Medium
2. Dynamite:Sam´s true weapon
of choice. Kills anyone near enough, and knocks out in particular
range. Great with clearing large groups, but some enemies will
also run away or kick the stick away if they see it. There´s
also something with throwing: it doesn´t land there where
you throw it, it keeps going couple leaps longer and blow then.
Longer range is just a good thing.
3. Rope: You use this object as tying
up unconcious civilians and/or enemies. You don´t have to
tie up an unconcious enemy every time, you can also kill him if
you want. But remember: if a free enemy sees his tied up mate,
he sets him free and it´s alaaarm!!
4. Rattlesnake:Sam´s way to
perform a practical joke: if enemy/civilian or some other your
team members goes near this sack, the snake jumps out and bites
him. Really effective when hidden behind corners or front on enemy
buildings. It´s also a silent way to scare a horse.
5. TNT Barrel:You´ll get this
item only in particular levels, when you have to do a major blow
for clearing a way or distraction. After you have set the barrel
down, Sam makes a powder trail wherever you guide him. This fuse
can be lit by Sam himself or Kate can light it with her mirror.
You can also shoot the barrel and it blows.
Sam´s special skills:Sam (like
Sanchez) can control gatling guns in particular levels.
Doc McCoy (level 5)
Doc is also an old friend of Cooper,
and works as doctor of the team. He´s a bit cynical, but
Cooper and others can fully trust him in any moment.
Doc´s weapons:
1. Buntline: Doc´s revolver
is apart from Cooper´s Colt. It holds 6 rounds like Cooper´s
weapon, but it has a longer barrel and its range is only a bit
shorter than Sam´s Winchester. In sniper mode, There is
no limit in range as long as there´s no objects in way.
But you´ll have to wait sometime while aiming at enemy to
get a clear shot. You know that you will make a score when the
crosshair is totally clear and there´s a red outline around
your target. Of course, there´s limited ammo in sniper mode.
Somehow, in sniper mode Buntline is also more silent. Range: LongAccuracy:
GoodIn sniper mode:Range: UnlimitedAccuracy: Perfect
2. Gas flask:Now this is good
Doc´s true ace in his sleeves. This is an extremely silent
way to take out really large bunch of enemies at once. Wherever
this falls, every person (hero, enemy or civilian) goes unconcious
in two meters range. Only problem is how to get near enough to
throw these
but there´s a way
bladder balloons
Doc carries with him can be used to bring even more range in these
little knockers
anyone of your team (also Mia) can use his
default firearm to pop the balloon above a nice and happy group
of enemies.
3. First Aid:Doc is the doctor of
the team
it can be heard even in his name
Anyways,
Doc carries several medical items that can be used to restore
health if any of your heroes are wounded. Of course, Doc can also
heal himself, too. Restores about 50 hit points. (If your hero
is all all right, his hit points are 100.)
4. Scarecrow:This item, known also
as "Double Doc", if an enemy sees the scarecrow, he
thinks it´s a foe and begins to shoot at it. This may bring
even more enemies at stage, and they will begin shooting at it
too
you got anything that clears groups..?
Doc´s special skills:If any
of your team members goes out cold (angry enemy fist or poor throwing
with gas flask), Doc will wake him up in no time. (If Doc himself
is knocked out, he can´t of course wake himself.) Also Doc
is a real burglar, with his skeleton key, he is able to pick locks
in doors that are well
locked. Some doors beat even Doc,
so sometimes you must find an another way to get the door open
(major blow or alternative route).
Kate O´Hara (level 7)
Kate is a professional gambler but
she can´t keep her hands off from aces she´s hidden
in his sleeves. This gets her often trouble in no time.
Kate´s weapons:
1. Derringer:Kates basic firearm:
holds too small magazine (3 shots), gots a really short range,
but it´s pretty silent. If a lone enemy is far away from
others, there´s no worry to drop him with Derringer.Range:
ShortAccuracy: Good
2. Queen of Hearts:This pack of cards
is Kate´s decoy. Trail of cards in enemy´s path and
he follows the cards right into a well-planned ambush.
3. Garter:True womans weapon: If
enemy sees Kate while she´s playing with her garter, his
line of vision turns pink and he will walk in front of her, and
there´s a good spot put him out of action with a well-placed
kick or a knife-throw from behind. Just don´t stand there
too long: even dullest enemy understands what´s going on
4. Mirror:If Kate plays with her
mirror, the range of enemy´s sight of vision goes off, and
you can get near him without getting seen. Nice thing if you want
to get past guard. Also sets on TNT fuses. Doesn´t work
if you´re standing in shadow or it´s night.
5. Kick:Similar to Cooper´s
punch: works also faster and is more effective. Kate´s way
to perform a silent kill: Kick him until he dies.
Kate´s special skills:In some
missions you can use Kate as a spy: steal dress from clothesline
and Kate can move freely around the level. Kate also only person
who can move totally silent in any kind of terrain. This creeping
ability is good if you want to kick someone out from behind.
Sanchez (level 14)
Sanchez WAS most fearsome bandito
leader in New Mexico, but then he met Cooper and his gang
Sanchez´s weapons:
1. Shotgun:Sanchez´s standard
weapon, is sure most messing up firearm in your team. It holds
2 shots, but everthing that stands on its shooting range is surely
wiped up in no time. If you plan starting on major firefight,
make sure he´s in front, because shot from shotgun wipes
absolutely everything.Range: ShortAccuracy: Perfect
2. Tequila:This mexican liquor can
be used to make certain enemies easier to kill. An enemy that
drinks tequila, will occasionally come drunk, and start stagger
around and his line of vision goes dizzy. And if he shoots, he
hits anywhere but pure luck.
3. Siesta:Works like Kate´s
garter. Enemies come near "sleeping" hero, and can be
killed someway.
4. Swipe:Like Cooper´s punch
and Kate´s kick, this is Sanchez´s way to send an
enemy to the Dreamland. But even better, Sanchez wipes out everyone
who stands near him, not just one person at time.
5. Stone: Another way to knock out
an enemy. Can be thrown like gas flasks, but knocks out only one
person at time. Stones can be picked up after use.
Sanchez´s special skills:Sanchez,
like Cooper, can carry dead/unconcious bodies around. But Sanchez
is so strong, that he can carry TWO persons at time. Sanchez is
also only one who can make buildings habitable. If there´s
3 or less enemies in a house, Sanchez throws ´em out when
you enter there.Sanchez is so strong, that he can move heavy objects
(like statues) out of your way to open routes. Those are anyways
unaccesible. Like Sam, Sanchez also has it with heavy weapons.
You can control gatling guns, so good that you´ll get it
with you and can walk around with it in your hands. Useful when
you must kill all enemies in little towns.
Mia Yung (level 20)
Mia is a little chinese girl. She´s
only 18 years old, but when bandits killed her father, he joined
in Cooper´s posse. Mia can´t actually kill anyone
alone, but she is really useful while creating distractions and
Mia´s weapons:
1. Blowpipe: Mia´s basic weapon.
It´s looks much for nothing, holds only one shot, but it´s
extremely silent, and when it hits, it´ll make a MESS. If
you hit an enemy with it, he goes totally crazy because of poison
in the dart, and he doesn´t care who he´s shooting
then, friend or foe. One more thing, if, you´ve hit anyone,
find cover and FAST.
2. Flute:Works like Cooper´s
watch. Useful luring enemies into ambushs.
3. Firecracker: Blinds like Kate´s
mirror. But makes same effect for many enemies in time.
4. Mr. Leone:You think this fella
needs his own topic..? Well anyways, while Mia lays some peanuts
in trail, you can use this little monkey to go dancing in there.
Works like Doc´s scarecrow, nobody just shoots him. You
can also distract enemy by sending Mr. Leone dancing around him.
No nuts needed.
Mia´s special skills:
Mia is small, but she´s pure
pepper. She can hide in empty barrels, and these make great hiding
places for her in ambushs.
WALKTROUGH:
To the main thing, huh? I´m
going to give you full report about anything that I thought a
bit longer time. In other ways, it´s basic stuff and easy
to find out anyways, but if there´s something that I haven´t
paid attention and you think I should have, mail me. I´ll
try to add it in.
-------------------------------------------------------------------------------------------Level
1: An Old Friend
Level ranking: Tutorial
This level is Cooper´s tutorial,
so just do what Big Bill says and you´ll be okay.
So,
he robbed you and did a runner? Find him (in northeast corner
of map), set his viewing range on and crawl past front of him
and run to knock him out. Then pick up saddle, saddle the horse
and when you mount it, the level ends.
-------------------------------------------------------------------------------------------Level
2: Southern Comfort
Level ranking: Easy
In this level you´ll meet first
member of your gang, Sam Williams. After the short intro, you
get into business. A careful knife-thrower clears the nothern
part of this level in no time, remember also hide bodies inside
houses. After there´s no one left, but those two guys front
of barn, hide Sam in one of the shacks and go inside the barn.
Climb to upstairs and cut down the hay bale with your knife. Go
out and stab the guys with your knife. Now is time to do some
shooting. There´s a hay field in western side of the map.
No one sees you on these fields if you keep your head down. You
see those two enemies standing near the fence? Walk to the hay
field and get crawling. After you´re so near you can get,
is time to record your first quick action. Select quick action,
select Colt, and order Cooper to shoot those two guys. Now stand
up and press <SPACE> you have soon two bodies laying there.
Chrouch and wait that third man sees the bodies. Shoot him too.
Now is time to kill the fella patrolling on eastern side. Hide
in hay field and wait him to pass by. Knifes are flying low today
Okay, go and hide in south of the field and shoot into air. Shoot
everyone who comes to check the situation
Fetch Sam and
hide him near the yardhouse and throw knife in guy front of it.
Now do this:Throw knife to the guy patrolling in front of the
villa so the guy near stable won´t see him and let it be.
Try to sneak behind him from right and give him a punch. Bring
Sam near the stable and Cooper wakes him up. Mount the horses
and just ride north-east past the guard on front gate. He won´t
do anything
-------------------------------------------------------------------------------------------Level
3: Smoke signals
Level ranking: Tutorial
Sam´s tutorial. Just follow
the instructions and you´ll be fine.
BTW, when you
get to use the gatling gun, shoot the wagon, there´s something
inside
-------------------------------------------------------------------------------------------Level
4: Hang ´em High
Level ranking: Easy/Medium
In this mission you must free Doc
McCoy, who´s neck deep in trouble
When the level begins,
there´s a priest on horseback in same place than you are.
Punch him with Cooper and tie him up with Sam. Drag him behind
the bush there.Almost rest of the level is basical moving around,
kill the enemies and hide the bodies around the town by using
Cooper´s abilities, knife, punch, watch
BUT DON´T
FIRE A SINGLE SHOT. After there´s enemies nowhere but hanging
plaza, there´s couple of things to do. First ready your
escape: Fetch the saddle that´s on front of the barn in
western end of the town. Saddle the black horse that´s on
the stable in western end of the main street. Then fetch the priest´s
horse and park it on same place where´s the brown one is
on main street. Now you´re backed up your escape. From here
nothing goes how you´re planned
Now it´s time
to make a major blow. Send Cooper standing near the northern entrance
of the plaza. Set the TNT barrel next to Doc´s wagon, lay
a fuse and light it. Now send Sam in hiding to the house opposite
the wagons in western side of the hanging plaza. There´s
now two enemies left in the plaza. Run near enough and throw the
knife at sheriff who´s walking around Doc. Now sneak behind
the guy in front of the stairs and knock him out. Pick up your
knife from sheriff´s body and cut Doc down. Now send both
Doc and Cooper inside the sheriff´s office. Pick up
Doc´s coat and hide into the cell block. (Don´t care
about the sissy sleeping there, he runs out, but doesn´t
alert anyone. Thingy supported by Samuel Reinwalds: The fella
MIGHT go and get some help on your heels, so you might want to
knock him out. But drag him to the cell, otherwise he gets seen.)
Hide there until the plaza is empty, then run into the house Sam
is hiding. Wait there until there´s no one on the main street,
then run to the stable, where the black horse (well
) waits
for you. Wait until there´s absolutely no one around, then
mount the horses in stable and on the main street, and escape
same way the priest came.
-------------------------------------------------------------------------------------------Level
5: Doc McCoy´s cabin
Level ranking: Tutorial
Doc´s tutorial
just follow
orders, and so on
Here´s a some kind of in-joke supported
by TK-47: When you get to set up the scarecrow, go and set it
on the pier next to Doc´s cabin and watch what happens
weird, huh? Star Wars seems to be on everywhere
-------------------------------------------------------------------------------------------Level
6: High Stakes
Level ranking: Easy/Medium
Now it´s turn to rescue Kate
O´Hara, beauty of your team. After the intro, nice way to
get you a fourth horse, BTW, wait in darkness until things have
quitened down a bit. Don´t worry about fellas borrowing
your horses, they´ll return ´em same place where they
took ´em. Someone might even run just past you
knives
flying around?Alternative way: Noted that guns are forbidden?
We already have the sheriff and his deputees on our heels, so
why don´t we cheat? I mean: start a firefight. You´re
standing in a dark spot, no one will see you even if you shoot,
so fire into air and shoot anyone who gets in front of you. You
must reach the steamer from west. (I haven´t tried the east
side , mail me if you think it´s easier or otherwise funnier
to try there). Kill the fellas (note that in night you must be
REALLY close of your target before your knife kills) around until
you reach the western street. Kill the guy walking around the
table with knife and knock out the civilian walking there. There
are two enemies on balconies in left and right. Let the fella
on the balcony in right be. But you must sneak inside the house
where the left one is without getting seen. (Walk, don´t
run.) When you get inside go out to the balcony and kill the guy.
(There are sniper bullets there, but drop it. You got no use for
´em). Now go more north. There´s a fella in front
of a house, kill him and hide the body and your heroes in the
house. You´re almost there, kill the one walking around,
(you might also want to knock out those civilians) and you´ve
reached the pier. Now comes the hard one.There´s a small
outhouse in left, send Doc and Cooper there. Let Sam be, you got
no use for him. Kill the guy who stands on pier in left and drag
him to the outhouse. Then, go and drop Cooper´s watch just
in front of the outhouse and set timer in 15 seconds. Now go and
RUN to the pier in front of ship, and then return fast to the
outhouse. An enemy should hear your steps and come and check out
what´s going on. When the watch begins to play, he naturally
checks it out. Now step out and throw your knife. One less around
the place
Repeat the trick until there´s no one coming
to you. Now it´s time to board the steamer. There´s
a pile of logs near the bow of the ship. These are your stairs.
Pick up the extra gas and hide Doc behind the crates in nothern
side of the ship. (There´s a small niche, you can put him
laying there.) Now send Cooper crawling near the stairs, and when
you get there, RUN up the stairs but don't go inside, go all way
to the stern. No one should come there, but if comes, use your
knife. When the things have quietened down, crawl near the life
boat, and wait until there´s four or five men in a group
under it, then cut the rope and you should take ´em all
out. Hide back in stern section, and wait again. Now it´s
time to repeat same thing with Doc. Crawl to the stairs and run
up, but send Doc inside. Switch to Cooper and keep your knife
ready, someone might find him. After the things have quitened
down again send also Cooper crawling inside the ship. Pick the
lock with Doc and cut Kate free with Cooper.The rest is Doc´s
show. You should find out a way to take out everyone near the
ship from ladders to the pile of logs by throwing gas flasks.
(Sorry, but can´t give excact orders, because the places
of enemies are various.) After everyone is off to a little nap,
you should simply walk out via the log pile and same way you came
right to the horses in south. Mount ´em and ride away.
-------------------------------------------------------------------------------------------Level
7: A Woman´s weapons
Level ranking: Tutorial
Kate´s tutorial. Just follow
orders. BTW, check out Sam when you´re changing clothes
for fun
he ain`t gentleman
Only thing that gave me
some wits was the dazzle section, you must run just after your
friends, not stand there and wait that they´re in safe.
-------------------------------------------------------------------------------------------Level
8: Into the Lion´s Den
Level ranking: Easy
Now when your gang is back in business,
it´s time to pay a visit for the Marshal. Too bad he isn´t
so eager to see you. In this mission you can´t kill absolutely
anyone. It´s mission failed if any of these gunmen losts
his life. In fact basic moving around this level is next: Kate
moves in field of vision and starts to entice the enemy. Enemy
staggers to Kate, Kate kicks him out. Sam runs to place and ties
the buddy. Cooper comes and hides him. Use this trick for all
of the fellas whose outside the hacienda walls (also the guy on
horseback), except those two who are other side of the bridge
in northwest corner of the map). Okay, let´s begin. Use
the normal phase (the trick I explained) to take out the guy in
front gate and the one who´s on horseback. Hide ´em
in the shack that´s on front gate. You might want to hide
the horse in west so no one mounts it when he gets suspicious.
Then run to the west side and same again for guy in front of the
house and then the fella patrolling there. Those two men in northwest
can be taken out two possible ways: You can simply throw a gas
flask in there but if you want to save ´em, do next: Send
Kate and ONLY Kate, walking over the bridge, she´s the only
one who can do it without getting noticed. Store a running kick
quick action to the guy in right. Next sneak by them, and kick
the first one. Both of them fall, but one in the right stands
up in no time. So carry on the quick action right after the first
kick. Both of them won´t wake up. Bring Sam in and tie.Now
it´s time to take out the guards in front gate. Normal way.
Hide ´em in shack that´s on main gate. The right one
sees more left than the right one. Take him out first. BUT: There´s
a fella who will make alarm everytime he sees someone´s
lost. So you must wait until he calms down everytime you´ve
taken someone out. You got the ones on the gate, right? Now its
time to take on the alert-maker. Lay a trail of cards from front
gate to the shack door. And wait him to come investigate. When
he looks around on the door, rush out and kick him out. Go and
put one more card so the guy who´s in front of the gate
to the inner courtyard will see it. Take him out same way as the
last one. Take out the one sitting on the bench of the frontyard
usual way. There´s one deputy inside the house in left,
so hide him inside the right one. The one on the other side of
the gate to the backyard is simple. When looks through the half-open
gate, he will see Kate. Now, as you can see, the one patrolling
around will usually go and talk with two others near the western
wall. Pick up the extra gas in front yard and send Doc to the
other side of the wall and when they´re in group, throw
a flask over. Fourth one will come and wake up his buddies, simply
throw another bottle before he manages to do it. Go in and tie
´em up. Now you must entice the one patrolling near the
stables, but do it so he won´t notice his tied up friends.
Almost there
Now you must entice the one sitting on the
bullet box. Then just simply sneak behind the one sitting on the
TNT barrel and kick him out. Ok, time to do a major blow. Go and
set the TNT on gate to the inner courtyard and lay a fuse to the
door of the house in right side. But before you light the fuse,
set Cooper standing next to the door in left. Light the fuse,
and send Sam inside. Switch to Cooper and when the guy will rush
out, punch him out. Now it´s time to clear the inner courtyard.
The first one will be taken out by usual way, rest is Doc´s
job; crawl there where the extra gas is. Now throw a flask to
the nearest guy. Crawl there and throw flask to take out the one
behind the nearest pillar. The second one will note this. Throw
another flask when he comes to wake up his friend. Throw one more
bottle to the guy who´s remaining. You tied ´em up
and now you noticed there´s two deputees left behind a table
inside?THIS one´s tricky: You noticed the chandelier above
´em? Store a quick action with Cooper and his Colt for it.
Then step to the doorway and carry on the quick action, FAST.
OR: You can find a spot in the yard from where you can snipe it
down with Doc. The chandelier falls down and takes ´em both
out! Nice, huh? (I haven´t seen THIS trick anywhere around
the web.) Alternative way: You can throw in a stick of dynamite
so it lands in front of the table. The guys usually run out, but
if get it going right, they will just stand there and the blow
will take them out. After you´ve tied ´em up, make
any of your heroes enter the marshal´s office and the chapter
ends.
-------------------------------------------------------------------------------------------Level
9: Like A Thief in The Night
Level ranking: Medium
This level was really hard to me
when I played it first time. In fact it´s fairly easy, only
in beginning you´ll need a bit of luck with you. There´s
also couple of other things that you MUST do to accomplish: Always
WALK, never RUN. DO NOT use firearms (or anything what makes noise,
e.g dynamite). And watch out for those fat fellas in blue jacket,
they are extreme cowards and will go to tell the leader if they
see ANYTHING suspicious. Into work then; start by walking over
the river and kill the guy patrolling near the sleeping one with
knife. The white-shirted guard should become suspicious kill
him too when you got a change. Stab the sleeping one now
you will need a bit of luck that man patrolling bit northwards,
sometimes he will become suspicious about his friends sometimes
not. If he comes to check out, try to kill him with Cooper if
you get a change. If he lets the whole thing be, take Kate on.
Go to the woods, and try to get him more southwards, so you can
kick him out without getting seen. Now you have those two who
are chatting over there left. Note that other of them is
blue-coated coward. Entice the one looking southwards, kick him
out and throw knife to the coward´s back. First area clear.
Let´s move on. Send Kate and Cooper behind the rock near
the second river. Let Kate lay trail´o´cards from
THIS side of the river so that it goes past the rock. An enemy
should see this, and when goes past you, throw knife to him with
Cooper. Drag the body behind the rock and set one more card, now
to OTHER side of the river. This should get two more enemies to
knife-thrower´s range. Then, entice the pink-shirted fatso
patrolling there without letting the blue-coated coward see you,
get him to the other side of the river and knock him out. Then
RUN towards the coward with Cooper and punch him. Take him away.
Ok, bring Doc to the stage. Now you have to be FAST. Make Doc
and Cooper go to the dark area just behind the two guys standing
on the path. Use your only gas flask to take out those two and
switch to Cooper. Go and get the blue one out of there, because
the two guards more south will soon find out what´s going
on. Drag both of them into the darkness. Now you have three more
left. Two on the path and one in the tower. I suggest you to take
out the one in the tower first (because he makes an alarm if sees
his mates missing). Slip past the guards in path and go southeast
from tower, in viewing range of the tower guy. Now let Kate do
her stuff, and you have one more kicked enemy around the place.
Same trick with those two on the path they should be easy.
Now send Cooper to the horse pen, but kill first the one patrolling
on the road, and hide his body into the valley. Cut the rope and
saddle four horses so the pink-shirted fella patrolling near the
hostage won´t see you. Now bring all of your heroes to the
pen and let anyone of them mount a horse and take an unsaddled
one in a lasso. Now take the horses in the valley(, watch out
the guard). Repeat same phase three times with a different character.
OK, now you got all of the horses in valley oh, and one more thing:
cut the saddle belt of the horse Cooper was riding and saddle
the one he kept in lasso, mount it and park it. If you don´t
do it the horse could wander out of the valley, and it means trouble.
Take Cooper near the pen, and when anyone of the guards isn´t
watching, walk to the soldier and cut him free, punch him out
and drag him to valley. (You´ll need a PERFECT timing, so
it might take few tries, save, save often!)Then this mission is
good as done.
-------------------------------------------------------------------------------------------Level
10: Lullaby for Four Aces
Level ranking: Medium
This level is fairly straightforward,
there´s just some things to do different. In the beginning,
dazzle the nearest guard so you can all run safely to the road.
Now send Cooper climbing up the wall. You´ll end up above
one pueblo. Throw knife from here at the guy patrolling around
and climb down. Stab the sleeping one. Let the three other ones
be. Now throw knife at the drunk one level lower, and stab the
sleeping one here too, and hide inside. Now, this is STRANGE.
Suddenly there runs a suspicious guard somewhere but he doesn´t
seem to go over there where you´ve done your stuff. WHAT
did he see? Anyways, no big deal, he runs near the front door
of the pueblo, he´s an easy kill
Now throw knife at
the one sitting on a barrel in the front of the pueblo door. The
one in bit more left, near another door is also an easy kill
Before you can open the door for your buddies, you need a bit
help from Doc. Use the sniper to take out the guards in both sides
of the gate. But the gate isn´t still clear. The one sitting
on the crate near the stables will see you if you get in in wrong
time. Turn on his field of vision so you can know when it´s
safe to enter and hide in one of the pueblos. Time to start killing;
there´s one who sees almost the whole yard near the stairs,
he also looks to have it with women
an easy task. Use same
trick with one who sees the gate. On a roof you got in with Cooper
in there´s three men in a group near the door. Do this:
Put Cooper near the ladder leading to the roof, and set Kate on
a roof with the sniper bullets and the sleeping guy. Do the garter
trick. One will see you, but when he starts to climb the ladder,
Cooper throws his knife (you can also wait that he gets to Kate,
and kick him out). Two remaining ones are simple
You will
also find a way to take out all of the sleeping ones around with
Cooper, and take the sniper bullets with you. Now take Kate and
Cooper to the house that´s in very left near the stairs.
Lay a trail´o´cards past the door so the pink-shirted
guy patrolling around on one level up will see it. NOTE: Here´s
a cheap trick to take out almost half of the enemies in this stage
He will not come and look for himself, but he hails someone around
to go and check. When the guy walks past the door, he´s
an easy prey for Cooper. Now go and pick up the card what´s
on pink-shirted guy´s viewing range, but throw it there
again
everytime he notes a "new" card, he will
hail a new fella to check. Repeat this until there´s no
one him to hail
or he goes and gets too much help from inside
BTW, if you get bored and want to try this on your own, you can
entice him (NOW he comes) and try to find separate ways to clear
the place. (BTW, if you know any separate or otherwise FUNNIER
ways to do this, mail me.)There should be now about 5 or 6 guys
left
and some inside the houses
OK, time to clear
the place for good, Rambo style. Take your heroes in a group (I
recommend to set them standing in line) somewhere that looks a
good spot e.g under stairs, behind corners
and shoot into
air. Everyone who will come and check the situation, will meet
his maker
Ok, now it´s time to pay a visit for Sanchez.
Be careful, there might be one or two guys left, but they shouldn´t
be too hard to handle. After you got to the door of Sanchez´s
cabin, it´s time to do several things, and fast. You will
need everyone of your team to get this done. You´ll need
to knock Sanchez out. Use Kate, Cooper is way too slow. Store
a "running kick"-quick action for Kate, and "tie
up" Q-action for Sam. Ok, let Doc pick the lock. Then, wait
until Sanchez is so near the door he can be, and let Kate go.
Now Lady Fortuna will decide who is faster, Kate or Sanchez. (Usually
it´ll be Kate.) Send Sam to tie Sanchez up.Mission accompl
UH-OH
Some trouble just arrived! Make Cooper to pick up
Sanchez and hide everyone in the stairs in Sanchez´s room,
fast! (A trick supported by aflorin: If you set your snake right
in front of the front gate before knocking Sanchez out, all of
the enemies arriving on horseback will be knocked out. I still
think it´s more funnier to do as suggested below, but this
sure makes the mission lot easier. Thanks!)Now
from here,
level is way too fun to tell exactly what to do
Just to
give you a start; when the patrolling guy visits the cabin take
him out with Cooper. Pick up everything Sanchez gots in his cabin.
Dash out with Cooper and shoot (you got me, SHOOT!) the guy guarding
the door. Get back inside for cover. Now crawl out with Sam and
shoot the one patrolling up there. Now you´re on your own.
BUT: you don´t have to save your dynamite sticks or gas
flasks! Kill (or at least knock out) everything with on your way
with ´em for good. After there´s no one alive on roofs
and you´ve killed the gatling gunner (I recommend dynamite),
send the sniper in work. Snap anyone you can. Now there should
be three or two guys left, simple job to you´to take ´em
out somehow. (Shoot, find cover, shoot more
) After there´s
no one left, carrying Sanchez out of the main gate ends this level.
------------------------------------------------------------------------------------------Level
11: Ambush in Snake Pass
Level ranking: Medium
In this level you´ll just have
to repeat all the tricks you´ve learned in last ones
get going, desperado! Also, there´s some kind of ruins in
northwest corner of the map, where you will find TNT barrel and
some extra sniper bullets.Let´s begin by clearing the eastern
side of the canyon. Lay a trail´o´cards so the one
going up and down the slope will see it and come walking past
you. Cooper & knife, what else do you need? After you´ve
dealt with him (hide the body near the horses), someone might
find out he´s missing and find the cards too. No problem.
Okay, continue by sending Kate to the hill so no one sees you.
Fire into air with Derringer (reload). It´s so silent that
only one or two guys should come running. Now go up the hill with
Cooper and throw knife at guy standing behind the rock. Don´t
care about those two looking down the canyon right now. There
should be one patrolling around in other side of the bridge. Entice
him
Now you must clear those two looking down the canyon.
Take Cooper and Kate so near ´em you can and do next: store
a kick as a quick action to another, and throw knife to another.
When other fella sees his dead buddy, Kate must kick him out before
he has time to react. The one sitting on a rock in other side
of the bridge is a coward. You must blind him with mirror so you
can get to knife-throwing range. OK, from here you better move
to the western side of the canyon. Forget the guys more forward
for a while, they´re in too large group to take on by now.
In western side, it´s basical moving; just use familiar
trick (Kate entices, Cooper stabs) to take out most of the fellas
around and "knife and kick"-trick to take on the men
watching the canyon. And after you´ve killed two first ones
(the fella walking up and down the slope and the one in top of
it), climb up the rocky wall to take out those two here. After
some enticing and stabbing you´ve reached the area in the
western side which is before the ruins, right? There are four
men watching the canyon and one walking around. Let´s begin
with the one walking around. Familiar style. Use same way take
out the one who goes back and fourth to the ruins gate. The one
in most north looks a bit around. So it shouldn´t be hard
to entice him. Then choose a spot for the watch so the guy in
most south will only hear it. Then take Kate in same place as
the watch. May I have this dance, senor? Use same trick to the
next one. OK, only one left. Time to do some shooting. Take Kate
back to horses and bring Sam and Doc in. As you´ve noted
there´s a little altitude difference between the area you´re
on and the ruins. Go there and crouch down so you can´t
be seen from the ruins and shoot the last guy watching down the
canyon. The shots should bring some more enemies to check the
situation. Say hi to the Devil
Ok, only one guy left in
the ruins and another on the gateway. Just stand up and shoot
the one on the gate. Then rush in and shoot the second one too.
Now pick up the TNT and precision bullets. If you haven´t
noted there´s a gatling gun on the other side of the bridge.
Take out with sniper (you should have 5 bullets) anyone who might
be threat on your way to the gun
OK, take Sam over the bridge,
climb to the gatling gun and give some lead candies to anyone
you can
After this, there should only one or two left
an easy task to handle
After everyone on this stage is dead
meat, just send Doc and Cooper back to the horses. One more thing-
you noted that wrecked wagon there in the canyon? Watch out, there´s
a gatling gunner inside. Make Sam go near the wagon so you can
see him. You should get a clear shot at him. OK, one more thing
to do- set the TNT down to the pile of rocks blocking your way
in north, lay a trail and blow it up. Mount Cooper, Doc and Kate
on the horses and take in lasso Sam´s horse and of course
-Sanchez. (You think he can ride alone with his arms tied?) Bring
´em to Sam so he can get on horseback too. After all of
your heroes have ridden past the open blockade, the level ends.
-------------------------------------------------------------------------------------------Level
12: Escape from El Paso
Level ranking: Medium
You´ve killed about half dozen
guys around New Mexico and Louisiana, and now you´re suspected
for ONE murder! How weird can this get? First time I got through
this level, I needed just a bit of luck and a plenty of improvised
shooting
But there´s a better way, and I tell it here.Anyways,
as you have noted you have only Cooper to control you´ll
get your gang members available when you warn them one by
one. Sam is in northwest near the fortress, Doc is in cemetery
behind the church in north, and Kate is in a yard in southeast
corner of the map. First you need to hail Sam. Climb down the
first ladder and throw knife at the sheriff walking down there
when you get a change. Drag him in the house near the medipack.
You can get to the western street via this building. Now you must
kill the guy talking with a civilian on the other side of the
street by well
throwing your knife. Watch out for the soldier
patrolling a bit south. Take the body with you and warn Sam. Hide
the body in the building behind Sam and hide Sam there too. Then
go and kill the cowboy who patrols in upper level. Don´t
worry about the soldier on top of the fortress -he can´t
get anywhere from there and he doesn´t actually see anything!
Now run into the barn in more south so no one will see you. When
the soldier patrolling there will come and check the barn door
shoot him! This should bring some more enemies to stage
(about 2-4), shoot ´em too and hide the bodies inside the
barn. Now clear the yard with three horses in south. Wait behind
the wall -when the first one patrolling around comes past the
gate, throw your knife, and get it fast back but don´t
move the body itself. This should bring another soldier to check
out. Kill him too. Let the bodies be and sneak behind the next
soldier throw your knife. The last cowboy on yard will note
it but shoot him when he comes near. Now run fast inside
the house, a one more soldier will come to stage. He will check
out the bodies but he won´t make an alarm, so let him be.
Hide the bodies. Now bring Sam to stage where Cooper is. Now your
next task is to get in the northest buiding (you got me) that's
on the right side of the street. You think those two guarding
the fortress gates will surely spot you? Don´t worry, noted
that there´s wagons which will drive along the street in
regular times? Just walk by them you won´t get noticed.
OK, there´s one patrolling in church side near the house
you´re hiding. Step out and kill him with Cooper when he
walks past the building. Now kill the one standing in front of
the church and hide his body of course. Now walk past the
church and go to get Doc.Make Doc to pick the lock in church´s
side door then make him open the front doors also from inside.
Go and kill the one by the fountain with Cooper. I´ve gave
a whole bunch of cheap tricks this far in this walktrough but
now I will give you a grandmother of all of the cheap tricks.
It´s goes like this: bring Sam to the church. Note that
there´s sniper bullets in church tower. (Has anyone played
the demo?) Anyways, first shoot the three soldiers on the church
yard with Doc and sniper-revolver(!) from the tower. There´s
a water reservoir near the tracks. Make Sam climb the ladder to
the top. Crouch down when you get there and set your snake in
front of the ladder. Now shoot into air. This makes an enemy one
by one to climb the ladder but don´t worry. Our scaly friend
will take care of that he won´t get change to shoot. (Or
you can shoot him by yourself) Shoot into air everytime there´s
an enemy near the reservoir. AND: this takes more than a half
of the enemies in this level out of order. After you´re
absolutely sure no one will come to say hi to you and the snake,
climb down. (There will be only about 10 or more or less enemies
left on whole town). Now it´s time to stop the train on
this station. Note that everytime a train stops, the engineer
will step out and go to the common toilet that´s right from
the railroad. Just wait there with Cooper and when the engineer
comes to make his makings, simply punch him out. BTW, if there´s
enemies left near the toilet, shoot ´em, or the one on the
roof is still there, shoot him with sniper. Now walk trough the
little alley and kill the guy talking with a civilian on it with
knife, and another in the southern end of it. Now run to the yard
and hail Kate. OK, rest you need to do is simply run around the
town for horsies and shoot anyone who comes to yer way. After
there´s no one left in the courtyard of the railway station,
simply walk in there, send your buddies to take their ones from
south and saddle your horse and mount it. Get them all into the
south to the western street, and you´ve Escaped from El
Paso!
-------------------------------------------------------------------------------------------Level
13: The Walls of Fortezza
Level ranking: Hard
This level is not actually SO hard,
but it holds some really frustrating spots to be tried over and
over again
You´ll be happy when you get this level
thru. Anyways, let´s begin. (How many times have I said
that?) Note that it´s night, and against you is a whole
fortress full of trained cavalrymen. So even a single kill might
need couple of tries before you succeed. Start by killing the
soldier who walks past near you with
Cooper and knife. Then
walk a bit southwards, so you can get to the route of the fat
guy with two dogs. Kill him too when get a change. Now you must
kill the soldiers in small pen southeast. Start by throwing your
knife into the soldier who´s sitting near the shack. It´s
obvious you don´t get your knife back just now, so try to
get by crawling in very front of the gate so you won´t be
seen. The second soldier will stand just behind the gate (he won´t
see you if you lay so the gate is between you. You must get him
moving towards you. Set your watch in same place you are. When
he walks past the gate to investigate, you must fast stand up
and knock him out before he manages to react (this might take
you couple of tries). Fetch your knife and hide the bodies in
small shack. Call Doc and Sam there and pick up the extra gas
and TNT. As you can see, the fortress itself can be divided in
three different areas. The front yard, the stable area and the
prison area. Now it´s time to storm in and take out the
officers. But as you can see, there´s way too much soldiers
for just Cooper to handle. So we must perform
you got me
again a cheap trick. Start by taking Cooper and Doc near
the eastern wall. The spot you can get in is a spot where three
men stand guard near a skyline. Position Cooper on the wall, but
don´t climb up yet. Throw a gas flask and those three
will be knocked out. Now climb up with Cooper and stab them all.
Now crouch and position yourself near the skyline. OK, this one´s
cheap! Shoot into air and hide inside the skyline. Switch to Doc.
A whole bunch of men will come running and they will find the
bodies. After there´s about 10 men on the place, throw in
first gas flask so they will fall. More is on its way. They will
run to the stage and start to wake up their unconcious mates.
Throw in second flask. Now you should have twenty something knocked
out guys laying there. Switch to Cooper, get up from your hiding
place and simply stab them. With a bit of luck, you have now killed
everyone on the front yard except the officers. (There´s
usually one or two guys left, but don´t worry, they´re
easy to handle.) OK, time to take out the officers. Walk down
the stairs and hide in the shadowed spot right side of them. Just
wait. The first officer will walk JUST past you. He´s an
easy meat
If there´s soldiers left on the yard, take
out them before killing the second officer, who stands in front
of the HQ. The third one is tricky. As you can see, he patrols
in prison area with his men. But he will stand past the gate to
the front yard at regular times. If that fat guy is still there
guarding the gate, (usually he gets killed with others during
our little trick) kill him first by stepping behind from corner
and throwing your knife at him and hiding him into the house.
BUT: the guard in left watchtower will see you if you try to kill
the officer in wrong time. Turn on his field of vision, hide behind
the corner and wait the officer to come. When he walks past the
gate, and looks southwards, you must step from the corner and
throw your knife. You CAN´T run, and you got about three
seconds of time to perform this, or you get seen (I don´t
have to say you´ll fail in this a couple of times). When
you succeed, don´t go right there and try to drag him away,
wait for the guy in the watchtower to look away (he won´t
see his dead superior, but he will see YOU), then walk there and
get him and your knife. PHEW!Now it´s time to do a bit with
Kate. The soldier patrolling there, go and entice him near the
horses and kill him with kicking.You thought that killing the
officer was hard. You were wrong. Now it´s time to do a
hardest trick in this game for good. You´ll need a perfect
timing, strong nerves and a HUGE amount of luck. You must blow
up the front gate to get Doc and Sam inside. Begin by setting
the scarecrow somewhere to right from the front gate, and send
Doc standing about same way to left. Set the TNT on its place
and light the fuse. Send Sam to hide and switch to Doc. About
fifteen soldiers will rush out. Eventually they´ll spot
the scarecrow in right, get in a group and begin shooting at it.
Doc should be behind ´em. Run to a flask-throwing range,
and throw fast! (They´ll spot if you just stand and think
for too long.) If you were lucky, you got all of them. If you
weren´t, there´s one or or two guys left. Then you
must play the old game "the-one-who-will-first-catch-the-bullet-loses",
and I don´t recommend that. After they´re all off
to a little sleep, simply shoot ´em. One by one. Alternative
way supported by Jeffrey Bertiger:Get Doc ready by placing the
scarecrow slightly left and south of the main gate. Ready Sam
with the TNT barrel and gunpowder trail. Light it, and get Sam
the heck out of there. THEN just as the barrel explodes Doc runs
straight up the pillar on the right of the gate, then gets on
the wall and crouches. From that vantage point you will have no
trouble gassing all the guards that come running. At most you'll
have one left, that you can easily gun down with Doc from above.OK,
now you´re all inside the fortress (what a mess!) Go and
fetch some dynamites near the stairs in northeast. Cooper should
still be in the house where you left him after killing the officer
number three. Take Doc and Sam inside and switch to sniper in
order to kill the two in the watchtowers. Couple of soldiers in
prison area should note this, and when the first one of them climbs
up the ladder, dash to place with Cooper and throw knife at him.
Pick your knife and hide the body. Wait for the second one to
repeat same. Your next task is to clear the stable area. Get all
of your men to a building near the stairs in stable area. Then
go and set your watch in front of the horsies so only the one
patrolling back and forth there will hear it. Then wait by the
stairs with your knife ready, and when he will come to investigate,
throw. Go get your knife back and return in same place. He will
soon be missed, and a second soldier will get there. Same way.
Hide the bodies. Then set your watch so the one in the tower to
left from the horses will hear it. Do the same thing one more
time. Then sneak up and kill the one in the southwest tower. Go
and pick up the extra gas. Then crawl along the wall and go kill
the one guard a bit south with your knife. There´s still
some fellas left in prison area. Time to get rid of them. Go and
set the scarecrow near the pile of crates in front yard, and then
return behind the fence of the stable area. Shoot into air. Everyone
left in the fortress should run and spot the scarecrow. Throw
a gas flask over the fence while they´re shooting at it.
If someone remains, shoot again into air and he/they will come
and you can easily shoot ´em. The unconcious guys you
can whatever you want to ´em. After all, there´s no
others left in the fortress. Then just walk to the middle prison
cell, pick the lock and free Sanchez. Then order Kate to bring
the horses in lasso by the western wall and and after everyone
of your heroes is on horseback, the level ends, and you´ll
be dang happy!
-------------------------------------------------------------------------------------------Level
14: They called him Grizzly
Level ranking: Tutorial
Sanchez´s tutorial. It´s
all simple here. Well
you must be fast with the siesta thing!
-------------------------------------------------------------------------------------------Level
15: Dance with the Devil
Level ranking: Medium
You begin this level with Kate and
Sanchez. Your first goal is to get Kate to steal the dress, but
you have several other things to do with her before that. Begin
by kicking the one taking a siesta by the wall. Drag him behind
the corner with Sanchez and kick him until he dies. Now you must
clear a way for Doc so he can get to the hacienda gate and pick
it open. Take Sanchez and sneak behind the guy in front of the
door and SHOOT him. This should bring some soldiers on place,
but don´t worry. Make it so they SEE Sanchez, but don´t
get time to shoot, because when they´ve spotted you, you
must dash in the door behind you. This will make ´em to
follow, but when they enter, Sanchez will throw ´em right
out. After they´re all taking a siesta on the street, step
out and make sure they won´t wake up again with shotgun.
This could bring more soldiers to place, you know what to do.
After there´s no guards around the bank, or either on the
bank roof, call for Doc and pick the lock to the courtyard. Now
make Kate enter the couryard wait for the guy wearing a black
outfit is near the clothesline, sneak there and kick him out.
Then entice the one near the gas bottle, let Doc pick it up (pick
up also the bullets on a roof of the house nearby) and hide bodies
with Sanchez. Time to turn attention to Cooper. Time to do some
knife-throwing. Start killing the one who patrols near the gate
in left. (Don´t worry about the fat mama here, he will do
anything.) Drag the body to the house in right. Then kill the
one in the south under the tree. Hide his body in same place.
Then go and kill the one taking a nap in front of the house. Wait
for the blue-coated guy to note that he´s missing and kill
him when he comes to investigate. Now hide behind the bar corner
and wait for the black-suited fella comes in throwing range, and
drag him over (might need some timing). Now you must just walk
in the yard in south where´s that one fella sits happy with
no one notice you. Kill the guy when you get there and wait for
the pink-shirted guy to visit there, and take him out too. Now
we must take out the enemies near the place where Sam is hiding.
There´s a small fence near them in south. Send Cooper crawling
behind it and wait there. Now take Kate, Sanchez and Doc behind
left corner of the house. Wait until the one patrolling there
will come to talk the one near the door and throw a gas flask
near them. Now send Kate to kick out the one in right near the
archway, use Cooper to drag the body away and let Sanchez clear
the house. Now you must throw a gas flask to those three civilians
in south (you got me), because if they see the bodies, someone
of them will go and call help. Let Sam tie ´em up and stab
the unconcious enemies. Hide the bodies inside the houses. Now
it´s Kate´s turn. Go all the way back to hacienda,
wear the dress and walk to the courtyard of Carlos´ saloon.
After some blah blah blah you should see Kate dancing on the stage
and the number of enemies around the saloon is smaller, and it´s
an easy job to take ´em out. Start by clearing the ones
on the roof. There are four of ´em, and you have 4 precision
bullets
does it get more obvious? You have a clear shot
from the roof of the bank, but be fast! If you stand there aiming
for too long, they will alert Carlos. (DON´T begin by shooting
the pink-shirted fella, if you shoot him where he is, the body
will be spotted from below.) There´s two guys patrolling
around the saloon left. Make Sanchez to pick up the tequila near
Cooper´s starting point and drop a one bottle on a place
where the black-suited fella patrolling around the saloon will
see it. After some staggering around he´ll go and take a
nap somewhere. Go and stab him with Cooper. Use same trick with
guy who´s left. Now go and clear the courtyard with Cooper.
There´s two guards whom watch Kate´s dance through
windows. Deal with them by throwing your knife. Hide all the bodies
around.Now it´s time to visit Carlos´ office. Go and
pick the lock with Doc. Then take distance from door, because
Sam is going to drop in front of it something that´s about
0,5 meters long and hazardous. Enter the door (with Sam, of course)
and walk back out, ´cos one fella will come automatically
when you enter. Pick up the snake, and drag the body further.
Then set the snake back and run the stairs up once. This will
get another enemy to come out. Don´t worry, your little
friend will take him out too. Pick up the snake and send Cooper
in. Kill the guy in bedroom with your knife. Punch out also the
ladies in there when you meet ´em. One more guy left, in
the office. Simply run in when looks away and punch him out. Make
all of your men to enter the office and let Doc open the safe.
After you´ve done it, this mission is over.
-------------------------------------------------------------------------------------------Level
16: A Fistful of Dollars
Level ranking: Medium/Hard
I´ve never met so many differences
to get the mission thru like on this level. Anyways, I´m
telling here a best way to get it thru (in my mind). Start by
hiding all of your men in the house a bit south from your starting
point. From here you must take out the guy standing next to the
house with knife. Drag the body away and wait for the fella who
patrols around there gets in same place and kill him too. Then
wait for the third guy who gets suspicious and kill him when you
get a change. Now you must get rid of the civilians in front of
the church. Simply run in middle of them with Sanchez and a little
swipe, they´ll be no problem. Hide ´em inside the
church. The soldiers guarding the bank will move in pairs. We
must take these pairs out, all of them. Hide all of your men in
church.When four soldiers will meet near the church, get out with
Doc and throw a gas flask at ´em. Now go and stab them with
Cooper. Leave the bodies there. The other pairs will soon get
suspicious and eventually they will find the bodies. When they´re
in group inspecting the bodies, all of them, throw in second flask.
Stab those fellas too and hide ´em in church. Watch out
for the pink-shirted guy patrolling around, he´ll see the
bodies too if he happens to come there in wrong time. Throw a
stone at him if he spots the bodies. Now go more north with Sanchez
and Cooper. There´s a guy sleeping next to a tequila bottle.
Stab him with Cooper and make Sanchez enter the house and clear
it. Stab the other guy too and hide ´em in the house.Now
you must take out the fellas in the yard in south by doing next:
first, throw a stone at the buddy on the roof so no one will notice
it (might take couple of tries). Then you must "forget"
a bottle of tequila on the viewing range of the buddy in front
of the door. BTW, you might encounter problems while trying to
get away from his line of vision in time, so store a "siesta"
quick action and get it executed right after the bottle is on
ground. The guy will come and take the bottle but he lets "sleeping"
Sanchez be. He will soon stagger away (but returns after some
time). Alternative way: Do not kill the soldiers patrolling around
the bank. Instead of that go and throw a one gas flask in middle
of the fellas in yard. (If you manage to throw it in right place,
you take out the most southern one, the patrolling one and the
one on the roof and the one in front of the door just by using
only one flask.)AFTER you break into the bank and take out the
guards in there, go out via tunnel with Cooper and Doc and now
take out the soldiers patrolling there (because now you have enough
gas). Now you must come and kill the man who´s left with
Cooper. Now make Sanchez enter the building. He clears the place
and Cooper stabs the bodies. Hide all of them in the building.
Also, you must kill the guy who stands in shadow in front of the
other house in right. Sneak behind the palm tree with Cooper and
kill the guy by simply walking in front of him and stabbing him.
Hide the body in same house as the others (there´s too much
enemies in other houses). Now you must take out the guy walking
up and down on the street. Do it next way: go in the small yard
opposite Kate and his "friends" in south. Set Sam´s
snake behind the small fence and then set Cooper´s watch
somewhere in yard where it will be heard. Just wait
Remember
to pick up the snake first before moving the body so it won´t
bite Cooper. Now it´s time to free Kate. Wait until the
guy who runs past the place at regular times is also there and
move in flask-throwing range with Doc and after there´s
four err
FIVE unconcious persons in there, cross the street
with Cooper and Doc and stab the bodies with Cooper and wake Kate
up with Doc. Now Cooper and Doc must run back into their hiding
house, because you DON`T have time to hide the bodies! After some
"Hey!"´s and "Who-did-this"´s
the things will return to normal.Now send Kate in bank. As you
can see, every guard in the bank turns his eyes at her. Position
her so anyone will see through the door leading in the room in
right side ´cos that´s where your tunnel ends. Now
you must fight your way to the park. There´s two ways to
get in there either through the front gate or via the hacienda
yard in northwest. This sounds odd, but I recommend the front
gate. You must get there via the yard in east. Start clearing
the building right from the bodies so you can make it your new
part-time HQ. After you´ve killed the fella and knocked
out the girl in there, turn attention to the yard. The soldier
by the right wall might be asleep or not. If he´s
awake, soften him a bit with a bottle of tequila. He´ll
eventually drop sleep and you can kill the other guy. You might
also want to knock out the lady, he MIGHT go and get some help.
Then kill the man who walks forth and back near the gate in left.
Then stab the soldier who at least NOW should be asleep. Hide
all of the bodies. Kill now the blue-coated one in other side
of the fence, and then the one near the building door a bit north
(watch out the soldier who patrols there) and then the soldier
I did mention. Now let Sanchez make the building habitable and
call all of your men (except Kate, of course) there. Now go and
kill the soldier patrolling near the gate with Cooper so the guards
in front of the gate won´t see a thing. Now sneak behind
the fella guarding the gate in right and stab him. Then throw
the knife to the left one. Drag both of the bodies just a bit
right, no one will note ´em there. Now you must kill the
one patrolling just behind the gate. Throw your knife through
the gate at him when you get a change and call Doc in, I guess
you want your knife back, right. BTW, take the body too. Now kill
the one wearing black nearby. Drag him to same place as the others.
Now hide inside the bush labyrinth by chrouching there and wait
for the third one to get past. Move the body away. Now go and
kill the one in bit north looking away. One bandit left, he´s
in right from the bush labyrinth. After he´s a goner, get
all of your men to the statue and let Sanchez push it over. Now
go down the hole and end up in bank. Get Doc there, take the extra
gas and position yourself in the doorway. Throw a bottle in middle
of the group. Not hard at all. Wake Kate up (again) and make sure
everyone else won´t. Then crack the safe door, get the loot
inside (Cooper takes one sack and Sanchez takes two). But there´s
one more thing: you must get out through the front door(!) There
are two guards there, and one will patrol around. Send Doc back
via the tunnel, and then hike all way back to the starting point.
When the patrolling one will stand to talk with the guards, throw
a gas flask in there. Now simply walk out from the bank with all
of your heroes to the starting point, and you´ve succeed!
-------------------------------------------------------------------------------------------Level
17: To the Last Bullet
Level ranking: Easy/Medium
There´s no complicated things
to do like planned or long ways to walk around for one objective,
you just have to mess up with thirty something enemies on a small
area. If you´ve got this far, without walkthru or not, you
should have all the abilities to take out the fellas who have
stormed this place, one by one. Entice ´em, sneak behind
and stab ´em, shoot ´em, you´ll find out how
to kill one after one or all on one time. Good Hunting!
-------------------------------------------------------------------------------------------Level
18: The Magnificient Six
Level ranking: Medium
I have no idea why this level is
called "The Magnificient Six" because you can use only
four men throughout the mission (well
you CAN use Kate too,
but it´s not a very good idea because of Mia sticking by
her, but you don´t need her, so never mind) You start in
a hard situation on the station. If you move, you´ll get
shot, if you try to pull out weapons, you´ll get shot. So
we must use and master the quick action perfectly. First click
the quick action and then click your hero´s main weapon.
You must do next: Cooper shoots the three standing on a platform
in front of him (first the fatso, then guys in left and right).
Sam shoots the one on left roof, and Doc the one on right roof.
Sanchez clears the fella sitting on crates in right. After all
of your quick actions are stored, it´s time to carry ´em
out. After you have six bodies in your sights, hide inside the
train station. Go up to the roof with Cooper and kill the fella
up there. Now it´s time to lure some opponents nearby to
"Hotel Sanchez". Take Sam to the roof (chrouch, of course)
and make Cooper go out the door and fire a shot. Rush back inside
and wait for enemies to appear. Now fire into air with Sam on
the roof and the enemies will rush in, but don´t worry,
they should leave the building in no time (as long as Sanchez
is there). Go and stab ´em with Cooper. Repeat the trick;
go a bit further and shoot again. Do it so many times there´s
no enemies around who will rush from south when they hear shots
(you should take out many around the southern hacienda also by
using this). Of course you can also improvise, but you can kill
huge amount of enemies on this level just by using your guns,
that´s the main thing to remember. Now it´s time to
clear the little hacienda in bit north. Send Sanchez behind the
corner of the archway there and fire into air. Shoot everyone
who rushes out. Pick up the sniper bullets and tequila. Note that
there´s also a saddle in there. You´ll need it in
end of the level.Now it´s time to clear the southern hacienda
where the gatling gun is. Start by going to the station roof with
Doc and pick anyone who gets near the gatling gun and the one
on the roof in other side of the street. Then you must storm the
hacienda yard and kill anyone in there with Cooper and his knife.
Kill also all sleepyheads around. Now take control of the gatling
gun. Shoot everyone who gets to your sights. Go to west and kill
everyone in a small yard over there. There´s two enemies
in street leading to north and a one who´s patrolling around
but who stops to talk with his mateys. DON`T shoot ´em with
gatling gun, there´s too much civilians in street. Throw
a gas flask in middle of ´em with Doc and finish ´em
with Cooper. Now you must take out the ones "dancing"
the sheriff over there. Rush to the place with Sanchez and gatling
gun and hope that you´re fast (and lucky) enough to take
out all of them before the sheriff (or yourself) gets shot.Alternative
way: Get to the small yard in west (the one you first cleared
with gatling gun) with Doc, and climb to the of the western house.
Take Sanchez near enough, so you have a clear shot at two rightmost
ones. Now send a bladder balloon up to the air and look it go
over the roofs... You have to waste a sniper bullet on this: store
a sniper shot quick action to the balloon and wait it to float
above the "dance arena". Shoot it down, so you can take
out three leftmost enemies this way. Now it´s a lot easier
to shoot the remaining two with Sanchez, before they shoot the
sheriff. Nice
Shoot also the ones around the gatling gun
up there, and your mission is good as done. All you need to do
is to find three horses. Go and pick up the saddle in hacienda
yard in north (the one I mentioned) and saddle the horse which
stands in the main street. Another horse can be found in the courtyard
of southern hacienda, and there´s also a saddle in there.
There´s one already saddled horse in the main street and
that´s your third transport. Make Cooper, Sam and Sanchez
mount ´em and ride out the town along the road leading to
northwest. Time to visit Silver Creek.
-------------------------------------------------------------------------------------------Level
19: Blood Money
Level ranking: Medium
After all, this level is pretty straightforward,
and your goal is to reach the shack roof up on the mountain. You
will also perform some tricky Winchester shooting.In order to
clear the camp, we must storm it, using some heavy-violence methods.
Get all of your men in line behind the rock near beginning (Sanchez
in front, of course). Shoot into air and kill everyone who gets
to your sights. There should be one or two men left in the camp
area. Kill them with Cooper and his knife, and then check the
tents for more enemies, Sanchez throws ´em out. Hide the
bodies in that shack there. There´s some men near the gatling
guns. Shoot into air and lure ´em into the shack.Now get
near the bridge with Sam and WOUND the guy standing in front of
the shack with Winchester. Hide inside one of the tents and wait
for the man get closer. When he´s in clear shot range, rush
out and shoot him. Use same trick with the another fella near
the shack. Take out same way also the guy standing in right from
the gatling guns. Now we must do next: there´s another shack
in left other side of the first bridge. Get there with Sanchez
and Cooper. There´s two fellas standing in front of the
cottage bit further. Another one should spot you rushing in, but
if he doesn´t, lure him over there with a bottle of tequila
(it´s various, sometimes he picks it, sometimes not). When
he gets to pick up the bottle, get out and kill him. Then climb
up and kill the one on top of the tall rock. Now you must throw
a stone at the one who´s in corner of the cottage. Throw
the knife at another one in front of the cottage. Let Sanchez
do the cottage habitable and hide all the bodies inside the cottage.
Now you must take out the gatling gunners. It´s absolutely
necessary that you haven´t alerted any reinforcements on
stage, because this must be handled silent way. Throw knife at
the left one and stone at another. (Pick up all stones on on area
you can get right now.)Now becomes the fun part. Pick up one of
the gatling guns and kill anyone you can on the ground level (there´s
plenty of guys rushing out from mine and that house over there).Another,
a bit more silent (and funnier) way: Noted the mine car on the
tracks near the mine entrance? Throw a stone at the one near the
fence, then run to the car and PUSH it inside the mine with Sanchez
(like the statue in level 16). This way you can also kill the
guys inside the mine, it´s dang fun! Hide inside the mine
before someone spots you, because they get there and wake up their
knocked out friend. Step out the mine and throw another stone
at him so you won´t get spotted and then go on with current
plan. There are several guys up there in mountain catwalks. Only
fella you should kill on his stands is the gatling gunner. Again,
WOUND them one by one and wait for ´em to come bit downwards
and closer. Then finish ´em. Now there should two or three
guys left on the catwalks near the shack and one on the mountain
top. Now get someway upwards and throw stones at the remaining
guards on catwalks.After there´s left just one guy on top
of the mountain, find a way to climb up there with Cooper, take
him out and get to the roof of the shack. After you´ve got
there, mission complete.
-------------------------------------------------------------------------------------------Level
20: Little China Girl
Level ranking: Tutorial
Mia´s tutorial. Just do as
orders go
blah
blah
blah
-------------------------------------------------------------------------------------------Level
21: Piggies in the Middle
Level ranking: Hard
This is the most difficult level
in whole game. You have make your way to the train station in
middle of fighting bandits and cavalrymen. Let´s begin.
Walk a bit forward with Cooper and shoot the nearest soldier there.
Now run with your other men behind the stable near the starting
point. Shoot the another soldier with Cooper and run back to others.
El Diablo´s men take control of the building in no time.
Now you must throw a dynamite stick in middle of them in order
to kill/knock out all of the bandits in two floors. Get in there
and finish ´em with Cooper. Now send all your men into the
house in other side of the street, and send Cooper up to the balcony.
Do some running, so you get heard and bandits over there will
come to investigate. When they enter the building, Sanchez throws
´em out. Go and kill the soldier patrolling on side of the
church, too. Now move all of your men one building southwards,
near the cross of the streets. Now you must go and show yourself
to the men behind the corner (use Mia, she´s fastest) and
lure ´em inside. One stays there, shoot him after finishing
his mates.Now you must be tricky with Mia. Run to the small yard
in west and hide yourself into the barrel there. There´s
three guys in a group by a well. You must jump out from the barrel
and throw a firecracker in middle of them in order to blind ´em
and then you must hit one with your blowpipe, then hide back in
the barrel. The bandit goes mad and kills his mateys. This trick
might prove really tricky, and besides, there´s one bandit
who patrols around, so you need some timing (and luck). There
might be still one or two bandits left in the yard. Storm the
area and shoot ´em. After the place is secure, Hide all
of your men inside the house in left side of the yard.Now climb
to the house roof with Sanchez, chrouch and shoot into air. One
bandit someway right from you should hear this. He calls one of
his mateys from a roof of the nearby hacienda (from middle of
a firefight!). When he gets over there, shoot into air again,
he gets there (don´t worry if he spots you, he shoots but
won´t hit), climbs the ladder, and you shoot him. Repeat
the trick until there´s no one to hail. Then go and shoot
the guy who called for those guys to you.There´s a house
on southern side of the hacienda, you must clear it´s back
yard. Get behind its corner with Cooper and shoot, shoot everyone
who gets to yer sights. Then hide all of your men inside the house.
Now you should lure some of the bandits fire-fighting in the hacienda
to the house. Get out with Cooper, shoot into air and rush back
in. Lure into the house everyone you can. Now there should be
only couple of more bandits left. Shoot, find for cover, etc.
(You must also shoot the two bandits near the house in other side
of the street they block your best way to sneak aboard the
train. After the hacienda is ridden of bandits, the cavalry will
rush in. They´re lot easier to handle. Just shoot one when
you get a change, find for cover, wait some time, then kill another.
Now you must make some space for you to clear the station. There´s
a cavalry unit behind the church. You must take ´em out.
Do this by using Mia. You must sneak by the church into blowpipe-shooting
range and hit one after one, after everyone´s out. Now take
Sam in, and kill the remaining soldiers on the yard in right with
your Winchester (also the guy on horseback around the barn in
north). Use the fence for cover. After they´re all out,
pick up the stones and dynamite. Could you believe that it´s
possible to take out the bandits on horseback near the station
and the cavalry unit on the bridge using just two dynamite sticks
from there you´re standing? Here´s the trick and how
it is done:A bit northwards from you, there are four cavalrymen
using cannons. You must take out the two using the cannon that´s
in right side. Throw a stick of dynamite to get them out. If you´ve
noted, the guys on horseback (you must take ´em out if you
want to clear the station) will try to get out from the station,
but the cannonballs hitting the ground prevents them. Now when
the cannon users are out (even for temporarily), they will ride
northwards where the cavalry unit on the bridge waits for ´em.
The unit takes them out in no time, when the bandits get there.
Now we must throw a stick of dynamite in between to the soldiers
and the officer to the bridge. No one will run anywhere, they´ll
just stand there and wait for the blow. Now they´re out.
Now you must split your group in two. Sam and Cooper board the
train (you must sneak from south to the backmost wagon, when anyone
isn´t looking), while Sanchez and Mia go and hide inside
the house, that´s near the bridge (the one which yard you
cleared). Send Mia out and shoot with your blowpipe one of the
soldiers fighting near the station (chrouch down after you´ve
hit, and he won´t see you). He goes crazy and kills about
3-6 of his mates. There should be about 4-2 soldiers left now.
(If there´s more, let Mia repeat the blowpipe trick.) Guide
Mia aboard the train, too. Now it´s Sanchez´s turn.
Get near the station and knock out remaining soldiers with stones.
Now run all the way in order to reach the last wagon, the train
leaves in moments. If all of your heroes have managed to get aboard,
the episode is at its end (and that´s SOO good)!
-------------------------------------------------------------------------------------------Level
22: Showdown in Deadstone
Level ranking: Medium
To get thru this level, you´ll
need nothing but a bit improvised shooting and that´s all.
In the beginnig, walk a bit southwards with Cooper and hide behind
corner of the house and shoot into air. This makes about 4-6 bandits
run over there, so you´ll have to be pretty fast to take
´em all out. Now you have made one yard bandit-free. There´s
a small (VERY small) shack near the house you´re hiding,
a bit right (on side of a barn). Hide Cooper/Sanchez behind it
and shoot into air, again. More guys should come running, only
to catch the bullet. Now get more forward and shoot again, and
get back where you came, so you can lure the opponents in front
of the gun. Repeat this, until the number of opponents around
the shack near the stairs is absolutely minimal. Refresh the air
around shack with Cooper, and then take all of your heroes there.
Now we must lure more opponents to stage, this time inside the
shack (or "Hotel Sanchez", as we could say). Rush out,
shoot into air and let them see you rushing back in. After you´ve
got some enemies around the gatling guns out, it´s time
to take out the gatling gunners themselves. First kill the southern
one (the northern one doesn´t even look your way). Throw
stone at the gunner and run to take the gun with Sanchez. Ok,
start a rambo-style killing party and kill every enemy you meet
in northern side of the map (but save some bullets you need
´em to set Doc free). After there´s no enemies left
but around Doc and some in the southern parts, it´s time
to free Doc.Remember level 18? The bandits are beating Doc in
front of a barn. Get to the left side of the barn with Sanchez
and gatling gun, and position yourself so you can take out the
blue-coated guy. If you´re lucky, the fellas run right into
your sights (even the one who´s inside the barn). And you
can take ´em out. Bring Cooper near Doc and after some blah
blah blah Doc is in yer control. Now take out rest of the enemies
on this level out with Sanchez and gatling gun, and then find
all of your heroes a horse. Then ride away the road leading northeast
and you´re one step closer to El Diablo.
-------------------------------------------------------------------------------------------Level
23: At the Gates of Hell
Level ranking: Medium
Like previous level, this one includes
also a lot of firefights. (But you´ve learned how to master
´em, are ya?) Begin by sending Kate inside the door that´s
behind her. Then turn attention to Cooper and Doc. The front gate
is a bit too well guarded, so we find an alternative way. Walk
eastwards, there´s a small slope in there. Walk over the
slope and stop there. Draw your guns and shoot into air. Some
enemies should get there and
Shoot into air again and wait
for more enemies. Move up the slope when you´re ABSOLUTELY
sure no one´s coming there. (You may also want to kill the
guards on main gate. Do this by storing an quick action, Cooper
shoots one on the right twice and one on the left once, Doc shoots
one on the left.) Hide inside one of the houses. Then turn attention
to Sanchez, Sam and Mia. When no one is looking, sneak inside
the house near you. Now get out with Sam and shoot into air with
Winchester, and dash back inside. Wait for that the bandits get
there with you. ("Hello, my name´s Sanchez and I´m
your host tonight. Goodbye, it was nice you visited.") Get
out and kill the knocked out enemies with Winchester. Dash back
inside, the shots were heard. After few repeats, you should have
a nice amount of bodies in your front door. Now walk southwards
with Sanchez and take out the guy you can find back there. There´s
two fellas near the horses. Go there with Sanchez and Sam and
take ´em out (by using quick action). Then wait there, some
more fellas might come to stage, you know what to do. Then hide
your men back to house. Now you must take out some more fellas
with Doc and Cooper. Find a nice ambush place near the house you´re
hiding, get there and shoot into air. This way you take out some
more enemies. Now handle the two near the first gatling gun with
Sanchez. Get to a nice stone-throwing place and knock out the
fellas near the gun. Then grab the gun and shoot anyone you can.
Now you should have some more fellas left near the cave entrance.
Try to take ´em out by throwing gas flasks. Then get out
with Kate and kick the guy who´s taking a siesta nearby.
Now go and fetch the second gatling near Kate´s hiding place
and get to the cave entrance. Some enemies might be inside. Shoot
into air and shoot with gatling gun anyone who gets out. Bring
all of your heroes to the cave entrance. Enter the cave with all
of your heroes and episode ends.
-------------------------------------------------------------------------------------------Level
24: Death´s Overture
Level ranking: Hard
I think this level is a lot harder
than the very last one, but who cares? It´s not impossible
to get thru. You begin in a cell, only one who´s missing
is Sanchez. As you have noted, you don´t have much weapons
right now. First task is to get your five err
six(?) heroes
out of the cell.Start by throwing some peanuts near the cell door.
There a small niche in left side of the door. Hide Cooper there,
and send others to the far end of the room. Wait for that there´s
just one guard outside the door. Now let Mia´s little monkey
to start his dance. The guard gets there, opens the door, and
PUNCH! Cooper sends him to Dreamland. Drag his body the far end
of the cell. Now you must slip to the trunk a bit further in order
to get yer stuff back. After this get back to the niche in cell
and shoot to lure more opponents. When they dash to the stage,
kill ´em all. Now the area around the cell is clear. Get
all of your heroes to the trunk, one by one and take their individual
stuff (it´s all there.)Entice the one a bit further with
Kate. Next place to clear is the chamber before the curtain room.
(Note the barrier between the rooms, we use it well a bit later.)
Get Cooper, Sam and Doc behind the corner to the room entrance
and shoot into well
somewhere. Shoot to lure some enemies
on the room to front of the revolver barrel. There´s still
three or two ones left. Use Mia and her blowpipe. Get into the
room and try to hit one thru the holes. He goes mad and kills
his friends. Now the room is empty, get all of your heroes there.
Pick up all of the stuff in there.Now you must shoot one or two
enemies, position all of your heroes (except Mia) to the room
and open the barrier. Shoot, and shoot everyone who gets there.
Now we must be tricky to success. Open the barrier (by stepping
on the switch that´s there). Step away from the switch and
store a quick action to make someone to step it again. Now get
a bit forward with Cooper. The curtains should open, and some
Demonios step out. Run fast back to the other side of the open
barrier and order someone to close with quick action you made.
Now you´re this side of the barrier and knife-throwers are
on another. Get Mia there and try to hit one of the Demonios with
blowpipe (If there´s no one in range, shoot to lure some
more near the barrier. If and (and when) you manage to hit, the
mad knife-thrower makes larger mess than any gunman ever. The
curtain chamber is empty. Now get in |