Scooby-Doo:
Phantom of the Knight
Walkthrough
Throughout this game there are things that will react to you. If you
move the arrow shaped pointer over something that will react it will change
into a paw – press the left mouse button and see what happens. My
favourites were the crossed swords in the “Dinning Hall”,
and the little door above and to the left of the “Armoury”
“Saaright, - Saaright”. The van in the bottom left corner
shows you what you have in your inventory, and how many Scooby Snacks
you have left. You can also review the clues you have already been given
and view the suspects.
Scrappy Doo is helpful at the beginning when you don’t know your
way around. Click on him and your pointer will change into a question
mark. When positioned over a door or exit it will wiggle and make a noise
pressing the left mouse button and he will tell you where the door leads.
Start of game Choose the level of game you want. The choices are “Spooky”
= easy, “Spookier” = medium, “Spooktacular” =
hard. The difference is how many Scooby Snacks you need and how difficult
the hedge maze is.
Bear in mind this depends on how clever you are and if you are using a
really cool walkthrough.
Outside the castle -
Click on the flags to get the correct sequence. Each click on a flag will
change its appearance, carry on until they match the ones on the castle.
The drawbridge will then come down. Scooby Doo doesn’t want to go
further. Click on the Scooby Snacks and give one to Scooby Doo to persuade
him, he will then proceed. You are now in the “Town”.
Click on “Joust for Fun”. You are now in the “Room
of Doors”. The doors are left to right “Dinning Hall”
(unavailable for now) “Armoury”, Blank door and “Throne
Room”. Go into the “Throne Room” and listen to what
Jane McHaggis has to tell you. This lays out your mission. Find the ruby,
rescue Bernice, and solve the puzzle using the clues to identify the Black
knight.
Go into the “Armoury” click on the feather duster (Scooby
will pick it up).
Go back to the “Throne Room” give the feather duster to Jane
McHaggis (click on the van to get the duster). She will thank you and
give you a clue.
Go back the “Room of Doors”. Click on the jester he’ll
tell you a terrible joke and then tell you he’s lost his juggling
balls.
The “Dinning Hall” is now open, go in. Help the waitress
balance the dishes. She will give you a clue. Click on the dish cover
to get the burger.
Go out into the kitchen and talk to Ewan the cook. Answer his questions.
You may need to explore a bit including where you have already been to
get the correct answers, but they are available. Ewan will give you a
clue.
Go out into the storage closet. The door will slam behind you but don’t
worry there is a way out. Get the shield, and use the screwdriver three
times on the door to get out. There is now a pool of grease on the floor
in the kitchen. It’s no use to you now, but it will be later.
Go back to the “Room of Doors” Take the shield to “Brad”
who plays “Sir Lackslot” to do this go back to the “Throne
Room” (take the right hand door to the other part of the arena).
Put up with “Brad” telling you how wonderful he is and get
the armour off him. “Brad” will then disappear. Put the shield
onto the other shield (the one with an arrow on it) “Brad”
will re-appear and thank you. He will also give you a hand mirror (That
must have been really tough for him).
Go back to the “Dinning Hall”. You will need more Scooby
Snacks now. Click on the tankard on the table and the waitress will ask
you to help serve the knights with root-beer. You may need to practice
this.
I found that if you let the first knight nearly get to you before passing
the beer, and then wait until the last second to pick it up before he
returns it usually works.
Tip when you get more than one knight coming down the tables just position
Shaggy as if he was going to catch the glass but don’t click on
the glass. Shaggy will just take it. Move to the second table and catch
that one. Every glass you catch gets you a Scooby snack. You can return
and play again at any time to win more.
Go into the “Magic Mirror Room”. It’s on the right
of the “Dinning Hall”. Pick up the jester’s juggling
ball. Put the hand mirror onto the reflecting mirror. You will have to
treat Scooby Doo again to get him to follow you. Click on the different
cameras. The important one is the one that shows you the wizard. Note
which way he turns the skulls, if necessary click on it again and make
a note of his answer. You will need this information later.
Go back to the “Room of Doors”. Click on the jester again,
he will give you another clue. Listen carefully and note the answer down.
Click on him again if you missed it the first time, and he will repeat
it. You will need this later.
Go to the town and into the gardeners house. The clue the Jester just
gave you refers to the shield above the barred door. Click on it, and
then click on the pictures in the same order as given by the Jester. The
bars will rise.
This gives you access to the hedge maze go in and follow the silver trail
as best you can to the fountain. In the harder versions the silvery trail
doesn’t go all the way. Pick up the shears. Click on the fountain
and then on the van to get the burger in the inventory. Put it on the
piranha, you will then get the tokens.
Go to the “Balcony” and then onto the “Employees Entrance”.
Pick up the jesters juggling ball. He will sing you another clue. Down
by the Silver man could this be a reference to the suit of armour in the
armoury?
Go down the chute which will take you into the “Dinning Hall”.
Go to the town. Enter the “Souvenir Shop” and place the tokens
on the bottle.
Take the bottle back to the kitchen and get the grease.
Return to the “Armoury” and pour the grease in front of the
suit of armour on the right. Fred will push it forward giving you access
to a room below.
Go down and go into the far room. Get the rope and return to the “Throne
Room” take the door on the left and sharpen the shears by placing
them on the grinding wheel.
Go back through the maze to the “Balcony” and prune the thorns
you will now be able to climb up.
The room on the right is the “Wizards Room” the room on the
left is the “Princesses Bedroom” explore both. There is a
book missing from the wizard’s bookshelf you will find it in the
“Princesses Bedroom” under the clock on the chest of drawers.
Go out onto the veranda click on the well and you will see that the rope
on the well is broken, but you got some rope earlier didn’t you
?
Return the book to the wizard’s book shelf you will now get the
chance to turn the skulls. You know which way to turn them from earlier.
Click on the wizard.
Play the wizard’s game. I didn’t score at this but it doesn’t
seem to matter much, he still thinks your great. The wizard will give
you a clue. Make sure you get the scroll off the wizard’s bed. This
is a map of the maze and makes thing a lot easier. Just click on the pictures
on the map to travel where you want to go.
Go down again and click to go to the hedge maze the map will appear click
on the well. You will be magically transported there. Pick up the last
of the jesters juggling balls. He will appear again and give you a clue.
Click on the rope and put it onto the windlass (that’s the thing
the broken rope is attached to) – all this and free education too!
Fred will throw the lasso and then you can go down into the well. Get
the ruby.
Return to the “Throne Room” and put the ruby back into the
throne. The throne spins around and reveals another room that was hidden.
Go behind the throne. You will be in a passage full of smoke. Scooby Doo
may refuse to go further. You may need to go back for more Scooby Snacks
to persuade him again.
Click on the smoke to proceed. You will find Princess Bernice, and now
the fun starts. The Black Knight turns up. Solve the puzzle and you have
done it. Well Done !