Red
Alert: Aftermath
Allied Campaign
Harbor Reclamation
Kill the spy before he can report; put down a barracks building and train
three riflemen. Defend your base by putting a few pillboxes around. The
pillboxes do the job automatically.
The key to completing this mission is to prevent the Soviet forces from
earning any money. When they earn money, they turn it into tanks and bombs.
Send a group of medium tanks into the heart of the northern ore field.
Sit here and blast the Soviet ore trucks.
Follow your tanks around with a pair of mechanics and attack the base
on the left side of the ore. As long as you keep the mechanics behind
the tanks, you'll be invincible. It's just like having an iron curtain.
Next, send in some engineers to capture the weapons factory and other
buildings. Place pillboxes around this base just like you did in your
first. Use some V2 launchers to take out some of those Tesla coil emplacements
in the base that remains to the east.
Just in the Nick of Time
Mass your tanks into a single group. Proceed along the path, destroying
enemy tanks with concentrated firepower and squashing the enemy infantry
as you move along. Throw the full force of your armor against the Tesla
coil and destroy it before it can kill more than one or two of your units.
The reinforcements you receive should make up for any casualties. . Get
rid of the demolition truck as quickly as you can. Rescue the prisoners
in the village to get a medic and mechanic. If you can repair your chronotanks
before the attack choppers destroy them completely, you'll have a strong
anti-air presence for the duration of the mission.
When you send your spy north, some reinforcements will land. Unfortunately,
they will be in range of a nearby Tesla coil. You can kill the coil by
shooting some nearby barrels.
Capture the barracks and the power plant that are in the northeast corner
of the map. Build an engineer and some more ground troops. There's a minefield
just to the left of where you are now, but you can force-fire on the ground
to destroy them.
Rush the west base with your tank hordes. Your target priorities are
the ore refineries, the barracks, and the weapons factory. Slip an engineer
into the HQ building to free the prisoners. Once free, get them back across
the bridge and to the signal flare. Keep running, and you will make it
to the pickup point.
Caught in the Act
The object of this mission is to hop Tanya from one island to the other,
freeing prisoners as you go along. If you shoot them personally, Tanya
can kill legions of enemy soldiers.Weighing the choice between saving
prisoners and killing soldiers is what this mission is all about.
Your first stop is the island to the north. After you kill the soldiers,
load Tanya and the prisoners into the water transport. All but one - leave
that soldier up by the crate. The crate will heal all your units back
to full health, but you should save it for a rainy day.
When Tanya hits the second island, your friends will send a transport
chopper to make your island-hopping easier. No sooner does it land, however,
then a pack of MiG fighters try to blow it up. The very instant the chopper
touches down, select it and move it away. The fighters' rockets will impact
harmlessly on the surface. There's a healing crate on this island also.
Again, leave someone who can pick it up in an emergency.
The enemy attack helicopters are big, noisy nuisances. The moment your
reinforcements touch down, the enemy choppers cut them to pieces. The
solution is to load the rocket infantry into the transport helicopter,
then shove Tanya in after them. Tanya kills the soldiers, and the rocket
infantry kill the enemy attack choppers.
Don't let any of your rocket infantry die! You need every one of them
for later. As they stand before the gates of death, pick up one of the
heal crates you left behind. Viola! What a miraculous recovery! Enemy
subs dot the waters, and your gunboats will take a beating unless you
kill the subs with the "shoot while moving" technique.
When you arrive at the northeast island, send your spy along with Tanya.
Breach a hole in the wall with your rocket infantry and send Tanya and
the spy through to the radar dome. Infiltrate the dome with your spy to
muck things up for the bad guys.
The northwest island seems impenetrable, but it isn't. When your tanks
arrive, run over the enemy soldiers, but don't venture too far to the
north or west. Otherwise, the Tesla coils will rip them apart. Your destroyers
have an advantage of range, though, so you can safely shoot at the Tesla
coils from the water. All you have to do to finish the mission is land
the rest of your troops on the shore and destroy the tech center.
Production Disruption
Separate the doctor from the soldiers. He's easily the most valuable
asset on the field and you can't afford to let him get injured. You can
still heal your injured soldiers in the middle of a firefight, but do
it from a safe distance.
Destroying the two power plants will net you a couple of demolition trucks
and a handful of engineers. Detonate the demolition trucks against the
flame turrets to open the way for your engineers. Get them into the radar
dome to capture it.
Your reward is a gift of three chronotanks. Move these tanks to the northeast
until you reach the northernmost tip of the island. The sub pen is over
to your left, but you'll never destroy it from this side of the wall.
Chronoshift the tanks over to the little island by the sub pen and fire
away!
Negotiations
Blow up the SAM sites to the east so that your helicopter reinforcements
can destroy the flame turret blocking your way. Once past the barricade,
kill the soldiers attacking the farmhouse. A friendly little fellow will
pop out and lead you to the hostages.
The hostages, when freed, will follow Tanya's every move. Get her back
to the church in the bottom-right corner of the map. You may have one
hairy moment when a tank blocks your path across the river, but you can
duck into the forest to evade it. There's also a crate there, next to
the tree.
Tanya will signal for reinforcements when you return her to the landing
zone. Winning the mission is a matter of killing the remaining tanks and
infantry. The mechanic can keep your tanks in tiptop condition.
Monster Tank Madness
Capture the power plant and the sub pen. Remember that you must damage
them both into the red before you can take them over. Steal credits from
the silo and use the money to make a water transport. Land everyone on
the shore to the north.
Repair the power plants and start gathering ore from the field just to
your south. Send a spy to the east. Avoid the bridge, and follow the lay
of the land until you find the brick wall. Get him into the radar dome
to turn the super tanks against their creators. What a great diversion!
Now you can rescue the scientist. Send an empty APC to the village in
the south. Load the scientist into the APC and scoot back to base. Once
back, get him out of the APC and into the chopper.
Time Flies
The first half of the mission is very straightforward. Destroy the radar
domes as you hop from one island to the next. There are no real obstacles.
The chronotank's missiles are very effective against the flame turrets
that are scattered about. If you see what looks like trouble, you can
leapfrog over it. Bringing down the SAM coverage isn't the end of it.
Your reinforcements won't come until Tanya blows up the power plants for
the remaining Tesla coil. Once you get the MCV, deploy it at the base
of the northern plateau.
Everything ever said about cutting off the enemy's ore supply goes double
here. The heat comes quickly since they have four ore trucks gathering
ore from the southern field. To kill them and their escorts, storm the
ore field with six or seven medium tanks as a coordinated group.
Without the revenue from ore, the Soviets can not produce any new units.
The Tesla coils still pose a problem, though. Send a spy into the northeastern
base and locate the coils. After destroying the coils with helicopters,
send in a group of tanks to knock out the first missile silo.
Send the same spy into the southern base. This time, locate the power
plants. Chronoshift a few chronotanks and destroy the power plants. Without
juice, the remaining Tesla coils are powerless to stop your main advance.
Absolute M.A.D.ness
At regular intervals, invisible M.A.D tanks will wreck havoc on your
units and buildings. The only way to stop them is to destroy the M.A.D
facility located on a remote island. To do this, sneak spies into three
technology centers.
Start off by repairing the damaged buildings. To the south, past some
forest, large patches of gems await to be gathered by your ore truck.
Use the money to construct power plants, pillbox defenses, and to repair
your base. Once you use up the gems, start gathering ore from the huge
field of gold to the right of your base.
Send your first spy south. Ignore all the intimidating defensive structures
and head straight into the technology center. With the dogs on full alert,
it will be impossible to infiltrate the remaining centers undetected.
You can build an APC, though, and stick the spy inside. Send the first
APC to the east. Don't bother to shoot anything, but if you can run over
some dogs, so much the better. Just find the tech center and get the spy
inside. Do the same thing for the tech center in the southeast.
When the flares pop up on the island, use your chronotanks' inherent
abilities. Materialize on top of soldiers for an automatic squish. Run
over the remaining soldiers, then destroy the facility and the construction
yard. So much for the M.A.D tanks. The iron curtain is located in the
southeast, right by the technology center. Churn out a horde of medium
tanks and bulldoze the remaining buildings.
Pawn
Since the Soviets receive an unlimited supply of tanks and aircraft without
having to refine any ore, this mission will take a while. That's not to
say that you shouldn't go after the enemy ore trucks; just don't be surprised
to see MiGs and Tesla tanks materialize out of nothing.
There's a fair bit of micro-management to do. Move some of the artillery
to cover the spots that don't have any anti-infantry defense, and move
some of the rocket infantry away from the very edge of the base. When
you come under attack, the idea is to kill the infantry using pillboxes
and artillery, and to destroy the vehicles using turrets and tanks. The
rocket infantry are there to shoot down aircraft. After the initial onslaught,
repair your damaged buildings. If you need to repair a vehicle, don't
use the repair bay, but train a mechanic instead. It's more cost-effective.
Mine the narrow pathways to the north, the west, and the east. There's
a bridge in the eastern area that you should blow up. It will force the
enemy units to come through the narrow eastern gap. You'll have to make
several minelayer trips, but a thickly seeded minefield will do a lot
of the dirty work for you.
There's a crate full of money under the oil field outside your east gate.
If you can wait until the enemy paratroopers arrive before lighting them
up, you'll take a fair number out in the process. Other than that, sit
tight until reinforcements arrive.
Once you get the MCV, sell your fake structures and replace them with
the genuine articles. Construct a refinery and an advanced power plant
where the fake weapons factories used to be. Splatter camouflaged pillboxes
inside and outside your base and stick a couple of AA guns out over your
north wall.
You can get a couple of destroyers just by exploring the terrain to the
northeast. Move them to the west shoreline so that they can support your
tank attacks and protect you from aircraft. If you want another crate,
look under the supply truck near the church in the northwest. This is
a great spot for setting up an ore truck ambush. Five tanks of any size
will be more than enough for the task.
As you move around the ore field, some tanks and a mechanic will land
in the very upper-left corner of the map. Your purpose here is to ambush
the second Soviet ore truck and destroy the airfields. It's not critical
that you destroy them all, but every little bit helps.
The only way into the Soviet compound is to throw tanks at the Soviet
defenses. Send five or six medium tanks at a time against one of the Tesla
coils, and fall back when you destroy it. Repeat as necessary. By setting
up a staging area by the destroyers, you can make your job easier. Stage
some mechanics and medics here to quickly repair your damaged tanks. Keep
chipping away at the Soviet turrets and towers, and you'll eventually
destroy the whole base.
Soviet Campaign
Testing Ground
Deploy your MCV by the shore. The Allies waste no time in attacking you,
so get your barracks ready. A few rifle infantrymen should tide you over
until you can get some flame turrets up. Try to get two ore trucks going,
and gather ore from both the right and the left ore fields.
Flame turrets are a good defense against the infantry and the smaller
vehicles, but they are no match for the chronotanks. What you need are
Tesla Coils. Plop them down on both sides of your base.
The chronotanks aren't the worst of your problems. You also need to contend
with the Allied navy. If you don't act quickly, the cruisers will come
knocking on your door. Send at least three submarines to the north end
of the island. Wreck the shipyard and any boats they may have built. Go
to the west side of the island and destroy the ships you find here.
Once again, how difficult this mission becomes depends on how quickly
you can kill the enemy ore trucks. The Allied ore trucks frequent the
ore deposits to the northeast and northwest. Set up your ambush around
these zones.
Construct a missile submarine and use it to bombard everything within
sight of the coast. There are a number of coastal defense batteries and
Gap Generators in operation. If you surface too close to the shore, you'll
get whacked. Hang back a bit and let a normal submarine act as a spotter
for your missile sub. Let the normal submarine get underneath the Gap
cover while you shell the targets with your missile sub. Close in only
when you're absolutely sure that you've neutralized all the coastal defenses.
After destroying all the units you can reach from the water, send in
the armor to mop up and end the mission.
Shock Therapy
At the start of the mission, send your shock troopers to the west and
south. You'll fight your first electric battle here as you toast the village.
Remember that shock troopers can't shoot and walk at the same time. You'll
find that they fight best when you let the enemy walk into the Tesla range
on their own accord.
Walk east. There is a crate under a solitary farmhouse. Follow the river
and go over the crossing. Destroying the pillboxes will cost you the lives
of some of your men, but that's what they are for. As you approach the
base to the south, you'll get some Tesla tank and missile sub reinforcements.
Shell the buildings with your submarines. Vacate the area before the destroyers
appear. We'll take care of them later.
You can shell the village in the northeast with your missile subs if
you're too lazy to move your tanks all the way there. You will receive
a V2 launcher and a demolition truck. Send the V2 launcher south to the
shore where the destroyers are lurking. Edge the launcher towards the
sea one square at a time until it locks on target and fires.
Move the remainder of your forces to the northwest. If you've destroyed
all civilian and military units and buildings, this will be your last
engagement. If the mission doesn't end, take a close look at the map to
see what you've missed.
Let's Make a Steal
Chitzkoi the Super Dog can leap from one victim to the next without needing
to return to his original position. Volkov, on the other hand, sports
a silenced hand cannon. Heaven knows how you'd go about silencing a hand
cannon, but apparently it can be done. The goal of this mission is to
make your way through the rooms in search of the secret weapon. You need
to manipulate a number of wall-mounted control panels to safely navigate
the corridors.
Follow the southern corridor to the east. Stand on the computer panel
to activate it. When you hear an explosion, you'll know that you've activated
the panel. Continue on to the large room and turn north into the next.
Head east until you reach a small, square room.
Go south until you spot another wall-mounted control panel on the left.
Activate it, and go back up the way you came. From the square room, follow
the eastern passageway. It leads south to yet another room with yet another
control panel. Activate it and continue south.
Infiltrating the technology center is only the first part of your mission.
Go back to the small, square room and go south once again. Take the western
corridor at the T-junction. It leads into a room full of immobile tanks.
Follow the southern corridor. It will wind east, then north, then east,
and lead you to a room with a huge reactor. Activate the control panel
in the southern part of the reactor room.
Go back the way you came, but this time turn south at the T-junction.
After a little way, the corridor will hit an east-west passageway. Trip
the control panel to the east. It's the one above the room with the empty
boxes and heal-all powerup crate. Walk west past the power plant and weapons
factory. Trip the control panel in the west wall before infiltrating the
weapons factory.
Now that you have the tank, you need to make your exit. Go back towards
the reactor room, but carry on past it. Take the first corridor to the
east and follow it to the very end. Ignore the tanks shooting at you and
just get out in one piece.
Test Drive
Your phase tank has a few interesting qualities. Yes, it's invisible,
but infantry units and pillboxes will see it if you get close to them.
Furthermore, it has to decloak to fire its missiles. The missiles do a
lot of damage to vehicles and buildings, but are useless against infantry.
They have enough range to destroy pillboxes and turrets from a safe distance.
Volkov will actually fit inside the phase tank. When you come across
infantry, you can unload the phase tank and Volkov will pop out with guns
blazing. When no one is left around to see, load Volkov back into the
tank and continue on your way.
Your first target is the technology center in the northwest. Run past
the blockade, ignoring the vehicles that fire on you. Unload Volkov in
the middle of the base and use his demolition kit to destroy the barracks
and the tech center. To get some reinforcements, destroy the AA guns with
the phase tank.
Your next target is the radar dome in the southeast. Enter the base from
its west gate, and run over any infantry that gets in your way. Blow up
the barracks and radar dome with the demolition kits, and destroy the
AA guns with the phase tank.
Keep Volkov close to the phase tank and organize the shock troops into
a tight group. They're going to have to fend for themselves for a while.
Your task now is to destroy the gunboats and destroyers using a wolfpack
of submarines. Form a rank just in front or behind the ships you want
to sink and fire all your torpedoes simultaneously. Move on to the next
ship and repeat.
Once you get your reinforcements, join up with Volkov in the southeast
base. Escort the phase tank to the river crossing to the north, and destroy
the pillboxes and turrets. There's a sweet spot in the middle of the crossing
where the phase tank can shoot at all four targets while remaining just
out of their firing range. To complete your mission, destroy all remaining
traces of the Allied presence.
Don't Drink the Water
Leading with your grenadiers, keep to the road until it ends. Move the
truck to the waterfall to start a chain of gruesome deaths. Once in the
enemy compound, capture the chronosphere. Remember that to capture buildings,
you need to soften them up beforehand by damaging them into the red.
The chronosphere needs power to charge, so capture and repair one of
the power plants. Capture the barracks as well, but leave the ore silos
alone for now. You can capture them later once you establish your base
on the big island.
Use the chronosphere to get the MCV over the water. Move north, and deploy
your construction yard just south of the creek. There's a large gem deposit
in the northwest corner of the map, and you should gather that up as soon
as you can.
Your northern base will come under constant attack from infantry and
vehicles. Once you build a Tesla coil at the east edge of your base and
surround it with a concrete wall, defending your base becomes much easier.
Deploy Tesla coils in your chronosphere base also. Put one by your power
plants, and place another north of the chronosphere itself. These are
to protect your base from the enemy destroyers and cruisers. Get rid of
the cruisers forever by building a sub pen to the north of your chronosphere.
Destroy both the naval yard and any ships in the harbor.
Now, plop a war factory next to your chronosphere and build ten heavy
tanks. Put these tanks into transports and sail up the river to the eastern
edge. Come ashore just past the ruins of the bridge. This is the enemy's
backdoor. Ignore the base defenses and drive through to the middle of
the enemy camp. Destroy the power plants, the ore refineries, and helicopter
pads.
After you've destroyed the pillboxes and other engineer-eating units,
capture the tech center. Then, to complete your mission, destroy any remaining
enemy units.
Situation Critical
This one is simple. Destroy the two power plants near your missile subs
to disable the Tesla coils. Volkov and the scientist will arrive presently.
You've got to get them to the bio-lab in the middle of the island. Using
Volkov's demolition kit, destroy the two power plants you pass on your
way to the northern entrance. Important note: Don't waste any of the Tesla
coils!
Once the scientist is inside the bio-lab, work your way around the perimeter,
destroying the SAM sites as you go around. When you destroy the last SAM
site, nuclear bombs will fall from the sky. You'll still lose the mission
if you get caught in the blasts.
Brothers in Arms
Getting your spy into the base is the easy part. The hard part is getting
out! After you eavesdrop on the conversations in the courtyard and inside
the HQ building, you'll have to sprint like a chicken to stand a chance
of surviving. As you dash past the barrels, the most inept of the two
brothers will shoot at you and miss, blowing the tin cans sky high. If
you're lucky, the dogs chasing you will get barbecued. If you're not lucky,
you'll have to restart. You did save, didn't you?
Make your way back to the landing zone to get some reinforcements. Deploy
the MCV somewhere in the northwest, but keep your buildings away from
the shore. Construct a couple of SAM sites for protection. The enemy will
try to sneak Tanya in from the peninsula in the west. You can simply block
this portion off with concrete wall.
There's an ore field in the south with some gems, but to win the mission,
you have to wrestle for control of the northern ore field. Place your
tanks inside the ore field and destroy all the enemy trucks that come
your way. Meanwhile, plop a weapons factory down to build some reinforcements.
Once you are king of the ore field, explore the eastern part of the map.
There are money crates under the tech center. Be sure to pick them up.
Destroy the enemy sub pen too. Plop down a sub pen inside the water -
stretch your way to the coast with ore silos if need be. You'll need about
four submarines to kill the destroyers that attack from the north. Your
tanks might be able to assist from the shore. Send them round the southwest
corner to the water by your original landing zone. Ambush the cruiser
here.
Eventually, the two brothers get pissed off enough to come after you.
One has a mortar, the other an elephant gun. They're pretty tough, but
your tanks and V2 launchers should be more than enough to handle them.
To finish the mission after you kill them, destroy whatever is left.
Deus ex Machina
The only anti-aircraft units you have are your mammoth tanks. They'll
give you a little relief from the marauding helicopters. Maneuver your
tanks to the north, and then head east. Using concentrated firepower,
destroy the tanks and artillery pieces. Safely destroy the demolition
truck by using a mammoth tank to blow it up at a distance. If all goes
well, you'll only catch the very edge of the blast.
Your first assault will be on the northwestern island. Bombard its coastline
with two or three missile subs. Nothing can withstand concentrated missile
sub fire. Land five of your heavy tanks on the island's east shore. When
you spot a turret firing on you, destroy it with your missile subs. In
total, there are seven turrets lined up at the top of that cliff. Blow
up the radar dome on the island.
Send a spy plane to the very northeastern part of the map. Try to uncover
the weapons factory. When you do, you're likely to spot a demolition truck
close by. Drop a bunch of paratroopers on it. The explosion will take
out the weapons factory, and cut the supply of tanks.
Bombard the northern island and land another five tanks. Destroy the
radar dome. Underneath the toy factories, you'll find crates worth 12,000
in cash. Don't pass them up!
All you need to do now is create a dozen heavy tanks and storm the base
in the northeast. Destroy the radar dome there, then swing south and around
to the left. When you blow up the last radar dome, you'll be told that
Volkov is in the fake weapons factory. Send in an engineer to release
Volkov. Volkov will destroy many of your tanks, but you will eventually
wear him down and kill him. If it is taking too long, feel free to use
some of your air power.
Grunyev Revolution
The civilian with a nuclear bomb strapped to his chest will come as a
surprise to some of you. Such wackiness is mere par for the course. The
civilians in this mission are armed with everything from rocket launchers
to Molotov cocktails.
Get your surviving mammoth tanks to the northeast for some reinforcements,
and deploy your construction yard to the north of your location. Large
deposits of gems surround the pond just past a clump of trees to the west.
When the gems on the right side of the pool run out, swing around to the
left side to get to the other half.
Guard dogs and anti-personnel mines are your best weapons. The pass south
of the pond is an ideal place for your AP minefield. You can put the dogs
just about anywhere. As long as they are set on "guard", they'll
protect you from civilians and paratroopers alike.
You'll still get the occasional tank wandering into your base, but they
shouldn't pose any threat. You want to sit tight until you've advanced
enough to deploy a missile sub. Send the sub north and to the west. Take
out as many power stations and turrets as you can, then sit tight until
the villagers send their women and children after you.
Stalin's elite guard should show up after you kill the wave of civilians.
This is both a blessing and a curse. Though the elite mammoth tank battalion
starts out attacking the civilian encampments, they soon begin marching
on you in their search for warm blood. When they get close enough to your
base to pose a real threat, destroy them. The mission ends when the last
elite guard unit is destroyed.