Computer Game Cheats

NBA Live 2004

Play as Jermaine Dupri:
Create a player and enter "SOSODEF" as a last name.


Select the "My NBA" option, then "NBA codes", and enter the following codes.

Code Effect
GF9845JHR4 Air Flight 89 Colorway 3:
2389JASE3E Air Flightposite II Colorway 2:
DG56TRF446 Air Foamposite Pro Colorway 1:
3245AFSD45 Air Foamposite Pro Colorway 2
DSAKF38422 Air Foamposite Pro Colorway 3:
A0K374HF8S Air Hyperflight Colorway 3:
JCX93LSS88 Air Hyperflight Colorway 4:
CVJ554TJ58 Air Jordan III sneakers:
367UEY6SN Air Zoom Flight Colorway 1:
23LBJNUMB1 Air Zoom Generation sneakers:
XCV6456NNL Nike Blazer sneakers:
424TREU777 Nike Shox BB4 sneakers:

Air Jordan Sneakers:
Reach level 2 in your EA Sports Bio to unlock the Air Jordan Sneakers.

1000 additional points:
Reach level 4 in your EA Sports Bio to unlock 1000 additional points.

Jordan #18 Shoes:
Reach level 9 in your the EA Sports Bio to unlock the Jordan #18 shoes for create a player and when editing certain players.

2000 additional points:
Reach level 12 in your EA Sports Bio to unlock 2000 additional points.

3000 additional points:
Reach level 18 in your EA Sports Bio to unlock 3000 additional points.

Bonuses:
Have a saved game file from another EA Sports game on your hard drive to receive special rewards such as shoes and points that you can use to buy jerseys.

Easy 100% shooting percentage for team:
Use the following trick for an easy 100% Shooting Percentage For Team (minimum 20 shots) for 2,500 NBA Store Points. First, create a player with maxed out stats (Height, Weight, Skills) and make him a PG. Sign him to your team, re-order your roster so he starts, and choose to play the Charlotte Bobcats in an exhibition game, on the rookie difficulty setting. Use the "Double team" play on defense to steal the ball and create easy fast break dunks or have your maxed out PG back down the opposing teams PG for easy buckets in the paint. Make a minimum of twenty consecutive baskets and end the game without missing a shot. You will then receive 2,500 points towards items in the NBA Store.

Easy dynasty mode points:
Before you start your dynasty mode, put all of the All-Star caliber players in one team. Then, simulate through the entire season in dynasty mode to earn points for unlocking items.

Increasing player rating in dynasty mode:
This trick requires at least 300 dynasty points to buy a one game coach that helps the centers, forwards or guards. This may not work for coaches who coach an entire team. Then, switch every player on your team to that position. For example, switch all your players to centers first then buy the big man coach who will raise your players inside scoring by four. Then, go back and edit your players again to their correct position except for the centers. Make them a power forward or something else. Then, re-order your line-up to your liking and simulate one game (since you bought a one game coach). Go back and edit your centers to their correct positions. Look at the ratings, and your players should all have had their inside scoring increased by four. If you have at least 10,000 dynasty points, you can buy a team plane or new team locker room which raises your FG shooting by four each home road or home game. To take advantage of this, buy a plane or locker room, start a game, and look at the rating to see if it went up then quit the game. If you go player stats and look at the ratings, you should notice your players FG shooting is up by four.

Dunk packages:
Each player is given a dunk package that determines what types of dunks/lay-ups they will do. For example, Shaquille O'Neal will do hard dunks while Vince Carter does aerial dunks.

See Iverson's tattoos:
To see the tattoos on Iverson's right arm, go to "Edit Players". Then, go to "Upper Body" and remove the sleeve on his arm.

Improved gameplay:
Use the following slider settings to keep your gameplay more realistic. Before the start of the game, switch sides and go in to "Settings", then "Playbook", then "Team Strategy". Turn "Crash Boards" on, and switch back to your original team. This results in a lot less unrealistic amount of fastbreaks.

Difficulty: All-Star
Quarter Length: 10 Minutes
Game Speed: 45
Free Throw Difficulty: 70
Boundary Force Field: 60
Injury Frequency: 50
Fatigue Effect: 45
Charge/Block Foul Frequency: 36
Shooting Foul Frequency: 47
Reach-in Foul Frequency: 61
In-air Collision Foul Frequency: 51
User Sliders

User Steal Ability: 50
User Interception Ability: 55
User Shot Block Ability: 20
User Dunk/Lay-up Block Ability: 27
User Freestyle Effectiveness: 50
User Dunk vs. Lay-up Frequency: 30
User Substitution Frequency: 76
User On-ball Defense Assist: 42
User Offensive Rebounding: 80
User Defensive Rebounding: 40
User Fakeout Discipline: 90
User Short Range Shooting: 39
User Medium Range Shooting: 43
User Long Range Shooting: 41
User Dunk Percentage: 50
User Lay-up Percentage: 45
User Adjusted Shot Percentage: 45
User On-ball Defense: 50
User Poor Release Shot Percent: 38
User Double-team Effectiveness: 45
CPU Sliders

CPU Steal Ability: 46
CPU Interception Ability: 46
CPU Shot Block Ability: 23
CPU Dunk/Lay-up Block Ability: 27
CPU Freestyle Effectiveness: 53
CPU Dunk Frequency: 27
CPU Substitution Frequency: 77
CPU Offensive Rebounding: 80
CPU Defensive Rebounding: 40
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 36
CPU Medium Range Shooting: 44
CPU Long Range Shooting: 42
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 45
CPU Adjusted Shot Percentage: 39
CPU Adjusted Shot Frequency: 40
CPU On-ball Physical Defense: 42
CPU Poor Release Shot Percent: 38
CPU Double-team Effectiveness: 43

Player ratings:
These are the appropriate labels for players within these ranges:

90-99: Superb. An extremely talented player above the All-Star level.
80-89: Great. A player that can definitely play strong but not considered as superior as others.
70-79: Good. A player who is not too high up in the ranks but can play proficient games.
60-69: Fair. A player just above the average who can usually rack up decent stats.
50-59: Mediocre. An average type of player who has the ability to obtain ordinary stats.
40-49: Poor. A player who can sometimes give an average performance but lacks intensity.
30-39: Bad. An inferior player that cannot contribute excessively.
1-29: Terrible. A player who competes at a horrible level.