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GAME WALKTHROUGH
It should be noted that the game player may travel to Edanna, Amateria, or Voltaic
in any order you wish.
~ TOMAHNA: ~
You begin your explorations and challenges in Tomahna. Begin the game by turning
around and meeting Catherine once again. She'll talk to you for a few minutes,
and then tells you to wait for Atrius in his library. Use the door straight
ahead, and not the one on the right. Enter the Library and walk around.
Notice the books laying on the chairs and tables. Investigate for a few minutes,
using the close-up figure (the "+" to zoom in or the "-" to
zoom back out again). When you're ready for Atrius to enter, just walk over
to the round table and click on the book of Raleeshahn. Atrius will enter
the room and talk to you.
~ J'NANIN: Age of Learning ~
Upon your arrival in J'Nanin, you'll notice Saavedro immediately turning around
to see you there, and then hastily make his retreat up a ladder and disappear over
the top. Not to worry! Follow him if you wish. If you do follow
him, you'll reach a large cylinder shaped building with a door that you cannot open
yet. Exit this area via the ladder you used.
WHEEL & REFLECTOR PUZZLE:
Walk around J'Nanin and move towards the reflector telescope looking object with
the YELLOW bulb on top of it. Off to the right you'll see yet another foreign
object that resembles an antique radar. Look to the right and notice the bulb-like
item in the water. Look DOWN and turn the wheel crank 4 times. Turning
the wheel rotates the dome-like object in the water and out of your reach.
When you've turned the wheel 4 times, one of the dome tiles will have opened and
a reflection will shine off the reflector cone and stop at the Yellow Reflector.
Move to the Yellow Reflector, and make sure that your back is facing the Reflector
cone. Zoom in on the viewer and see what the reflection is aimed at.
If it isn't pointing to the Blue Reflector, zoom out and then click on the round
handle at the bottom of the Reflector. It will turn one time. Zoom in
again and make certain that it is pointed at the Blue Reflector. Once set,
move towards the Blue Reflector. Always remember that your back needs to be
facing the direction the reflection is coming from. Zoom in, see where the
reflection is going. If it isn't pointed or directed towards the Green Reflector,
then zoom out, rotate the reflector, zoom in and look again. Sometimes you
have to turn the reflector 2 times before you can see that it is properly aimed.
Once the Blue Reflector points to and sunlight directs towards the Green Reflector,
move to the Green one. Now put your back to the Blue Reflector and look through
the Green one. Adjust the Green Reflector so that the sunlight reflection
beams to the Red Reflector. Again, double-check to make sure. Move to
the Red Reflector, down by the sea and reflect the light from the Red one to another
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
While you were walking from Reflector to Reflector, no doubt you saw a beautifully
colored round Gazebo-like building down below a ladder and some stairs and walkway.
Find that Gazebo again! Make your way down to the Gazebo door, and enter.
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
SQUEE/SPORE BRIDGE PUZZLE:
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
Once you step inside the Gazebo, step down one or two steps and then click on the
lever in the middle of the round stand. Turn and enter the next area.
Go up the steps and exit through the other door. Walk out along the walkway
to the end. Turn to the left and walk over the flat rocks to the dome-shaped
plant at the end. Click on the center of the dome peak and watch the squee
critter exit through the hole at the bottom and munch on the spore plants to the
right. Hmmmm? There must be something we can do here.....
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
Cross the gap back to the end of the walkway leading to the Gazebo, but instead
of entering the Gazebo, go up the ladder. Stop at the top and look to your
left. You'll see a huge "swan-like" plant and some spore plants
behind that. Walk behind the Swanlike plant. Zoom in on the plant and
line up the neck of the swanlike plant so that it is aimed at the two "/\"
shaped rocks. Aim just above the middle of the two /\ shaped rocks and then
click. If you've aimed the plant correctly, you'll hear the squee animal making
all sorts of noises as it runs off. The spores behind you will begin to grow
and sprout creating a walkway for you to gain access to the Horn Door above you.
Exit from behind the plant and make your way back down to the Gazebo. Enter
the door, turn right and then click on the small pop-up trashcan looking thing.
Turn around and walk through the new entryway. You'll be walking into the
center of the Gazebo.
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
ELEVATOR PUZZLE:
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
As you enter the room, take note of all the ice balls and rocks laying around.
Walk over to the hammock and pick up the book of Saavedros'.
Now walk over to the odd looking elevator in the corner. Walk around the right
side of the Elevator several times until you see two levers. Click on the
levers and watch the Elevator go up. Instead of clicking on the levers again
and watching the Elevator come back down, and since you've surely figured out by
now that there would be yet another trip/puzzle here, look DOWN inside the base
of the Elevator shaft. Click forward so that you're standing beneath the Elevator.
You'll be faced with 4 different puzzles here. Hopefully, by now you've looked
and read Saavedro's book and notes. You'll find all the answers to the 4 puzzles
in the book, if you know where to look and what to read. You must solve all
4 puzzles before you will be able to exit the Elevator at the top. To solve
those puzzles, see the graphics below.
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
1) WEIGHTS: Set the weights according to the graphic below. The
first weight on the left should be all the way down. The second and third
weights should be exactly in the middle.
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.

Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
2) GEAR CRANK: The gear lever should be engaged. In other words,
click on the lever and make sure that it "clicks" in place.
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.

Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
3) GEAR WHEEL: Turn again in the base of the elevator and align the
gears so that the "missing" gear links up to and touches the bottom gear
wheel.
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.

Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
4) 3-PRONGED WHEEL: All you need to do for this puzzle is to make
sure that two of the three prongs in a row (as you rotate the wheel) have the screw-like
grooves on the OUTSIDE. The 3rd prong should have the screw-like grooves in
the middle, between the two pieces.
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
Now exit back up to the floor, pull the 2 levers outside the Elevator and watch
the Elevator return to you. Open the door, enter the Elevator, close the door
and pull the 2 levers from inside the Elevator. You're on your way UP and
out of the Elevator. When you arrive at the top, turn around, open the door
and exit.
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
Watch Saavedro. Walk out of the Elevator, and around to the big blue-ish bowl
looking thing. Push the big blue button on the right. Listen to Saavedro.
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
3 CAMERA PUZZLES:
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
Walk to the left and around to the first camera. Zoom in on the camera and
notice the symbol/figure you see. Basically, there are 3 camera puzzles in
this room, each containing a different symbol. The object of each of these
puzzles is to use the two controls on the left and the right to manipulate the symbol
into it's proper "spot" on each of the 3 Horn Windows.
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
Use the LEFT lever to control the ZOOM power. It will zoom IN or OUT on the
symbol you're looking at. Use the RIGHT lever to control the FOCUS of the
symbol in relation to the location where it should go. The first thing you
should do is to click on the center of the symbol. Hold DOWN the mouse button
and drag the item around in the viewer until you are relatively close to the Horn
Window location where the symbol will be put. Now slowly use the left and
right controls to focus in and acquire just the perfect spot for each symbol.
Don't expect to hear any great sounds or see a Linking Book appear in the big round
window beneath the viewer as in the original Myst game when you correctly solved
a puzzle. That doesn't happen.
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
Pay very close attention to the 4 Metal Balls that rotate around the outside of
the symbol viewer window. As you manipulate the symbol with your hand (mouse
button is held down), or by using the Left or Right levers, the Metal Balls will
rotate around the viewer. There are 4 of them. The number 1 Metal Ball
is the innermost ball, while the number 4 Metal Ball is the outermost ball.
When you have properly aligned and focused each symbol, they should look like the
graphics below. Make a NOTE of the location of each of the 4 Metal Balls and
their location for each of the Cameras. This is very important in order to
gain access to the different Worlds!
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
The EDANNA or Dove-like Symbol (White Dove - Horn Door you gained access to by growing
the Spore-Bridge): The positions for the Metal Balls should be roughly as
follows: The Innermost Metal Ball, or ball number 1 should be halfway between
the LEFT and the BOTTOM LEFT MARK. Ball number 2 should be a little to the
RIGHT of halfway between the BOTTOM LEFT and BOTTOM MARK. Ball number 3 should
be halfway between the LEFT and the BOTTOM LEFT MARK. Finally, ball number
4 (outermost ball) should be halfway between the UPPER LEFT and Vertical Mark.
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.

Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
The CIRCLE Symbol or AMATERIA (Horn Door by the sea, close to the Red Reflector):
Metal Ball number 1 should be slightly below the LEFT HORIZONTAL MARK. Ball
number 2 should be slightly LEFT of the BOTTOM MARK. Ball number 3 should
be halfway between the BOTTOM RIGHT and RIGHT MARKS, while ball number 4 should
be halfway between the UPPER LEFT and UPPER MARKS.
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.

Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
The WHALE SYMBOL, or VOLTAIC Horn Door (Prism Door) should be aligned as follows:
Metal Ball number 1 should be slightly above the RIGHT HORIZONTAL MARK. Ball
number 2 should be slightly right of halfway between the BOTTOM LEFT and BOTTOM
MARKS. Number 3 should end up directly on the LEFT HORIZONTAL MARK.
Finally, Metal Ball number 4 should be halfway between the BOTTOM LEFT and BOTTOM
MARKS.
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.

Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
Again, no bells or sounds will be heard when you've aligned all the symbols correctly.
Just be sure that you make a note of each Metal Ball location for EACH of the 3
Horned Doors. Now you're ready to do a little more work before taking off
to another World, and new adventures.
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
Exit the Observatory via the elevator and lower yourself back down to the main floor
of the Gazebo. Exit through the front door (not the door by the rabbit critter
and the spores). Go all the way up the extended walkway and ladder and head
towards the Red Reflector and the Horn by the Sea. Walk past the Red Reflector
and make your way out to the HOLE at the end of the cliff overlooking the water.
Go DOWN the hole and walk forward. You cannot enter this Horned Door because
there seems to be a ball of some kind blocking your passage inside. Go back
up and exit the Hole. Move a few steps backwards to the side of the rock cliff
(behind the Big Horn), and you should see a ladder on the side. Go down the
ladder and face the 2 levers. These two levers control the walkway where the
ball rests in your way. Manipulate the 2 levers as follows:
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
Click on the LEFT lever 2 times, then click on the RIGHT lever once. The ball
will roll into that hole. Move the right lever once more to make the ladder vertical
so you can go down. Climb back up the ladder and now you can head off to the
Horn Door you created by activating the rabbit puzzle and the spores. We'll
save this World for a little later!
Yellow Reflector (this is NOT the same yellow reflector you started out with).
Double-check. Walk until you reach the Yellow Reflector that shines the reflection
from the Red one. With your back to the Red one, zoom in and look through.
The Yellow Reflector needs to direct the sunlight to a Purple Reflector. Once
you've got that one set, move the Purple one. Looking through the Purple
Reflector, making sure your BACK is facing the sunlight, adjust the Purple Reflector
so that sunlight beams on a Red Reflector. Look through the Red reflector
(adjust it if you need to) and notice that the beam of light bounces to another
reflection cone and projects a PRISM onto the Horn Door. This Prism door will
lead to the Voltaic age. You must remember the ORDER in which you reflected
the sunlight in order to enter this room. The order was Yellow, Blue, Green,
Red, Yellow, Purple and Red. Remember that.
Metal Ball # 1: Move this ball counter-clockwise halfway between the LEFT
and BOTTOM LEFT MARKS.
EDANNA LINKING BOOK ~ METAL BALL POSITIONS
Metal Ball # 2: Move this ball counter-clockwise a little RIGHT of halfway
between the BOTTOM LEFT and BOTTOM MARKS.
EDANNA LINKING BOOK ~ METAL BALL POSITIONS
Metal Ball # 3: Move this one halfway between the LEFT and BOTTOM LEFT
MARKS.
EDANNA LINKING BOOK ~ METAL BALL POSITIONS
Metal Ball # 4: Move the final ball counter-clockwise halfway between
the upper left and Vertical marks.
EDANNA LINKING BOOK ~ METAL BALL POSITIONS
Click on the Linking book and head off to Edanna.
EDANNA LINKING BOOK ~ METAL BALL POSITIONS
~ EDANNA: Nature Age ~
EDANNA LINKING BOOK ~ METAL BALL POSITIONS
Upon your arrival in Edanna, you'll notice that the entire island is basically
a huge plant, intertwined and mangled in all different twisted directions, surrounded
by nothing but the ocean. Beautiful water, huh?
EDANNA LINKING BOOK ~ METAL BALL POSITIONS
Follow the path or tree trunk to the end where you'll see a plant in the shape
of a spiral staircase. You need to click on this make-shift spiral elevator
so you can go up higher in the tree. At the top, walk around and you'll notice
yet another spiral elevator plant. This plant, however, doesn't appear to
be working. Follow the path you're now on all the way to the top. You'll
see what appears to be a huge Sunflower and a vine-like plant. Click on the
center of the vine-like plant. It will move it's branches of leafs and allow
the sunlight to shine through. Now make your way to the Sunflower. Click
on the "+" sign and you'll be able to see through the Sunflower.
The Sunflower magnifies the sun's rays. Move the Sunflower's rays so that
they shine on the big bulb vine at the bottom of the basin with leafs. Leave
the rays shining on the bulb in the basin for a few seconds and it will explode
and fill the basin with water, causing the lifeless make-shift spiral elevator tree
to grow and be functional.
EDANNA LINKING BOOK ~ METAL BALL POSITIONS
Use the newly revived spiral tree and make your way down inside the main plant
island. You'll notice along the way, several large pinkish plant bulbs with
"claws" on them as you descend. Click on the center of the "claws"
and the Manta Ray you saw earlier will be sucked into the plant. As you continue
to descend, you'll notice other large bulb plants with "claws."
Each time you see one, click on the center of the "claws" and the Manta
Ray will be sucked lower and lower into the island tree. You should also find more
of Saavedro's notes right before you reach a bridge. Cross over the bridge
and pull at the bottom of the hanging plant (it works just like a light bulb).
This light causes the tongue-like leaf to unravel and extend as a bridge.
Walk down the bridge you just created by turning on the light bulb, and look UP.
You'll see an upside down shaped "V" vine. Use the vine swing to
make your way over a little closer to the dome-shaped item in the open area.
EDANNA LINKING BOOK ~ METAL BALL POSITIONS
ANIMAL/SQUEE TRAP PUZZLE:
EDANNA LINKING BOOK ~ METAL BALL POSITIONS
Click on the gear handle to raise the cage (dome-shaped hollow plant).
This causes the cage to rise. Move closer to the cage and shake the fruit
bearing plant on the right. A huge red apple-looking fruit will fall into
a small "groove" on the branch you're standing on. Click on the
apple so that it rolls out of the groove. Go towards the lever on the right
side of it, and slide down the path. Retrace your steps so that you are back
at the end of the extended tongue-like leaf-bridge. Look to your right.
The cute little squee critter will be eating the fruit. Pull the handle (lower
right of your screen) and the cage will drop, missing the squee creature.
The squee will run off (and you'll follow it's path with your screen), and the seeds
from the fruit will cause the spore-like plants to grow and the bridge will drop.
Retrace your steps back to the vine you used earlier and swing over beyond where
the bridge use to be.
EDANNA LINKING BOOK ~ METAL BALL POSITIONS
Along your way down the island tree, you'll hear, notice and see the "Mama"
bird trapped inside a plant that resembles a Venus Fly Trap. You will rescue
this bird (don't waste time or energy at the moment) later on. When you have
swung on the vine, go further down into the island tree. You'll see yet another
one of those bulb-like plants with "claws." This bulb plant is close
to the paintings on the right side of the wall. Click on the center of this
huge bulb plant and watch as the Manta Ray is sucked into this plant. Go further
down into the inside of the island tree and you'll notice a dense forest green area
with another bulb-Manta Ray holder. Activate this one, as well. This
is the final stop for the Manta Ray!
EDANNA LINKING BOOK ~ METAL BALL POSITIONS
Along your journey downwards into the tree island, you'll notice some white
orchid-like flowers. There are at least 4 of these white orchid-looking flowers.
One of these you cannot touch. Go back to the paintings on the wall, and go
past the orchid you can touch. Go up and zoom in on this SunFlower, aiming
the sunlight at the other flowers.
EDANNA LINKING BOOK ~ METAL BALL POSITIONS
Farther down into the tree island, and off to the right of where the densely
green area is located, you'll see another of the tongue-bridge leafs. This
one isn't working (yet). Climb up to the sunlight flower at the top and zoom
in. Aim the sunlight at the orchid flower to the left. Climb back down
to that white orchid and zoom in on that one. Aim the sunlight from this orchid
at the tongue-leaf. It will extend, allowing you passage beyond!
EDANNA LINKING BOOK ~ METAL BALL POSITIONS
MANTA RAY & VENUS FLY TRAP (BIRD) Puzzle:
EDANNA LINKING BOOK ~ METAL BALL POSITIONS
To rescue the Manta Ray from inside the lowest large bulb plant with "claws",
and to free the Mama bird, make your way across the bottom-most tongue-leaf bridge
and up to the right. You'll see another Sunflower and a white orchid reflector
flower above that. Go to the Orchid and zoom in. Angle and aim the orchid
at the SunFlower. Now make your way all the way back up to the first orchid
that is reflecting light. Be sure that you don't miss some more of Saavedro's
notes on the way back up! Zoom in on this orchid and pull UP and to the RIGHT
from the plant it is currently aimed at. Aim it at the one that is up and
to the right of where it was originally aimed. This is the orchid flower that
you cannot touch. If all the reflections and sunlight are aimed properly,
the bottom large bulb-like plant containing the Manta Ray will explode. The
Manta Ray will be released into the small pond below. The Manta Ray will electrically
charge the water in the pond, which will cause the Venus Fly Trap to be shocked,
opening it's "trap" and releasing the Mama Bird. Before you rejoice
too much......be certain that you "re-zoom" in on the Orchid flower you're
standing at and redirect the sunlight reflection to the tongue-like leaf bridge
at the bottom. You need to make your way back down there!
EDANNA LINKING BOOK ~ METAL BALL POSITIONS
Once you've crossed over the bottom tongue-like leaf, turn right and follow
the path to yet another swinging vine (look up). Swing down the vine, turn
left and follow the path to the left of the "stairs" to what I like to
call: The Blooming Onion (like the Blooming Onion made so popular at Outback restaurants!).
Go past the Blooming Onion (it'll be on your right) and look down. You should
see some small white mushrooms. Go through there. Follow the path up
and look to your left. You'll see another "Blooming Onion" plant,
but this one has flies and gnats flying all over the top of it. Continue up
the path (Onion will be on your left), past some ivy vines with white flowers.
Go all the way up to the end of that path. You'll see another one of those
plants that lets the light come in. Click on the center of it so that the
leafs retract and sunlight disappears. Now go back down and all the
way around the Blooming Onion with the flies. Go around to the other side.
Walk up the
Blooming Onion plant and look down. You'll notice some huge "spore-like"
plants. Click on one of them and it will explode, sending tons and tons of
seeds and pollen into the air. The flies will leave having been repelled by
the pollen.
Retrace your steps and paths back to the first "Blooming Onion."
It now has all the flies around it. Don't go back to where the swinging vine
dropped you off, but instead, go the opposite direction. Follow the path up
until you come to an Orchid flower that reflects sunlight. Zoom in on the
flower and aim the flower at the Blooming Onion plant. This causes it to open.
Return to the second Blooming Onion plant, and make your way down in the direction
where you found the spore-like plants that released the pollen and seeds.
Turn left and you'll see a huge blue stamen or hollow vine. Click on the center
of the hole and climb up inside the vine. Be sure to pick up more of Saavedro's
notes along your journey UP the stamen. When you can't climb any higher, twist
around and click on the polyp. This will return you to the top of the tree
island, near the Mama Bird.
ENDING THE LEVEL:
Can't get out of the plant? Just turn around and click on the outside
of the plant (between two of the vines that hold you captive). When you're
finished with your slide-ride, turn left and pick up the page. lick
on the Book of J'Nanin to return.
~ J'NANIN (Return Trip 1): ~
Blooming Onion plant and look down. You'll notice some huge "spore-like"
plants. Click on one of them and it will explode, sending tons and tons of
seeds and pollen into the air. The flies will leave having been repelled by
the pollen.
Retrace your steps and paths back to the first "Blooming Onion."
It now has all the flies around it. Don't go back to where the swinging vine
dropped you off, but instead, go the opposite direction. Follow the path up
until you come to an Orchid flower that reflects sunlight. Zoom in on the
flower and aim the flower at the Blooming Onion plant. This causes it to open.
Return to the second Blooming Onion plant, and make your way down in the direction
where you found the spore-like plants that released the pollen and seeds.
Turn left and you'll see a huge blue stamen or hollow vine. Click on the center
of the hole and climb up inside the vine. Be sure to pick up more of Saavedro's
notes along your journey UP the stamen. When you can't climb any higher, twist
around and click on the polyp. This will return you to the top of the tree
island, near the Mama Bird.
ENDING THE LEVEL:
Can't get out of the plant? Just turn around and click on the outside
of the plant (between two of the vines that hold you captive). When you're
finished with your slide-ride, turn left and pick up the page. lick
on the Book of J'Nanin to return.
Upon your arrival back to J'Nanin, you will be in the room with the 3 cameras.
Place the page from Edanna in the large blue bowl and watch and listen to Saavedro.
RIGHT-CLICK on the page and DRAG it to the Blue Scanner. It will go into the
SCANNER if you RIGHT-CLICK on it and DRAG & DROP it into the blue bowl. Metal
Ball # 1: Move this ball counter-clockwise slightly below the left horizontal
mark.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Metal Ball # 2: Move this ball counter-clockwise slightly to the left
of the bottom mark.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Metal Ball # 3: Move this one halfway between the bottom right and right
marks.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Metal Ball # 4: Move the final ball counter-clockwise halfway between
the upper left and Vertical marks.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Click on the Linking book and head off to Amateria.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
~ AMATERIA: Dynamic Forces ~
Afterwards, turn and walk to the elevator. Push the button
on the right and then enter the elevator. Close the door, and push the button
to return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
When you "land" in Amateria, and from your starting position, turn
RIGHT and follow the path. Stop at the "landing" and turn right.
You'll see the J'Nanin linking book so you may return later, or whenever you'd like.
Continue forward all the way through the passage, down some narrow spiral stepping
stones, and through a dark tunnel, until you reach a platform in front of you that
looks over a group of small green pools of liquid.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
WEIGHTS & BALANCES Puzzle:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Continue past the wooden panel, onto a stone path. This leads around to
a door where you'll find an incomplete orb inside. Exit the room for now (you'll
be right back!). Exit the room, and continue along the path (do not return
to the wooden platform yet. Instead, off to the side you'll see a round elevator.
Enter the elevator, go up and zoom in on the orange colored ball off to the left.
Notice the colors and materials that make up the ball. Now return to the room
with the incomplete orb. Looking around the room, you'll notice pieces of
the orb, but in different materials. Some are made of Wood (they have the
age rings around them), while you'll see another one or two made of metal (dark,
almost black in color). Click and drag 2 pieces of the Wood material onto
the top of the incomplete orb in the middle. You can only click and place
one at a time. Afterwards, pick up, drag and drop one Metal piece. The
orb will NOT be completely "filled in", but that's alright. You
now have the right weight you need to balance the ice ball. Return to
the wooden platform and pull the lever on the lower left side. The platform
will rise, giving you a "Birdseye view" of the contraption. Pull
the TOP lever (a column with 3 levers), and then pull the lever on the right side.
Watch the ball being lifted and placed on the rails. Upon completion of this
puzzle, you'll notice that a piece of the broken bridge rises and then the cover
to this puzzle closes. Make sure you write down the hexagon shapes and positioning
of those shapes as displayed on the cover. [See Diagram below]
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
X
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
X X X
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
X
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
X
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Puzzle solved!
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Exit this area and return to the main gazebo area where you started this level.
On your way back to this position, look off to the left just has you enter one small
gazebo and you'll see the Linking book back to J'Nanin. At the starting point,
and facing the incomplete rails that lead to the Central Tower Building, turn right
and look down. Go down the rope ladder and follow the bridge and stepping
stone pathway until you see a few stepping stones leading off to the right.
Turn right, enter the gate (click on it), and then turn to the right. Pick
up a few more of Saavedro's pages, then step on the wooden platform. Pull
the lever off to the lower left and watch the platform rise.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
2x ROTATING HEXAGON Puzzle:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Taking notice of the 2 Hexagon wheels with holes for an ice ball, look DOWN
on the control panel. Below the hexagon puzzles, you'll see 3 Red Pegs in
the holder. Click on ONE at a time and drag it to the following positions:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Pull the lever and watch as another ice ball lifts up and drops onto the Rotating
Hexagon puzzle. When the puzzle has been solved correctly, the control panel
cover will close. Be sure that you've copied the positioning of the "x's"
on the cover panel. [See Diagram below]
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
X
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
XX
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
X
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
X X
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
X
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Puzzle solved!
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Pull the lever and the lower left side to lower yourself back down to ground
level. Turn around, and exit through the gate. Turn right and continue
following the stepping stones until you reach a pool-like area with white hexagons
all over the ground, and water. Turn slightly left and climb up on the railway.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
SONIC "O" RINGS Puzzle:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Follow the railway into the CENTER gazebo area. Stop there. Turn
LEFT and walk to the end of the rail (you can't go all the way, so just stop when
you can go no further). Turn RIGHT and look DOWN. Click forward and
go down below the rails. Follow the purple-ish wooden walkway beneath what
appears to be the ribs of some huge, huge animal remains. Continue along the
short bridges and around some stones leading to a room with a painting on the wall.
Stop there, turn left and click forward once. Stop and turn to the left.
Climb the stone ladder up to the top. Walk out onto the rails and turn left
again. You should be on top of the control panel platform. Look down
and to the left, pull the lever so the tower rises. Now you have a "Birdseye"
view of all 5 Sonic "O" Rings. You should see the rings and number
them as you see below:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
3
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
2
4
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
1
5
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Platform
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Get your bearings down so you know which "O" ring is which.
Lower yourself back down and then make your way back to the CENTER of the "O"
rings. It looks like a huge Gazebo with round holes for passages. Once
there, turn all the way to the LEFT ("O" ring number 1) and walk out to
the ring. Don't enter the ring, but instead, walk on the wooden platform straight
ahead. Turn right and zoom in on the control panel for this "O"
ring. Click on the 12:00 button and watch the dial move to that position.
Listen and you will hear that this "O" ring now makes a different sound.
Turn and walk BACK to the center of the Gazebo. Turn left again and walk out
to the 2nd "O" ring. Again, don't walk through the ring, but instead
walk to the wooden plank, turn right and zoom in on the control panel for "O"
ring number 2. Click on the 4:00 button and watch the dial move. Once
again, you'll notice that the sound of the Sonic "O" ring has changed.
As you did the first time, turn and walk back to the Center of the Gazebo.
Again, turn left, walk out to the 3rd "O" ring and to the platform.
Zoom in on the dial panel and change the positioning of the dial so that it is resting
on the 11:00 position. Follow the same method for reaching the 4th "O"
and the 5th "O" rings. Set the panel on the 4th "O" ring
to the 2:00 position, and the 6:00 position for the 5th "O" ring.
Note how quiet it is now!
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Return to the Platform Control Tower for the Sonic "O" Ring puzzle,
raise the platform again. Pull the lever and watch the cut scene. The
Ice ball will travel from "O" ring to "O" ring without being
crushed by the Sonic energy. When the puzzle is complete, make a note of the
positions of the hexagon figures revealed by the closing of the panel cover.
[See diagram below]
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
XX
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
XX
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
X
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Now that you've completed the 3 puzzles on this level that are required in order
to enter the Central Round Tower Building, make your way back to your level starting
point. Turn and face the building in front of you. You cannot move forward
into the Tower until you have entered the hexagon codes for each of the three puzzles
you've solved. 'Hope you've saved or drawn out your hexagon shapes for each
puzzle!
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
CENTRAL TOWER BUILDING HEXAGON Puzzles:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Zoom in on the 1st Hexagon puzzle. The tiles you need to push down on
this puzzle come from the first puzzle you solved at the Weights & Balance Puzzle.
Remember the hexagons that appeared on top of Control Panel door after you solved
that puzzle? If you didn't write those down, then you can find the answer
by looking at the graphic below.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Zoom out and watch the missing rail appear. Move to the 2nd Hexagon puzzle.
Zoom in on the 2nd hexagon and make sure that you enter the tiles you saw after
completing the 2 Rotating Hexagon Puzzle. Remember? You saw these:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Zoom out and watch the 2nd missing rail appear for you. Walk over and
zoom in on the 3rd and final Hexagon puzzle. The correct tiles to push down
for this puzzle were revealed to you after solving the Sonic "O" Ring
Puzzle. See the graphic below if you didn't take notes!
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Now move forward into the Central Tower Building. As you enter the building,
a walkway will appear in front of you. (personally speaking, I just LOVED the graphics
here. 'Wish I knew how they did that!). Walk up the walkway and into
the center of the top of the building. Click on the purple colored chair (the
back of the chair is facing you). Sit down in the chair, push the button in
the middle of the handlebars. Listen to a long monologue from Saavedro as
he whimpers and whines, then look UP and pull the handle way at the top. Now
turn and look UP again. You'll see 4 colored bulbs (Yellow, Blue, Geen and
Red). These are colored indicators for 3 of the 4 puzzles you have solved
already.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
The Yellow = The Weights & Balance Puzzle
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
The Green = The 2x Hexagon Puzzle
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
The Blue = The Sonic "O" Ring Puzzle
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
The Red = the Structure Offshore that you have yet to solve.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Zoom in on the puzzle that appears before you. You'll notice the COLORS
on the sides of the overall puzzle. These colors indicate the route the Ice
ball must make in order to complete it's journey and allow you access to the final
puzzle, The Structure Offshore. The object of this final puzzle is to rotate
the pieces of the square so that the ice ball will travel starting from position
# 2, and travel from BLUE to YELLOW, to GREEN and finally to RED.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
CENTRAL TOWER PUZZLE:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Number the 9 positions on the puzzle as follows:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
1 2 3
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
4 5 6
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
7 8 9
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Now start with position number 2. Rotate the space 1x. Rotate number
9 once. Rotate number 7 1x, and position number 5 2x's. Rotate number
3 one time, and finally rotate number 8 once. Look at the diagram below.
It should look like this before you push the blue button on the top.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
As soon as you push the blue button, you'll be off on the ride of your life!
Enjoy it! lol At the end of the ride, you'll be standing on the Offshore
Platform. Turn and take the Dynamic Force page. Walk down to the J'Nanin
Linking book and click on it.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
~ J'NANIN (Return Trip #2): ~
Afterwards, turn and walk to the elevator. Push the button
on the right and then enter the elevator. Close the door, and push the button
to return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
You'll return to J'Nanin and be in the 3-Cameras' room. Place the page
from Amateria in the blue viewer bowl and press the blue button. After you've
listened to Saavedro, you'll realize that a small walkway=bridge has extended out
to the oval shape suspended in the center of the Observatory. It's time to
leave the Observatory and head for the Voltaic Age. Click on the lever for
the Elevator, open the door, enter and close the door behind you. Push the
green button to lower yourself back down to the main room. Exit the Gazebo
through the main door and make your way all the way up extended walkway and to the
Voltaic Door, created by the PRISM and the Reflector lights. Enter the room,
and zoom in on the Metal Balls Puzzle. Pull out your old notes you made earlier
on the location of the 4 Metal Balls and rotate the balls, placing them in the following
positions:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
VOLTAIC AGE LINKING BOOK & METAL BALL POSITIONS:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Metal Ball #1: Rotate this ball so that it is slightly BELOW the LEFT
Horizontal mark
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Metal Ball # 2: Move this ball so that it is slightly LEFT of the BOTTOM
MARK.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Metal Ball # 3: Rotate the 3rd ball so that it is halfway between the BOTTOM
RIGHT and RIGHT MARKS.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Metal Ball # 4: Rotate the final ball so that it is halfway between the
Upper Left and UPPER MARKS.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Click on the VOLTAIC Linking book and you're off to yet another gorgeous World.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
~ VOLTAIC AGE: ~
Afterwards, turn and walk to the elevator. Push the button
on the right and then enter the elevator. Close the door, and push the button
to return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
When you enter the Voltaic Age you come to a huge round door that won’t open
because it doesn’t have power. There is a linking book to your left that will
take you back to J’nanin and metal walkways that lead into the crevasse of the rocky
island. Take the walkway going into the crevasse and you will notice a large
chasm with more walkways and pipes. You can explore this chasm but can’t do
much there at this time. Enter the tunnel to your right and go forward 4 times
to find the journal pages. Continue forward to the intersection. On
the left is a door that won’t open, so continue into the blue tunnel. Go forward
7 times and notice the Power Diagram on the right.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
None of the icons are lit at this time. Turn around and go up the ladder
(2 clicks). Turn the red wheel opening the gate. Go back down and continue
through the tunnel until you come to another large round Air Lock door that won’t
open.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
AIRLOCK PUZZLE:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Turn to your right and go down the ladder into the shaft. Push the red
button and enter. Pull the crank on the left. Exit this shaft and go
back to the blue lit tunnel. Turn right just before you get to the Power Diagram
and you will see a broken port hole. Get closer and click on the vanes to
manually start the waterwheel. Now you can watch it spin! Look at the
Power Diagram and you will see 2 icons that have been activated. Turn around
and go back down to the end of this blue lit tunnel and you can see the gears turning
below the platform and the door lock is glowing green. This door must have
power now so open it. Climb down the ladder through another shaft. Go
forward and start the Imager to hear Saavedro’s message. Turn around and go
forward down the hall until you come to a large power cylinder-generator.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
POWER CYLINDER GENERATOR Puzzle:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
This side of the cylinder is marked with III. Get close and notice the
Circuit Panel. If you go around this cylinder you will come to 4 more circuit
panels and also find more journal pages. Go back to side III and look at the
circuit again. The idea of this puzzle is to match all the pins on each row
on all 5 circuits. You move the pins with the buttons on the sides.
For an easy solve, move the pins to look like this for III:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Click the top right button 2 times, the right middle button once, and the
bottom right button 5 times. As soon as you get it lined up correctly the
circuit panel closes automatically and you have more power!
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Go back down the corridor to the Imaging Device, go up the ladder and return to
the blue tunnel and look at the Power Diagram now.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
All but one of the icons have been activated. Turn right, go out the blue
tunnel then through the red lit tunnel to the crevasse and turn right into the chasm.
Go all the way forward, turn right and go down the ladder. Go forward
6 times, turn right and you will come to some steam valves and a gauge.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:

Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Above and to your right you can see the airship. To your left is a lever to
move the lift you are standing on to two other levels of steam valves. Move
over to the left and try to turn the red wheel. Nothing happens there either.
From that red wheel, look up and left to find a ladder and climb it to the
top. (3 clicks) Turn right onto a small platform and find more journal pages.
Pull the handle to open the hatch. Enter and go forward on that long
pipe all the way to the end. Turn right and open a smaller hatch. Go
forward 4 times and open the grill below. Drop down into the lava control
chamber. Go down the short ladder in the middle of this chamber and look through
the small round window in the door to see the red molten lava. Return to the
top and look out the window to see a fan in the upper right and some gears. In
front of the window is a wheel with a red knob. Turn around and open
the door behind you. It is the one that leads to the red and blue tunnels.
Return to the knob and move it counter clockwise to lower a walkway below
that fan and drain the lava out of that room. (To move the red knob grab the
red ball, move the little grasping hand about 1/4 way around and then release. Your
little hand may not be able to stay on that red knob but it doesn't matter. After
you release your grasp the handle will move.) Go down the ladder and look
through that little round window on the door. All the lava is gone now, so
open the door and enter that room. Go up the ramp and you will see another
similar wheel with a red knob below the fan. Move the knob clockwise. Move
the knob through the center to the left. Move the knob counter clockwise.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Go forward and pull the fan switch. Go back to turn the red knob clockwise
again to lower the walkway. Now you can see the fan moving. Slide the
red knob to the right, move the red knob counter clockwise and finally move the
red knob back to the left. Leave this room and go up the ladder to the top
level. Move this red knob counter clockwise.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
STEAM VALVES & GAUGES Puzzle:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Return to the steam valves and the airship. Go up and out of the shaft back
to the long pipe into the chasm. As you descend the ladder back to the valves
you will see steam coming from the pipes. On the gauge in the blue section
is a red line on the 19. That is where you must set the final pressure to
inflate the airship. To do that you must adjust the valves on all 3 levels. To
get up to these levels you must increase the pressure on the gauge so the lift will
work.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Step One - Level 1) Close all the bottom valves and move the lift lever to
the right to go up to the middle level.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Step Two - Level 2) Close all but one valve so the gauge needle is in the
red zone, move the lift handle to the right to go to the top level.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Step Three - Level 3) On the top level close one valve. Pull the
lift handle to the left to go down to the middle level.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Step Four - Level 2) Open 2 valves on the middle level then go down to the
first level.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Step Five - Level 1) On the first level again, open 3 valves. The needle
should point to the 19 on the gauge.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Go to your left and turn that red wheel freeing the airship. To get to the
airship, go out into the chasm and turn left at the first intersecting walkway.
This walkway leads to an elevator. Pull the lever and go down to another
walkway and go forward all the way to find another lever. A large round door
opens and the airship glides out. Hop into the airship and pull down on the
controls. Relax and go for a short ride. When you come to a stop, jump
out and pull the lever at the end of the walkway. Watch the amazing video
that follows! Hop back into the airship and pull the controls again. This
takes you to the floating island and the door you initially came to. Now you
can open it and go inside. Go down the ladder to the bottom of the shaft.
Click on the wheel on the floor. The bottom opens and you get a view
beneath the floating island.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:

Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
You see debris in a form of the symbol for the Voltaic Age and it automatically
makes a drawing for you, placing the new page in your inventory. Look up and
to your left and find a cabinet. Inside the cabinet is a Linking Book back
to J'Nanin.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
~ J'NANIN (Return Trip # 3): ~
Afterwards, turn and walk to the elevator. Push the button
on the right and then enter the elevator. Close the door, and push the button
to return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Walk over to the blue Imaging bowl and place the page from The Voltaic Age into
the viewer bowl. Atrius will speak to you once again, and the oval shaped
cage opens up revealing a final stage, or world, Narayan. Prepare yourself
for the Final Age, the Age of Balance. Walk over the bridge and to the book.
Click on the Narayan Linking Book. You're off....
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
~ NARAYAN: The Age of Balance ~
Afterwards, turn and walk to the elevator. Push the button
on the right and then enter the elevator. Close the door, and push the button
to return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
As you enter this final Age of Balance you will be facing a stairway.
Surrounding you on all sides are what appear to be hundreds of energy lines or roots
to some huge tree or plant. Before you venture too much further, turn to the
right and take note of the symbols and words you see on the red and yellow banners
on the wall. These will be very important in solving this world of Balance.
[Below you'll find a graphic picture of all the symbols and words you see].
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:

Afterwards, turn and walk to the elevator. Push the button on the right
and then enter the elevator. Close the door, and push the button to return
to the bottom of the building. Exit the building into more familiar territory
and make your way to the ocean.....close to the Red Reflector. Move to the
big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Tapestry 1
|
Afterwards, turn and walk to the elevator. Push the button on the right
and then enter the elevator. Close the door, and push the button to return
to the bottom of the building. Exit the building into more familiar territory
and make your way to the ocean.....close to the Red Reflector. Move to the
big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Tapestry 2
|
Afterwards, turn and walk to the elevator. Push the button on the right
and then enter the elevator. Close the door, and push the button to return
to the bottom of the building. Exit the building into more familiar territory
and make your way to the ocean.....close to the Red Reflector. Move to the
big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Tapestry 3
|
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Tapestry 4 &
5
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Note the symbols and the Words that represent each of the symbols. These will
play a vital role in your attempts to solve this Age of Symbols Puzzle.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Now move forward towards the stairs and go up the two or three steps. Turn
to the left and click on the round metal hatch. Nothing happening here.
Move forward towards the center of this small walkway and to the end where there
rests yet another small round hatch. Click on this one. Nothing doing
yet! We need to get some power somewhere. Turn all the way around and
head back towards the steps you just walked up. Instead of going down the
steps, look straight ahead and you'll notice a stairway that winds around to the
right. Follow that stairway up on top. As you step off the stairs, Saavedro
will appear through the door at the opposite end of this level. He'll speak
to you, acknowledging that you are not Atrius and then he'll rant and rave about
his stupidity in assuming that anyone but Atrius would make it to Narayan.
He leaves behind the J'Nanin Linking Book but warns you that any door you open never
closes behind you.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
When Saavedro makes his exit, look around the top level. Over to the side
you'll notice (look down) a red handle (similar to the ones you dealt with in the
Voltaic Age). Pull the handle to the left. Power starts up. Now
make your way back down the winding staircase onto the walkway by the 2 metal hatches
and the handle inbetween. Walk to the end and click on the hatch. Zoom
in, and you'll find that you can't work this puzzle yet. Close the hatch on
this one, and move to the middle of the walkway. Click on and turn the handle
on the center control to the left. Now move to the first metal hatch at the
top of the two or three steps. Zoom in on it and open it. There are
3 circles that represent each of the other ages you've visited. These are
Edanna, The Age of Nature, Voltaic, The Age of Energy and Amateria, the Age of Dynamic
Forces.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Go back and read Atrius's journal entries. He writes that each Age consists
of 4 words:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Edanna = Nature, Encourages, Mutual Dependence
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Amateria = Dynamic, Forces, Spur, Change and
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Voltaic = Energy, Powers, Future, Motion
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
Each of the symbols we received from Edanna, Amateria, and Voltaic Age are not complete.
We have to figure out which of the word symbols are missing and make a completed
figure for each age.
For example: Voltaic Age is made up of MOTION and FUTURE with the symbols
for ENERGY and POWER missing. Find the missing ones on the tapestry
and complete them on the light podium.
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
VOLTAIC SOLUTION:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
=
and
and
and

Afterwards, turn and walk to the elevator. Push the button on the right
and then enter the elevator. Close the door, and push the button to return
to the bottom of the building. Exit the building into more familiar territory
and make your way to the ocean.....close to the Red Reflector. Move to the
big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions: and the completed Voltaic Symbol should look like this:
Afterwards, turn and walk to the elevator. Push the button on the
right and then enter the elevator. Close the door, and push the button to
return to the bottom of the building. Exit the building into more familiar
territory and make your way to the ocean.....close to the Red Reflector. Move
to the big horn and the hole down by the water. Enter the hole, and move towards
the cavern. Enter there and move towards the Metal Ball puzzle. Remembering
the positions for Amateria and the Circle figure in the camera, move the metal balls
to the following positions:
COMPLETED ENERGY SYMBOL

COMPLETED NATURE SYMBOL
COMPLETED DYNAMIC FORCES SYMBOL
Once you have traced the completed symbols for Energy, Nature, and Dynamic Forces,
the ice shield melts allowing you to go out near the glide ship. Go back in and
move the lever toward the right hatch. You need to find the symbols to complete
the sentence: Balanced systems stimulate civilization.
You can find the symbol for CIVILIZATION, but not for the other 3 words. Move the
lever toward the left and go out near the glide ship. Go down the stairs and you
will find more tapestries. You will find the other 3 symbols there and also the
linking book to Tomahna. Pick it up but don't use it yet!
Return upstairs. Save your game before you trace out all 4 symbols on the right
hatch. There are several endings that you might want to try.

COMPLETED BALANCE SYMBOL
COMPLETED DYNAMIC FORCES SYMBOL
AS SOON AS YOU COMPLETE THE BALANCE, SYSTEM, STIMULATE CIVILIZATION Puzzle, SAVE
YOUR GAME.
COMPLETED DYNAMIC FORCES SYMBOL
As soon as you have energy to this hatch it melts the outer shield. The inner
shield is still intact. Saavedro returns and is excited that Narayan is still alive.
He plays with the lever moving it toward each hatch and realizes that both
shields won't stay open at the same time. He opens the inner shield, walks
out to the platform and here is where you have CHOICES to make:
COMPLETED DYNAMIC FORCES SYMBOL
~ END GAME CHOICES ~
COMPLETED DYNAMIC FORCES SYMBOL
CHOICE ONE: Walk out to where Saavedro is, and stay there for a while.
He will question you as to why you've come out here and ask what you're waiting
for. If you persist in standing there, looking at him, he will DROP the Book
of Releeshahn into the Void and come after you. [Not the right choice!]
COMPLETED DYNAMIC FORCES SYMBOL
CHOICE TWO: You can pull the lever as Saavedro asks you to do and watch him
drop the Book of Releeshahn over into the Void, enter the gondola and disappear
(while secretly laughing at your stupidity!).
COMPLETED DYNAMIC FORCES SYMBOL
CHOICE THREE: After regaining control of your movements, go upstairs and turn
OFF the Power Supply to the Force Fields. Return to the bottom and Saavedro
will beg you to lower the outer shield. He will bargain with you and give
you the Book of Releeshahn. Release the inner shield, and go down the steps
to the Tomahna Linking Book. Leave Saavedro caught between the Force Fields
and click on the Tomahna Linking book from the bottom of your screen. You
can return to Tomahna and leave Saavedro forever stuck between force fields.
ORrrrrrrr.........
COMPLETED DYNAMIC FORCES SYMBOL
CHOICE FOUR: As soon as you regain "control" of your movements,
run up the stairs and turn OFF the Power Supply by clicking on the Red lever.
Return to the bottom and Saavedro will beg you to return the power supply and release
the shield. He will bargain with you to open the outer shield so he can escape.
In return he will leave you the Releeshahn book. Can you trust him?
Turn around and pull the lever to the right. Nothing will happen because you've
already turned off the power supply, but go upstairs and turn ON the generator by
pulling the red lever. Saavedro simply waves goodbye, enters the Gondola
and off he goes in the wild blue yonder in hopes of finding his family! :-)
COMPLETED DYNAMIC FORCES SYMBOL
When he's long gone, go down the stairs, turn the lever to the left again to shut
down the forcefield, and exit out to where the Gondola once rested. Go down
the stairs, click on the Book Of Tomahna and it will automatically go into your
inventory at the bottom of the viewer screen, along with all the other books and
pages you've collected. Right-click on your screen, then REACH DOWN to the
Tomahna book again, and click on it. Zap yourself back to Tomahna.
COMPLETED DYNAMIC FORCES SYMBOL
CHOICE FIVE: After you open the first force field you can get the Tomahna book.
If you use it then, and return to Tomahna without solving the second force field
puzzle, you get a different ending. As Saavedro tells you, when you use a linking
book the door stays open.
CHOICE SIX: After you get the Releeshahn book, go back upstairs and
turn on the power without switching the force field lever. Well this drives Saavedro
into a murderous rage and he comes gunning for you.
If you use the Tomahna book before Saavedro kills you. Then Saavedro follows you
to Tomahna, and you get the same ending as the first one mentioned.
COMPLETED DYNAMIC FORCES SYMBOL
Choice FIVE and SIX were provided by Ben]
COMPLETED DYNAMIC FORCES SYMBOL
~ TOMAHNA (Return Trip) ~
COMPLETED DYNAMIC FORCES SYMBOL
Turn around and click on the Library door. Atrus and Catherine exit and are
very grateful to you for returning with the Book of Releeshan.
COMPLETED DYNAMIC FORCES SYMBOL

COMPLETED DYNAMIC FORCES SYMBOL
The End!
COMPLETED DYNAMIC FORCES SYMBOL
Or IS it?
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