Walkthrough
Aragorn on the Plains of Estemnet
When you start the game, you control Aragorn, Legolas and Gimli in The
Plains of Estemnet. Right away you are attacked by six orcs. After they
are dead, head north. You will see a message; continue heading north,
then you will GET some ale, and after that an elf brooch. Walk around
the battlefield if you want to talk to the Riders of Rohan. North of
them is some rations. GET them. Go into the north-west passage and see
an old man. The second time he appears, tell him !SARUMAN, and he will
turn into Gandalf.
Frodo on the Cliffs
You will be transferred to Frodo and Sam, recently dropped off near
Mordor. GET all the stuff- make sure you give an elf cloak to each of
them as they make them partially invisible andharder to hit (you won´t
be able to see this). Go south-east. It is hard to get down the cliffs
but keep trying. Find Gollum near the tree on the third cliff. HIDE
from him. USE the rope or the elf-rope to capture him. Head south into
the marsh until you come to the north-east pond. On the east side of
this, Gollum will catch a fish. Go to the path of lights.
Pippin in Fangorn
Now you are using Pippin Took and Merry Brandybuck. They are weak characters,
and you need to get an ent to protect them as fast as possible. They
are also in the maze forest of Fangorn, fortunately not too difficult
to map or traverse. On the west path is Quickbeam, but he doesn´t
want to help you yet. So, head over the live tree bridge and then go
west to Treebeard. Answer Yes to accept his hospitality and GET ent
draught. Say !SARUMAN to Treebeard. Answer No to his question so you
can explore. You now have Quickbeam to watch over you. I made him the
leader as he is a strong fighter. On your way to the bridge, Stiffbranch
will ask you for an ent draught. Don´t give it to him now because
you aren´t hurt, but later this will come in handy as he heals
you plentifully. Go across the bridge and then go west as far as you
can, and then north. GET the two rations. Then go back to the north
of the bridge and go north. Go west as soon as you can for two black
acorns; believe me, you´ll need them to pacify the huorns (tough,
evil ents) especially if you didn´t RECRUIT Quickbeam. Go north
again and you will get a message saying you are wanted back at the Entmoot.
Go back to Treebeard.
Gandalf in Estemnet
Go deeper into Gandalf´s forest and COUNTERMAGIC the magic cache.
You will GET loads of stuff. Go back to the entrance of the forest.
Travel south-west to Estemnet. On the way there you may or may not meet
up with a magic (cage?) which will release four Barrow Wights if you
COUNTERMAGIC it, and then you get nothing. I just avoid it. You may
also meet six orcs (probably the messengers) outside the Burnt Forest-
they also give you nothing. Luckily, there is a man in Estemnet called
Bregowine who will restore your health with a meal if you answer Yes
to his question. Go east from Estemnet and meet with Heof who says that
if you clean the pool of the orc shrine, he will give you the skill
RIDE. You can skip this if you want. Go west and then ATTACK the shrine
at the north of the pool. Six barrow wights will appear, and after they´re
dead, the shrine will crumble. Go back to Heof and he will give you
the skill RIDE. Back at the pool there is a horse called Sunhood. RIDE
him and take him to the north of the pool. Now you have a pool of infinite
healing. Heof says show your RIDE skill to the Riders of Rohan.
Frodo in the Dead Marshes
Follow the ghostly path to the Keep if you like. Inside are three levels,
you entering on the middle one. On the top floor is a bat dropping bespattered
altar and about seven bats. After fighting them I found nothing, so
my advice is to skip the top level. If you go downstairs there is a
prisoner elf (Gilglin) who keeps saying ´he wouldn´t let
me sleep.´ I found no way to make him join me. If you want, use
PERCEPTION on the north-east sarcophagus. A ghost appears and asks for
the star ruby (When I gave it to him he turned into a Vampire so I suggest
you don´t bother). At the north of the big black box, a vampire
will grab you and pull you inside. After fighting him and three
bats, you get a dagger and a spirit-key. EQUIP Gollum with the dagger
and USE the spirit-key on the door in the north-east corner of the middle
level. On entering, USE the phial on the cauldron, blessing you with
the word of power !ELBERETH. USE the phial also on the altar, to relieve
some of the darkness. That´s about it for the Keep. Exit and you
will see a mud hut to the north. Inside is either a live man who will
kill or be killed, or a dead man, slain not too long ago. I found nothing
else inside. There are a few sinkholes hidden in the marsh, and if you
choose to go in them, you will find one oath-sworn elven prisoner (Nendol),
and in another a ghost you can ATTACK for the star-ruby. The exits to
these sinkholes are found on the edges of the caves. When you leave
the marsh and the dead battle-grounds you will either: meet six, four,
or two orcs; encounter a huge army which you must SNEAK past or HIDE
from; the road to Ithaldien; or just a message that you have entered
Ithaldien. (There may be others.)
Quickbeam in Fangorn
As you go over the bridge, Quickbeam insists that you go off and find
some fresh clean Entwater, away from where the burarum (orcs) have been.
Generally travel west until you reach the riverbank clearing furthest
west. Quickbeam will help you over the deadfall to a secluded spot.
GET the four Entwater bottles. Treebeard has told you that you must
ask Leaflock and Skinbark what they know about the orcs. Leaflock
is located in the north-west section of the forest in a medium-sized
clearing, Skinbark in the north-east in a larger clearing. If you have
trouble getting there, wander about until you find Longroot. He likes
to walk, so if you ask him about Skinbark or Leaflock, he will take
you there. TRADE Leaflock some Entwater. (To the west of Leaflock is
a sort of spiral, at the end of which is Greenroot. Asking him about
ENTWASH will cause him to give you four bottles of the Entwater.)
Gandalf in Estemnet (2)
Heal yourself, RECRUIT Sunhood, and go back to Estemnet. TALK to Leofynand
she will say she wants her husband´s sword, a bag of gold, and
her son back as a wergild. Go north into the Burnt Forest until you
come to a party of orcs. SNEAK or HIDE until three or four have left.
ATTACK those remaining. After they are dead, you will get a sword. Question
the uruk about GOLD, and then SNAGA, and he will tell you where it is
hidden. Go north into the north-east forest passage. Go to the east
and help Harding and Folwyn drive off the orcs. It turns out they are
the children of Leofyn and Harca. Two down, one to go. Go into the west
part of the fork and GET the bag of gold from the dead snaga. Now return
to Estemnet and Leofyn will thank you. You get to keep the sword and
the gold but not Harding and Folwyn. EQUIP Aragorn and Legolas with
their chain-mail. Now you can go south and meet Dorlas. Dorlas will
tell you plenty of useful things like: There are horses being chased
in the south-east; his brother Walcnouth is wandering about somewhere
south of Estemnet; the messenger orcs must be stopped; and other things
about battles. Walcnouth will give you some chain mail, which I gave
to Gandalf. If you choose to free the horses, travel east and slightly
south of Dorlas and ATTACK the parties of three orcs and three uruks.
I guess it´s just a good deed. By the way, there is food and ale
and athelas just sitting around, so if you want to search for it, go
ahead. Go south to leave the plains and Sunhood will leave you. Travel
west along the river until you come face to face with Deorl and his
Rohirrim. TALK to Deorl and he will conduct you to Edoras. Travel south
to enter the city.
Frodo in Ithaldien
If you are not on the road, then Sam may ask Gollum to hunt for food.
I don´t think it makes much difference as he runs off when a fight
starts anyway. If you keep to the road you will in all likelihood be
attacked by three Harads. They are almost impossible to beat with two
hobbits. It is very difficult so I am assuming you bypassed them. If
you do manage, an oliphant will run off to the south, but I think it
runs off anyway. After crossing the bridge south of the Harads, keep
to the road. You will meet Faramir and his men. USE the phial to prove
you aren´t servants of the Dark Lord. Answer Yes. Heal all and
teach Frodo and Sam HERB LORE. Now when they USE athelas, they will
get a lot of health. In the east of the room is a shovel. GET it and
the rations and other stuff laid out for you. Go up the north stairs
and answer No to Anborn´s question. Go to Gollum and CHARISMA
him. Leave the cliffs. EQUIP Damrod and Mablung with swords. Put Faramir
in the lead as he is the best fighter. Around south somewhere is the
Mumak, a huge oliphant. CHARISMA him and he will join the group. Go
to the crossroad and head slightly east. GET the statue head, CLIMB
the statue, and USE the statue head. Faramir says something is missing,
a polished gem. CLIMB down, and go to the east. ATTACK the four orcs
and immediately be PERCEPTIVE and READ. I have a feeling this paragraph
has something to do with the missing gem, but I cannot be sure. Along
one of the rivers, Gollum will want to catch fish. Allow him, and if
you are in the right place, he will spit out a gem. USE this gem on
the statue after CLIMBING it. The bridge which the Mumak cannot cross
is over the east end of a strangely split river. On the north side of
the east end, JUMP in (Mumak and all!) to resurface in a damp cavern.
Before taking many steps, however, you will be plunged into darkness.
USE the phial. Go north if you feel like fighting the Mewlip (It looks
and fights like Gollum-I can´t believe a warrior was killed by
it!). Then, JUMP the chasm and USE the shovel to clear away the rubble
from the tomb entrance. Enter and GET the bracelet from the corpse in
the north-west corner. Look at the message the invisible ghost on the
east side gives now. DISCARD the bracelet when you are near a Numonerean
woman´s ´cold as death´ sarcophagus. Go east for a
shield. GET it and EQUIP someone with it. Exit the tomb and USE Sting
to fight your way through the webs. Kill the Mewlip and leave the gold.
Exit through the river. On the south side of the entrance river end,
there is a scorched ring and a man answer him NO, USE athelas and if
you wish RECRUIT him.
Quickbeam in Fangorn(2)
Go see Linandel the ghost in the north-middle part of the forest.
TALK to him a bit, and then go along the passage to the ruins. GET the
ent seed. USE the ent seed where it glows. Go back to Linandel and ask
him about RUINS. He will tell you there is a secret entrance. Back in
the ruins, the entrance is in a new-grown tree on the far north-east
wall. Enter and GET the fountain water. Use PERCEPTION around the elven
symbols to find a secret entrance. Enter and GET the magic sword and
magic bow. Exit cavern and go back to Linandel. Chat some more, and
head off to the bridge. Once in the middle, USE the fountain water and
GET the lembas. Go back to Linandel. You should now have a ghost who
will always heal you. Go to Skinbark in the north-westclearing, and
fight off the six orcs attacking him. Question Gazmog and Skinbark thoroughly.
TRADE some Entwater to Skinbark if you want. Wander around all the dead
end passages near him until four orcs attack you. Kill them and be PERCEPTIVE
to find their secret camp. You can skip this part if you want, but I
recommend doing it if you have Linandel to heal you. Enter the nearest
house and kill Flizpot. GET the chain mail, the key, and the silver
pennies. EQUIP one of the hobbits with the chain mail. In the next house
are six orcs in a circle. Kill them and GET the leather armour and the
rest of the stuff. EQUIP the remaining hobbit with it. In the third
house are four orcs. Kill them and GET the shield, rations, and hot
food. EQUIP the hobbit in leather armour with the shield. Below the
third house are four orcs burning the trees. Kill them and go west.
Twiglate the ent will join your party. North of the northern house is
a secret passage. Enter this and kill the four orcs that attack you.
GET the ent seed. CLIMB the trap on the southern wall. Teach some people
about ELVEN and HERB LORES in the library. USE Saruman´s key on
the silver doors. GET the source water. USE it in the dead tree room.
GET the vine and rations. You can explore the underground passages to
the west if you like, but I prefer to wait until I use Aragorn´s
company as less orcs attack and I have more room to carry stuff then.
I will assume you will wait. If you want to abate the threat of the
huorns forever, find the clearing below Greenroot´s spiral and
slightly to the west on the automap. TRADE the giant huorn there a black
acorn or two. He promises not to attack you. Head back to Treebeard
now. If on the way you meet Redcone the Healer ent, ask him HEAL, and
CLIMB his branches. This fully restores your health. Once you meet the
Entmoot and Treebeard, they will transport you to a crossing near Isengard.
With Treebeard in your party, head west until you reach Isengard (a
very large fortress). Enter from the south and kill the last of Saruman´s
orcs.
Gandalf to Edoras
Cross the bridge. You will be stoped by Riders of Rohan. Use
RIDE on them. Go east to Edoras
Faramir in Ithaldien
Be PERCEPTIVE on that ring. GET the sword, shield, and torch.
EQUIP Frodo with the shield and Gollum with the torch if he has no dagger.
I think if you go to that ring earlier, there is a Southerner who answers
by referring you to paragraphs. I don´t know what to do with him.
If you feel you have finished with Ithaldien, TRADE what you need from
Faramir, Mablung, Damrod, Anborn, and the Mumak as they will abandon
you the minute you enter Morgus Vale. Take the path east of the crossroad
into Morgus Vale.
Frodo on the evil bridge
Follow the path to the bridge. USE phial to free Frodo.
Gandalf in Edoras
Go south down the path towards the small castle in the middle.
I will come to the houses later. When Hama stops you at the entrance,
DISCARD all weapons including torches, but not Gandalf´s wizard
staff. Enter the throne room and USE the staff or the spell COUNTERMAGIC
to free Theoden of Grima´s spell. RECRUIT Theoden, Eomer, and
Hama. Now you must find the great treasures of the Golden Hall. But
first, go outside and get your weapons. Uh-oh, Anduril´s gone!
You will be able to get it back later. Go upstairs and into the armoury
guarded by four Rohirrim. EQUIP Aragorn with the magic sword, and the
others how you see fit. Go into Theoden´s room, south of Eowyn´s,
and GET Herugrim. EQUIP Theoden with it. Then go into Grima´s
room, be PERCEPTIVE, and DETECT TRAPS. Use DEVICES to disarm the trap.
GET Helm´s horn and all iron keys. Go upstairs and learn SWORDS,
RIDE, BRAVADO, CLIMB, and PERCEPTION from Hambold. You can also be fed
a gruel by a mute healer to heal you. Go upstairs once more. Once upstairs,
do not go north. There is an undisarmable trap there. PICK LOCK chest
and read the papers. Go east then north until you can see an attic.
Be PERCEPTIVE and COUNTERMAGIC Saruman away. GET the sceptre. Go back
down to the throne room. Use PERCEPTION on the chair, and then DETECT
TRAPS. PICKLOCK the lock and GET the Cup of Rohan. Go downstairs into
the dungeons. CLIMB into the well. GET the spiderbane. CLIMB out again.
PERCEPT the spider near the chest and ATTACK it. When it is dead, use
PERCEPTION and DEVICE the trap. PICKLOCK the lock and GET the bridle.
You have gained all the items! Leave the Golden Hall. When you enter
the houses, there will be different effects depending on whether you
have King Theoden with you or not. Also, when you ask people about him
they often say nothing. I don´t know if this is a bug, or if they
are speechless with shock, anger, grief, hatred, adoration, sympathy,
reproachfulness, ignorance, or forgetfulness. Leave Edoras and head
south-west along the road. Take the smaller south path when it is available.
Enter the first house for two mugs of ale and four rations.In the second
house there are two orcs. After fighting them GET the two rations, the
two ales, and the sword. In the third house there is a man called Ethelden
who acts very suspicious, but I couldn´t get anything out of him.
In the fourth house there is nothing. Follow the path south and take
the east path into the mountains.
Frodo hiding from the Witch-King
Follow the path east and HIDE from the Witch-King (And you thought you
killed him in Volume One!).
Gandalf at the Gate of the Dead
Go into the east mountain passage and follow the path round. Meet Saruman
and TALK to him to get rid of him. If you attempt to COUNTERMAGIC him
or ATTACK him, he will disappearand lightning will strike you. Keep
going into Saruman´s camp. Keep to the path until you reach the
Gate of the Dead. A barrow wight will appear, wielding Anduril. Luckily
you don´t have to fight him, but the forced alternative is not
much better. Eight orcs will attack, and after they are dispatched,
eight uruks will appear. When they are finally dead, Anduril and four
healing draughts will be lying on the ground. GET them and EQUIP Aragorn
with Anduril. TRADE the magic sword to Eomer and EQUIP him with it.
Follow the path out and cross the bridge.
Gandalf travelling to Hornburg
Follow path and answer No to lighting a campfire. ATTACK the four orcs.
GET the rope and the two rations. Follow the path north. Go west at
the junction, as King Theoden says. A wounded soldier will die at your
feet, so GET his chain mail and sword. Attempt to cross the bridge ahead.
Answer Yes to accept the help of three fine soldiers.
Gandalf Hunting for the Lost Army of Erkenbrand
Cross the west ford and talk to Elfhelm and his Rohirrim. Question him
about NEWS, ERKENBRAND, and MESSENGER. Stay off the path to avoid blood-thirsty
Dunlands and Dunarchs (Great names). The Dunlands wield swords, the
Dunarchs wield bows, and both are fully shielded by leather armour.
Also, they tend to come in large groups of six or seven. So, go very
slightly north and a lot west until you are travelling along the feet
of the mountains. When you hit the west mountain wall, go south and
kill the two orcarchs (bow-firing orcs) and the four uruks guarding
Erkenbrand and his tiny ´lost army.´ Luckily, Erkenbrand´s
army will help you.
Frodo on the Staircase
Go north, but not on the path. ATTACK the crow to silence it and avert
the peril of the orcs. Now go up the staircase and CLIMB where it is
hard to climb. It doesn´t really matter whether you rest or not
when you are asked. When you can see the cave north of you, TRADE or
DISCARD all of Gollum´s stuff. Then TRADE and EQUIP Sam with the
mithril and a shield. Make sure that he has the phial as well. Enter
the cave.
Aragorn, the Subquests, and Saruman´s Defeat
There are three completely unnecessary subquests that you can complete
now: Helm´s Deep, The Underground Passages of Isengard, and The
Mountains of Haryiarn. If you don´t feel like adventuring and
would rather just complete the game, go to the section marked Defending
Hornburg.
Helm´s Deep:
To enter Helm´s Deep, cross the little bridge that would otherwise
lead straight into Hornburg and go north. GET any rocks lying about.
Continue north into the valley surrounded by mountains. Go west and
then south. On the east side where the valley starts to narrow is a
secret entrance, but you don´t need that yet. Go south and enter
Helm´s Deep. Once inside, you must have Captain Hama with you
to do anything interesting. Go west into a food storage room and PERCEPT
Reof. Question her about NEWS, SECRET, TOMB, and GAUNTLET. Go south
into the secret tomb. GET the gauntlet and ATTACK the ghost. Exit the
tomb and then Helm´s Deep. You may meet six orcs on the way and
after they are dead you can GET their axe and ale. Go back to the riverbed
and USE gianthands. GET the boulders. Back in Helm´s Deep, you
can go south to interview the refugees. Question the woman about REOF,
NEWS, BEAST, and DRAGON. Hmm, sounds like a quest! Go to the room west
of the pond and GET elf-rope and two rations. Go back to the tomb and
PERCEPT the dangerous stalactites in the big room. Go north and kill
the six orcs. GET the sword and axe. The far north-west dead end reveals
a secret passage. CLIMB out. You are in the valley of the mountains.
CLIMB back in for more adventure. Find the pool and dive in by answering
Yes to the question. South-east of the new pool is some rubble. PERCEPT
and GET the gauntlet. There! You now have both gauntlets of the gods.
Be
PERCEPTIVE on the picture of a dragon attacking a village to discover
their origin. Go back in the pool and then exit the tombs. Now go into
the north-east room and PERCEPT the hidden and broken elevator. Fix
it with DEVICES and descend to the deeps of Helm´s Deep. ATTACK
the six bats in the west cavern if you want. In the north-east passage,
a ghost of an ancient lord will tell you to beware victory. I am unsure
of the identity of the ghost, but I suppose it could be Helm. However,
I thought I killed Helm´s ghost when I took the gianthands! There
are many dead ends that have no secrets so eventually you will have
to go south. Go east at the crossroads and ATTACK the six fire serpents.
After they are dead, GET the magic mail, silver pennies, and the sword.
EQUIP someone with the magic mail (I EQUIPPED Aragorn). Kill the seven
bats to the south and GET the gem. Be sure you´ve got your stamina
up as you must now fight the Dragon! Go east into the big room. ATTACK
the Dragon. It is impossible to kill and will take gigantic bites out
of your health if you don´t have chain mail or better. But, once
it is immobilised, USE the gianthands or gauntlets to throw the Dragon
into the pit. Then, USE the boulder to seal the Dragon in forever. The
Dragon is vanquished, the woman´s brothers avenged!
The Underground Passages of Isengard:
These passages are very simple and could probably fit into the seventh
level of Moria with no difficulty. Go north to Isengard and walk over
to its east tower. PERCEPT a secret passage and descend beneath Isengard.
DISCARD something so that you will be able to pick up some tree bark.
All wooden doors can be opened by a PICKLOCK skill, all silver doors
with a supply key or Saruman´s key. In the library there is some
tree bark. GET this. Enter the armoury and EQUIP all you need. In the
bedroom there are three humans- but after fighting them, there is nothing
to gain. There are loads of things in the storerooms: torches, flints,
knives, rations, ropes, shovels, etc, but I won´t talk you through
these. Now go north-west and go through the passage there. READ the
word Nazgul. Orcs may attack you in the large bedroom so I suggest you
stick to the north or south walls. If you exit through the dead tree
room or the north-east passage, you will find yourself in Fangorn. To
get to the three north-west rooms, you must go through a room with an
invisible pit. Stick to the walls like glue and it shouldn´t pose
a problem. The room you come to has just one uruk in it, so the chain
mail, sword, and supply key are easily won. The third room has some
sort of strange brick trap which slides back into place the instant
you walk in. Pretty safe trap, I couldn´t do anything with it.
Leave the Passages by the far south exit. Now you have rejoined Merry
and Pippin RECRUIT them both and go north into the centre of Isengard.
RECRUIT Quickbeam and go back out of Isengard. South-west is an ent
called Fastroot. TRADE him the tree bark for full health and two ent
draughts.
The Mountains of Dunland:
Behind Fastroot´s tree is a path into the Mountains of Dunland.
Take this as far as it goes. Talk to the old man if you want, especially
about ROHAN, HARYIARN, SARUMAN, and EAGLES. Along the path some more
are two Dunarchs and a Hiyalate. However, only the Hiyalate seems to
want to fight from this direction. Continue through the mountains until
you reach an area where one of your group will warn of an avalanche.
USE rocks or boulders to stop the avalanche. Go south until the music
changes. PERCEPT the evil eagle flying towards Isengard. When you come
to a house, you have reached Haryiarn. Stay away from the northern square
because a mob of humans will order you to leave town. Walk between the
houses and mountains to protect yourself. In the north-western house
is Toryin the Lorist. Question him about EAGLES and ROHAN. The west-middle
house contains nothing. The south-west-middle house has a silent shopkeep.
The south-west house has four Dunlands who dislike your kind and will
attack you if you don´t leave. The south-east house has a silent
bartender in the dining room and four fighters in the bedroom. The south-east-middle
house has three Dunlands who will attack if you don´t leave. The
east-middle house contains nothing. The north-east house has Sargulk
the Spy in it. CHARISMA him and question him about SARUMAN, EAGLES,
and ORCS. You can either let him escape or ATTACK him. To enter the
egg cache east of the village you need Gandalf to perform a COUNTERMAGIC
spell. So, come back later with Gandalf and, for now, exit the mountains
by going south. PERCEPT the lone crow.
Defending Hornburg
Now go back to Hornburg, the place which you were supposed
to defend. In Hornburg there is a dwarf called Flamebeard who will give
you two sets of chain-mail. EQUIP those who need it. In the armoury
they will give you what few weapons they have left. EQUIP those who
need them. There is also a Rohirrim in the bar who will feed you some
ale and rations. If you enter the south-west room, you will see a message
saying the battle has begun. Try to exit Hornburg. Fight off the two
Dunarchs and the six orcs. Then go to the bridge and kill all six uruks.
Answer Yes to defend the gatehouse and kill the five Dunlands and three
Dunarchs. Retreat to the Keep, enter, and USE Helm´s Horn. Exit
once more and refight the two Dunarchs and six orcs. In total, you fought
twelve orcs, seven Dunarchs, six uruks, and five Dunlands. Well done!
You have successfully defended Hornburg. Gandalf will join your party
and tell you that you must now meet Saruman. On the way you can COUNTERMAGIC
or !FELAGUND the magic cache and go north round the hairpin at the mountain
junction. You will then receive the word of power !GWAIHIR which can
transport you to Isengard, Edoras, Estemnet, or Helm´s Deep instantly.
Quite useful but you don´t have much time to use it. If, on the
path to Isengard, you meet a band of Dunarchs and Dunlands who want
an item of value, TRADE all you can. I never found the item they wanted
so maybe you should just avoid them.
Isengard and Saruman´s Tower:
In the walls of Isengard, to be accessed only from the inside, are lookout
posts. In them, going clockwise from the south, are: nothing, four orcs,
and broken junk. In Saruman´s Tower there are four humans who
you can ATTACK and then GET Saruman´s key from. Also there are
three humans guarding an elf cloak, a magic sword, and an elf brooch
in a seemingly empty room. EQUIP Eomer with the magic sword. Upstairs
you can learn READ, BRAWL, DARK LORE, DETECT TRAPS, and WIZARD LORE
in the library. There is also a human (saying his prayers?). Go upstairs
once more. !EDRO (open in elfish) the big locked doors and ATTACK the
two corrupt eagles inside. GET the two eagle eggs and the healing draught,
and notice you have learnt the word of power !MANWE. There are two things
you can do from here: 1. Go upstairs and where it refers you to a paragraph,
either CLIMB or say !MANWE. GET the palantir. 2. See Saruman in the
north-east room and COUNTERMAGIC his spell-binding words. GET the palantir.
You have now freed Edoras and the surrounding kingdoms of the threat
of the White Hand. But a more important quest remains...
Frodo in the Last Cave
Go deeper Hey! Gollum´s gone! USE Sting or star ruby to cut through
the webs. Uh-oh! The Ringbearer is gone! And now Gollum attacks you!
Now you know why Gollum should be disarmed and Sam strengthened. Beat
Gollum- not too hard, and then USE the phial on Shelob. Head towards
your friend and listen to the orcs. Phew! Frodo´s just unconscious.
But he is being taken away by the orcs!