Splinter
Cell
Rifle rapid-fire:
Equip the rifle and press L3. The bullets on the screen will be a bit
darker. This indicates that you have switched to rapid-fire mode. Be careful,
as you cannot simply hold the trigger as you could before; the gun will
shoot as much until you release.
Better sniper mode accuracy:
For better accuracy on sniper mode, hold L1. Note: This may take a few
seconds to start.
Escaping a room full of soldiers:
Take a sticky camera or smoke grenades and throw it near where the most
guards are located. For the sticky camera, a control bar that tells you
how to make a noise or use smoke will appear at the bottom of the screen.
Throw the smoke grenade and the smoke should knock out some guards. When
the smoke appears from the grenade(s), it is your chance to run for it
.
Knock out an enemy:
To knock out an enemy without killing him, equip the sticky camera and
shoot it at his head. Aim slightly above the head to compensate for gravity.
After he is down, pick up the sticky camera and use it again.
You can throw bottles to knock out guards. You must aim
and hit them in the head.
Taking out two guards:
Shoot a sticky camera near the guard closest to you. When he approaches,
use the gas to knock him out. The other guard will approach to investigate.
You must either shoot him with a non lethal round if you cannot have casualties,
or take him out with a head shot if killing is sanctioned. This has to
be done correctly or he will revive the guard that you knocked out.
Eliminating guard threat without ammunition:
If you do not have ammunition and you find two guards, sneak up to one
and take him hostage. Make sure that your hostage is facing the other
guard or he will shoot you.
If you do not have ammunition, hide in the shadows and wait
for a guard to come up to you (or slowly creep up to him) then press R1
to punch him. Use two punches to knock out someone.
If you need to knock out many guards without killing them,
look around for a water puddle. Try to lure them into it, then shoot a
Sticky Shocker into the water. This will knock many of them out. This
works with any body of water, including the sewers in the Chinese Embassy
level.
Luring your enemy:
To do this, find a can or glass bottle to pick up. Once obtained, move
to a location, preferably dark. While hidden, throw the can or bottle
to an open area with an enemy nearby. When thrown, the enemy will wonder
what happened and walk towards that location. After you have drawn him
out, you can take him out for an easy kill.
Hiding bodies:
After you have disposed of enemies in an area, make sure that you still
hide them, even though no one is nearby. Before going to another checkpoint,
the alarm may ring, and it will say that a body was found. Try to hide
all bodies in hidden areas for best results.
Quickly drop body:
When moving a body. equip your weapon. This will automatically drop the
body.
Hide face:
Have the diversionary camera equipped with the SC-10. Press L1 button
before you zoom in and fire it at a wall. If Sam is close to the wall,
he will put his hand in front of the camera to hide his face. You can
try this with any sticky camera, but you need to be close to the wall
you shoot it on for him to cover it.
Keypad codes:
Mission 1 - Police Station
Keypad 1: 091772
Keypad 2: 5929
Mission 4 - CIA HQ
Keypad 1: 7687
Keypad 2: 110598
Keypad 3: 2019
Keypad 4: 110700
Keypad 5: 0614 (if Dougherty gets through the door before you can)
Mission 5 - Kalinatek
Keypad 1: 97531
Keypad 2: 33575
Keypad 3: 1250
Mission 8 - Chinese Embassy, Part II
Keypad 1: 1436
Keypad 2: 9753
Keypad 3: 1456
Keypad 4: 1834
Keypad 5: 7921
Mission 9 - Presidential Palace
Keypad 1: 2126
Keypad 2: 70021
Keypad 3: 66768
Abbatoir: Ammunition:
When you are in the room with a guard sitting at the desk that must be
interrogated, behind the laptop is a machine gun. Near that there is a
lot of 5.56mm ammunition for your SC-20K.
Abbatoir: Easy kills:
Before dropping into the freezer, while in the ceiling use your thermal
goggles and take out the three guards.
Abbatoir: Protecting hostages:
When you enter the basement where the hostages are held, notice that there
are two or three doors. Equip your Wall Mine and place them in front of
the entrances. Do not place the Wall Mines near the entrance to which
the turrets are placed. Instead, place them near the main entrance to
the basement. Sections of partition of the animal pens will be exposed
or seen when the guards enter, and they will through the middle and left
entrances. Place the Wall Mines on the partitions enough to be in the
middle of the entrance (in length) or in the close range of the door.
Once they are set, get ready to cut down three guards. This is the best
way to conserve ammunition if you are low. You only need to place two,
because the guards will not enter through the third door. This will take
out the first wave of guards, leaving you to kill only three of them.
You have to do this before you talk to the Chinese hostage, otherwise
you will be killed. Note: It is possible to kill Grinko with a well-timed
Gas Grenade if you are out of or are low on ammunition.
Abattoir: Endgame:
After you have disabled the antenna and picked the lock to enter the building,
open the door directly in front of you, Pick up all three Wall Mines downstairs.
You will also need all the Frag Grenades to kill Grinko easily. Collect
and save them carefully. At the endgame, you are in the barn just before
you meet the hostages. Set up booby traps with the three Wall Mines: Put
one on the wall behind the left entrance, another one on the left white
separator wall facing the hostages (in the middle of the barn), and the
last one on the separator wall first half through the aisle that leads
to the door to the American hostages. Set up the Wall Mines in the reverse
order just described, since you still have to move back to the middle
isle to disable the turrets. After you talk to the Chinese, you can take
a nice comfortable sniper position in front of the middle aisle; everyone
trying to kill the Americans on your right will be blown up.
Abbattoir: Items:
When you start the mission and kill the first three men, go through the
door or over the wall. The room above your head where the first spotlight
is located has the following items: Flare, Frag Grenade, Sticky Shocker,
5.56 ammo, 5.57ammo, and perhaps a med kit. To get them, kill all four
guards in this area. The only way up there is your intelligence and training
skills -- stack the eight drums on top of each other in front of room.
Note: Remember use your heat-vision goggles to see the mines.
Abattoir: Land mines:
All land mines can be seen in the dark with your thermal imaging. They
will flash about every other second. Use thermal imaging when going through
the cold misty areas where the meat is kept. This helps you to see guards
before they can see you.
Abattoir: Hiding bodies:
Knock out the first set of guards and go to the water tanks. Switch an
object on. The gates outside will be open and you can hide the three bodies
in there.
Chinese Embassy: Part one:
Sneak past the first few guards. Do not waste time on them: When you start
the level, you have to jump a fence to get inside an alley. Run until
just before the lights at the end of the alley, then continue crouched.
Even if the guards spot you, there is no need to stop. Continue behind
the fire to the ladder in the dark corner of the room. Once you are up,
you can easily knock out the guard below by jumping on top of him. Then,
continue and sneak past the two guards ahead. You have to time your sneak
carefully. Once you get past them, use the same principle; move through
the courtyard in the shadow up to the fence, then continue next to it
to get inside the little yard in front of you. Once inside, leap down
the manhole. Do everything previously described without stopping, except
when you sneak past the two guards in the alley. If you are not in a particular
hurry, you can also pick up the medkit after you knocked out the guard.
It is located on the balcony on your right.
Chinese Embassy: Trailing enemies in the sewers:
When you first enter the sewers, equip your smoke grenade and walk down
the path that you are supposed to take. When the three enemies appear,
position yourself close by and shoot the smoke grenade in the middle of
all of them. Wait until the smoke clears and continue on. This is easier
than trailing them one by one.
Make sure that the three soldiers are walking on water,
then shoot a Sticky Shocker on the water. The soldiers will get electrocuted.
Make sure Sam is on a platform before doing this.
Chinese Embassy: Code numbers:
In part two, after the checkpoint you will come down the trap door to
a tunnel with the guard. You must to enter three code numbers following
a guard using your thermal goggles. The codes are: "1456", "1834",
and "7921".
Chinese Embassy: Big room:
Go through the doors and kill the soldier to the right by shooting a Sticky
Camera at the white woman statue that you see once you open the door.
When you are in the view of it, make a whistling noise. When the guard
gets directly in front of the camera, knock him unconscious. Then, press
R1 to leave that view and shoot the unconscious guard, so he will not
be woken up by another soldier. If you shoot him, a commander will come
down the stairs to the left to investigate the noise. He is armed with
a Czech. Shoot him, and there will not be anymore enemies for the time
being. Next, jump onto the ledge directly to right of you, where the vases
are located. Once on there, shoot the vases with your pistol. You have
to do this twice before they are gone. Disable the turret and jump onto
the ledge of the upper floor. Once there, shoot the light above you, and
then turn off the IFF mode of the turret, so that when the two soldiers
appear, they will be killed. Shoot out all the lights except the ones
on the bottom floor, then jump onto the pipe that hangs above you by the
turret. Shoot out all the lights that shine on the flags and wait for
the commander and the other soldier to go over to the retina eye scanner.
The commander will open the door for him, then will stand there alone
facing the turret by the stairs. Shoot your pistol around where the turret
is located, and he will investigate. When he leaves, get off the pipe
then disable the turret. Slowly go to the corner of where the turret is
by the door. Wait for the commander to return. When he is over the retina
eye scanner, slowly go down the first flight of stairs and shoot a Sticky
Camera in the corner where you were just at. Make a noise, and he will
go to that corner. He will wait there and look at it, but will not stay
there for long. Sneak up behind him and grab him. Force cooperate him
to use the retina eye scanner, which will open the door. Then, take him
to a corner and knock him out. If desired, you can shoot him. Next, go
to the door which will automatically open and shoot the soldier at the
computer. Use the computer and retrieve the data stick. Go over the far
window, go up onto the table, crouch down, and slide open the window.
Then, walk outside of the window and drop down to the overhang. Drop down
to the ground to finish.
Chinese Embassy: Man on the moon:
After you have knocked out the first two guards, look up at the moon as
you continue. From a certain angle, you can see a face on the moon. You
can also use a Sticker Camera to see it from the correct angle if needed.
Chinese Embassy, Part 2:
Once you get to the hallway with the lockers, look into the closet for
a med kit. Then, go through the door into the stairwell and silently go
up the steps. There will be a guard with his back to you and another one
pacing in front of a desk. There is also a camera on the wall across from
the first guard. First, turn out the light in the stairwell. Then, sneak
up behind the guard and grab him. Time this so that the other guard is
going away from you and will not see what you are doing. Then, walk him
while he is conscious into the dark corner of the room on the left. If
you go all the way into the corner, you will not be seen by the camera
at anytime. Knock out this guard. Next, shoot a distraction camera toward
the wall directly under the camera or toward the darkness. Use the camera
to make noise and when the guard is close enough, knock him out. Then,
go down the hall and through the first door. Quietly go to the doorway.
Use your night vision to see two guards in the beds. Shoot a distraction
camera under the bed toward the head of the guard on the left and trigger
the gas. Then, as the second guard gets out of bed, snipe him in the head.
On the bunk on the far left is a med kit. On a table between the two middle
bunks is pistol ammunition and a frag granade. Go up to the door to the
room next to you, but not into it so you do not trigger an event. Us the
thermal goggles and shoot out the light. Then, go back out the same way
you entered and shoot out all the lights in the hall. Switch to night
vision, open the second door, and two guards will start down the hall.
Move back into the hall directly across from the double doors. Wait for
the guard to open the keypad door. Once he moves just inside the doors,
shoot the guard with the machine gun in the head (with the pistol if you
have enough ammunition). Go just inside the doorway until the first guard
goes upstairs. This will get you into the room without using the thermal
goggle trick.
Chinese Embassy, Part 2: Gundam Wing references:
When you are in the warehouses, you can find a Gundam toy box. After you
go through the second of the thermal goggle keypads, you will be in a
small supply room. If you look at the blue box standing up on the table
with the 5.72mm bullets, you will see a picture of Gundam Epyon from the
anime Gundam Wing
CIA Headquarters: Final four checkpoints:
Non-lethal ammunition is very important in the CIA HQ. You need to conserve
it as best you can. The following steps start at the first place you should
use it: After you enter the weapons room and disable the turret gun, take
the elevator up and save at the checkpoint. Enter the room directly ahead
of you. Once you are inside the room, stick to the right wall and sneak
around back of the guard sitting at the computer. Behind the desk is a
walkway which will allow you to sneak quietly around the room without
confrontation. When you get towards the back door, wait for a guard to
leave and then creep into the next room towards Daugherty's office. Once
the area is clear, begin your walk towards the security camera at the
end of the hall, then save the game. Wait until the camera turns away
from you and use the first of your non-lethal ammunition (either the sticky
shocker or foil ring) and knock out the guard sitting underneath the camera.
When the camera turns away again, run underneath it and take aim at Daugherty,
who is working with the soda machine. Shoot him with your second non-lethal
weapon. Your headset will tell you it is a mistake, but it is easier this
way. Drag the guard from the chair back to Daugherty's office --beware
of the camera. Once you have hidden him. go back to Daugherty's body,
again mindful of the camera. Grab his body and make your way for the door
at the end of the hallway. Keep to the right side, crouched so that you
can sneak past the break room window and then down to the keypad door.
The code is "0614". This will bring you out to the smoking area,
where there is still one guard out on the terrace. Again, use non-lethal
weapon to knock him out and then hide his body. Then, pickup Daugherty
again and bring him down to the next door and your final checkpoint. At
this point you should have more than enough ammunition to shoot the four
guards and the engineer non-lethally and easily escape the level.
CIA Headquarters: No power in the elevator:
If after entering the weapons room and disabling the turret gun you find
that the elevator up to the top floor (Daugherty's office) has no power,
you need to go back to the main server room and complete your objective
by accessing the main server computer twice. This will create a new objective
of breaking into to Daugherty's office and also restore the power to the
elevator in the weapons room.
CIA Headquarters: Bypass first guard:
At the start of the level you will be outside. Turn left and follow the
fence. Eventually, you will reach a wall, and a fence will be on your
left side. Climb the fence and go around until you find an opening. Go
into the ventilation system. You will reach a checkpoint. When you drop,
try to make a little noise so that the guard will start looking for you,
then hide. When he stops looking for you, he will remain in one location.
Go over to the fence behind him very quietly. Climb the fence and get
to the other side. If done correctly, he will not notice you. Do not climb
down. Instead, climb directly above him and jump.
CIA Headquarters: Get rid of three guards at once:
First, go to the security office and flick the lights off. Then, crouch
down and go in the corner near the door. When the guard enters to turn
the lights on, knock him out. Move his body away, then flick the lights
on and off. Hide in the same place. Wait for awhile and another guard
will appear to turn on the lights. Do the same to him as done to the previous
guard. Flick the lights a third time and the last guard will appear. You
have to be careful with him, as he can see you in the corner. Knock him
out quickly.
CIA Headquarters: Shortcut:
After you have came through the fan and reach the first checkpoint, an
engineer will walk past. After he has left, run and jump over the fence.
Knock him out, then hide him in the dark. Do not run round the corner,
as there is a camera at the other end. Carefully sneak past it and you
will reach a set of stairs. Go up the stairs, but be cautious as there
are two guards up there. Go into the first room on your right. Pick up
the items and go through the opposite door to bypass half the level.
CIA Headquarters: Items:
Get to the first floor, at the intersection with the sign that reads "Server
Room >, and Security Station 1 <". After you get the Data Stick
from the room that the man appears from, go down the hallway until you
get to the intersection. Turn left and go down that hall until you turn
right and get to the door. Enter the door and you will be in the security
station. The guard should be talking to a passing guard. Wait until he
is done. As soon as he finishes, sneak up behind him and grab him. Make
sure no one sees this. After this is done, drag him into the dark corner
near the door and knock him out. Go through the door in the far corner
and you will be in a closet. In there, there is a Med Kit, Sticky Shockers,
and some other items. When you are done, go through the door you came
in, then go back down the hall to the intersection again, being mindful
of security patrols. If you see a security guard by himself, grab him,
knock him out, and hide him in the shadows. Down the hall, there is a
closet with some gadgets in it. When you are done with this hallway, go
through the door with the keypad on it.
Use the following trick to get more Stick Shockers and Cameras.
After the door you follow Dougherty through, go to your left. There is
a door marked "UFO Sightings Office". Pick the lock and go in.
To your right is a keypad door. Directly ahead is a computer. Use the
computer to get the code for the door. On the inside are three Sticky
Shockers and three Sticky Cameras.
CIA Headquarters: Alternate entry route:
When you must infiltrate the CIA complex to find a mole, an alternate
entry route into the building is to sneak around to the ventilation systems
as usual. However, instead of climbing the fence and entering through
the disabled fan, sneak by the two guards near the van talking to the
civilian by following the darkened front wall area near them. You will
soon reach a drainage pipe going up the wall. Quietly scale this pipe
and get onto the large outcropping above the van. In the crouched position,
walk to an open vent in the front of the building and enter. You will
need to open a trap door and drop down on the inside of the CIA building
on the other side of the front doors. Stay up on top of the doors and
wait for the guard to appear. Then, drop down on him and knock him out.
Drag his body to the darkened area off to your left then follow that wall
to the small counter where a guard stands. Stand up at the left edge of
the counter near the wall and pick up the pop can. He should not notice
you if you are quiet and still in the dark. Throw the can backward into
the general area from where you started off. The guard will walk towards
the sound and you may sneak by him. Go through the metal detectors. Enter
the room on the right for some health and Sticky Shockers, or go directly
into the other set of metal detectors to get a checkpoint. This will put
you past two guards, a maintenance man, and a camera, which you would
have had to pass if you had chosen to go through the ventilation.
Use the following route instead of going through the ventilation
system. When you first start this level, go to the cage the has the fan
in it. Do not jump the fence. Go to the right of it and turn on your night
vision goggles. You should see a pole walk to it. Be extra quiet, as there
are three guards outside a van talking. Climb the pole, and you should
see a vent open. Go through it, turn left, and open the trap hole. Go
through this. It will take you straight to the main hall. You will land
on a bookcase. Go straight (or to the left side of the hall). Go straight
to the main counter. Quietly jump the counter and knock out the guard.
Go through the door and knock out the guard in this room. Go out the door
to the right. Take a quick left and go through the inactive metal detector.
CIA Headquarters: Entering UFO office:
Towards the end of the mission is a locked office with a "UFO Sightings"
sign on the side. Inside the office is a keypad locked door. To gain access
to this room, read the data stick file found in the computer in the office.
There are several Sticky Cams and Sticky Shockers inside.
When you are about to kidnap Mitchell Dougherty in the smoking
area, just past the door with the key code "0614" is a locked
UFO department door. Use the lock pick to open it. Inside is another locked
door and a computer. Access the computer to get a coded file. It has a
number at the end of the data stick. Use it to unlock the door. Unside
are three Sticky Cams and three Sticky Shocker. After you do that and
return to the hall, the alarm always sounds.
Defense Ministry: Getting to the South Hall/Wing:
After interrogating the driver and heading back upstairs, save at the
checkpoint and view the intermission sequence of the window in the courtyard
opening. Walk out on the balcony and turn left. Jump on the rain gutter
on the wall. Move along the gutter towards the open window. If an alarm
goes off, you have not properly hidden your dead bodies. Move back through
the level and throw all your dead bodies into dark corners.
Defense Ministry: Alternate way to enter building:
Instead of falling on the balcony and sliding down the pipe when the level
first begins, turn to the left. You will find one of those things you
can rappel down. You can repel down and into the building.
Defense Ministry: Nikoladze's Office:
Once you rappel through the glass window and kill the guard, access the
computer in the far right corner of the level first. Then, access the
main (Nikoladze's) computer closest to the window. Immediately run back
to the window and drop out, but stay near to the ledge so that you will
grab hold of it and hang out with the window. Guards will enter and search
the office. They will not see you if you remain hanging out the window.
They will clear the room, then leave. You can now access the computer
again (as instructed by HQ). Then, proceed with caution when reaching
your extraction point.
Defense Ministry: Hack into computer:
Use the following trick to hack into a computer without getting detected.
Start by rappelling down the building as usual, until you see a guard.
Then, take a clear shot at his head. Once this is done, break into the
window, grab his grenade, and shoot out all the lights in the room. Then,
check the computer. When the guards come running in, fall out the window
that you came in through. Hang until they all are gone. When the shocking
music stops, get up and check the computer again. Finally, go out the
door and turn left. Go through the door that was previously jammed. Run
to the bottom and grab the medikit; then go through the door. Quickly
turn around to face the door. Throw the grenade to kill the guard pursuing
you. Make sure you are far enough away to avoid injury. Hop on the pipe
and slide down to the bottom. If you are quick enough, you can see how
the guard was killed by your partner.
Defense Ministry: Rooftop:
After you access Nikoladze's computer, you must go out and hang from the
window. After they all leave, if you only knocked out the guard when you
came in, you must either kill him or knock him out again. Quickly go back
to the computer to gain the information. Then, you must leave the room.
Go out the door and go to your left. At this point you do not need to
be silent. Go to the door that you could not open previously to find a
flight of stairs. Go down them. Pick up the medical kit and use it if
needed. Open the door, then jump over the railing to your left. Immediately
run to the elevator shaft at the far end of the roof as fast as you can.
Do the same thing as you did with Nikoladze's window -- hang down. A guard
will appear and investigate. Do not worry -- just keep hanging. He will
leave in a moment. After he leaves, wait a second to make sure he is far
enough. Climb back up, then turn around. On the opposite side is a pole
which you can go down. Jump across and grab it. When you go down, your
van will be towards your left. Your van help will kill a guard. Go up
and talk to him.
When at the top of the roof at the Defense Ministry -- while
hanging from the elevator shaft, you do not need to wait for him to leave
to shimmy down the pole. You can drop from beam to beam until you reach
the bottom of the shaft. While hanging from the top, drop, then catch
the next ledge/beam. This will take you to the garage where your extraction
point is located.
Defense Ministry: Clean head shots:
After you Laser-Mic the conversation between Masse and Grinko in the glass
elevator, kill the three guards in the courtyard and climb the skirting
into the South Wing. You will reach the room with the elevator. Hide on
the left side of it, aiming your pistol at head level towards the elevator.
Two guards will run out. Kill them, but do not waste your time hiding
their bodies. Get into the elevator that they came from and go to the
seventh floor. There will be a glass door with a keypad on either side
of the hall. Go to the one on the right and move back and forth in front
of the door. The soldier in there will see you and run to the door. Back
up so you will not block the door. Let him unlock the door, and as he
is opening it, get your sights on his head. It will not move after the
door is opened. The second the door is open all the way -- fire. Do the
same on the other glass door. This is a good strategy to get clean head
shots.
Defense Ministry: Get access to Retinal Scanner:
After you get into the room with the cooks and are hiding in a crouched
position, do not use the "throw the bottle into the freezer technique".
You will need both of them later. After the soldier leaves the room with
the cooks, stay in a crouched position and slowly move along the left
side of the table that you were hiding behind. Come up behind the first
cook you encounter, in the white shirt. From there, grab him and go into
the human shield position with your pistol extended. The other cook may
or may not notice that you are there. Shoot the cook that is washing the
dishes (or running scared for the alarm). Knock out the cook that you
are holding and carry them both into the freezer, as far back as you can
go. Turn out the freezer light, then put on your night vision goggles.
Turn off the kitchen light and open the door. As quickly as possible,
run across the room and hide behind the open door. The guard will enter
to turn on the light. As he stops to turn on the light, shoot him in the
head. Hide him behind the counter. Next, run out of the open doors and
over to the stairwell until you hear the music that indicates that someone
saw or heard you. Run back into the room and hide behind the same door
as before. The guard will come to turn the light on as before. Do the
same thing as you did previously; shoot him in the head. Hide him behind
the counter and go back into the kitchen. Get one of the glass bottles
by the open window, on the table, and run back through the kitchen, through
the adjacent room, and through the open doors. It is now safe to turn
off your night vision. Note the guard by the locked door across this huge
room. Walk over to the balcony and hum the bottle at him. Sometimes you
will knock him out, sometimes you do not. If you do not, you will hear
him say either "that's unusual" or "what the Hell...?".
Either way, go once more into the room in which you killed the two guards.
Hide once more behind the open door by the light switch. It may take him
awhile to get up there, but he will also meet the same fate as his two
comrades. Shoot him in the head as he turns on the light. That eliminates
the guard by the door, thus decreasing the chance of an alarm going off
while you take out the second guard in that room. This will be a little
trickier. Go out of the room and down the stairs onto the second level.
After you get to the bottom of the stairs, go straight into the corner
that you are facing. Go to the railing and run back and forth across it
until you hear the music that indicates you have been sighted again. Hide
back in the corner and wait for him to climb up the stairs. Once he gets
up there, you have two choices. Either sneak up behind him and knock him
out, or shoot him in the head. Now that you have cleared the room of the
two guards, go back up the stairs and into the kitchen. Get the last bottle,
exit the kitchen, go back into the room, and down the stairs. Use the
computer until you hear Lambert talking. He will tell you that a Colonel
is coming and some other things. Hide under the stairs to the left of
the computer desk, in the dark by the wall. Wait for the Colonel to get
down the stairs and sit in his desk. Throw your bottle at the wall in
front and to the left of the Colonel. He will go to see what happened.
Sneak up and grab him, thus giving you access to the Retinal Scanner.
Defense Ministry: Hang on gutter without alarm:
After interrogating the driver, you are supposed to go out to the balcony
in the courtyard and hang on the gutter. To do this without setting off
the alarm, take the two guards that you killed or knocked out in the hallway
into the room. Hide them, then turn off the light. You should now be able
to make it to the other window without setting off the alarm.
Defense Ministry: East wing:
Once you have rappelled down the wall and into the east wing, sneak up
behind the guard and knock him out. Put him on the balcony. Take out the
camera, take the data stick, then proceed to the door. Open the door and
crouch behind it. You should see one guard patrolling and another standing
still. Wait until the patrolling guard is walking away, then sneak into
the shadowed part of the hallway. Wait until he is walking away again
and open the door to your left. Run up the stairs to the medkit. The guards
should not notice you. Proceed down the stairwell by crouching under cameras
and shooting lights out. Save your checkpoint at the bottom. Sneak past
the first camera and stick to the wall on your left. Take out the other
camera near the car and watch from the shadows as the driver inspects
the camera, then walks off. Go around the corner to the pillar at the
back right and hide on its right side. The guard will return and, after
awhile, start smoking. Sneak up behind him, drag him into the dark, and
interrogate him. Go back the way you came, in the shadows. Near the door
where you entered should be a guard. Stay in the shadows, sneak up behind
him, knock him out, and hide his body in the elevator shaft. Sneak past
the camera and go back up the stairwell. there should only be one guard
in the hall. Knock him out and then hide his body in the darkness near
where you acquired the medkit.
Defense Ministry: Secret area:
In the beginning of the Defense Ministry mission, after you have gone
through the first room and are in the hallway with the two guards (one
patrolling, the other on the left side of the hall facing away from you),
crouch and sneak into the shadows on the left side of the wall. Go into
the room on the left, behind the stationary guard. Walk straight through
the door, then up the wooden planks. There will be a medkit on the wall
-- take it. Turn back towards the wooden planks and look up. You should
see a metal girder. Get close to the wall on the left and do a double
jump to get on that girder. Once standing on it, there should be another
girder in front of you. Jump and get on it. Then, turn around and you
should see yet another girder. Jump on it. Directly in front of you should
be a medkit and a disposable pick on a well lit platform. Jump to it,
pick up the items, and turn around again. Run to the girder (you do not
have to jump). If done correctly, you should grab onto it. Release the
girder and immediately hold Left Analog-stick Up to grab the next girder
down.
Defense Ministry: Body disposal location:
The following is a perfect place to dispose of a single body. The reason
you can only do this with one person is because there is only one person
in the room. Make your way to the point where you have to hack into a
computer. After you repel down the window and kill the guard, pick him
up and walk towards the window. When you barely start to fall off, pull
out your weapon to quickly drop the guard . This is an easier and quicker
way to drop a body. If done correctly, the guard will fall out the window
onto the ground, where no one can find him.
GFO Oil Rig: Body disposal location:
When you are supposed to get the briefcase, wait until the man runs all
the way back where the boat was located. He will be crouched down. Hit
him with your shoulder and pick him up. It is important not to kill him
yet. Go to the edge and drop him into the water. You can hear him drowning.
Kalinatek: Bypassing guards:
In the Kalinatek building, when you overhear two guards talk about gun
turrets and wall mines in a hallway, open the door next to the glass wall.
Use your SC-20K in sniper mode and shoot the wall mine on the transparent
wall. This should take out the two guards that are talking. Switch off
the hallway lights and a third guard should come around to inspect the
flames. Snipe him down, pick up any satchels, and make your way to the
elevator.
The Police Station:
Sneak over to the right side to find something to climb to get on a shed.
There is a trap door on top. Open it and go down it. Work your way around
to find some pipes. Climb them as far as you can go, until you see a burning
building. There is a slide wire here. Jump on it. Once inside the building,
a woman will guide you .Do not go in the room in front of you . Go left
down the hallway, then in a room, then back into the hallway. Go up the
staircase. When there is a gap of fire, climb on a pipe above to get across.
Once you get to a big room, the woman will tell you to go to some stairs
in the opposite corner. Go up there in a room to find a man. He will talk.
After that, leave through the only exit to find a room with smoke pouring
out of it. Use your night vision in the room to find a door to go through.
Save the game at this point. Then, go out the door and you will find a
gap. Jump across it, then wait for the guard to get off the radio. Knock
him out by grabbing him. Shoot out the two lights and go by the window
on the right side. You can slide it open and jump in. Wait for the guard
to open the door, then sneak up behind him and kill him. Go to the room
with the keypad-locked door. As you enter the room, the first picture
on the left can move. Move it and access the computer. The key to the
door is 091772. Go on the balcony find the slide rope on the left. Use
it to get to the roof. Work your way to find to the crooked cops. Wait
for them to call for an ambulance, then grab the first man and shoot the
other man. A civilian will report seeing you. Keep your hostage and kill
the man around the corner. Then, dispose of your hostage. Go up the stairs.
You should be in the courtyard area. Instead of shooting the lights, run
to the far right corner. Stay ducked during all of this. In the bushes
is a hidden area. Use the computer and get the med kits. Wait for the
guard to come by, then shoot him in the head to conserve ammunition. .Proceed
to the open gate. There is a drunk on the right. He will not attack, but
try to grab him. If you let him see you, and he will run off. Grab him
when you get close enough. Continue through the street. There is one guard
around the corner and perhaps one more up ahead. Kill them and move on
to find a lit area. Go to the far left and do a wall jump over the wall.
Once inside, go down the stairs. The keypad on the door requires 5929
to be entered to gain access. Go inside and wait to kill the guard. Move
all bodies you kill to somewhere dark where they will not be seen. Use
the lock pick to open any locked doors and access all computers. There
is a guard in the lab. Kill him. Carefully take out the camera in the
morgue, then grab and interrogate the scared man. Do no knock him out
yet. When he tells you nothing new, then knock him out. Walk up to the
bodies on the tables. Lambert talks and you will keep going. Carefully
walk through the door and kill the guard on the left. Let the other man
go . Go into the room, use the computer, and get the med kit. Do not go
out the double doors -- it is a waste of time. Go to the automatic door
and walk up the stairs. Then, be quiet and sneak up on the first man and
grab him. Take him to the dark area where you came from, then knock him
out. Do the same to other man at the computer. Next, go to the door across
from where the second computer man was located. Once inside you will see
a silhouette. Go past the drapes, grab him, and knock him out. Access
the computer to learn that you have completed the mission. Go out those
double door that you passed earlier for extraction. Note: Always duck
when you try grab someone because it is quieter.
Presidential Palace:
When you are on the run from the guards after sniping Nicoladze, in the
dining hall climb on a cabinet. Then, jump to the balcony that you see.
Go through the door in this room. You will find four guards. Do not shoot
them yet. Instead, sneak upstairs and turn off the light. Crouch in that
corner and snipe them after they come up to the level that you are on.
You will be able to shoot all the guards because of their curiosity to
find out what is going on upstairs.
After you take the elevator down to the library and have
to fight all the guards, instead of going against the guards and using
up ammunition, use the following trick. When the elevator opens, run to
your right and towards the flight of stairs. Run to the left of the stairs
into a flight of stairs that will lead down There will be a guard there.
Do not shoot him. Instead, just pass him and he will not shoot or follow
you. Do not run to the door to the right of the stairs, as there are two
guards coming up there.
Presidential Palace: Hidden area:
After you put in the code to open the gate by the waterfall (2126), make
sure that the guard is dead. Go right from the open gate. Go along the
stone wall/fencing and gate to the end of the walkway. On the wall, you
will see a faint line between darkness and lightness. Go to the other
side of this line and walk forward. You will pass through the wall into
a small area in between two larger walls. From here, you might be able
to do a split jump.
Presidential Palace: Taking out the Georgian Elites:
When you first encounter the Elites, there will be two men on the bottom
level, one on your level, and one more on the top level. Hide just inside
the door, to the right. Equip your Smoke Grenade first, then snipe the
man on the top level. Then, immediately turn to the left and launch the
grenade at the wall, aiming to the right so it will stop at the top of
the stairs. Use Thermal Vision to kill them if the gas does not. They
will run just around the corner sometimes -- just take them out with your
pistol. On the part where you just get off the elevator, immediately run
to your left, shoot out the light in the dark corner, then stand between
the small pillar and the wall (to protect you from the guard standing
at the top of the stairs), opposite the stairway. Equip your other Smoke
Grenade then wait a few seconds. Launch the grenade at the bookcase that
is opposite the elevator. Gun down the guards that come around while they
are choking. Move to the right side of the bookcase closest to you. While
crouching slowly back up until you see the guard's head that just appears
over the books. Kill him with a head shot. Follow the wall to the right
and do the same with the guard that was standing on the balcony directly
over you. After you use Nicolatze and the lights go out, run to your left
and hide between the pillar and the box. Throw a Frag Grenade between
the two boxes by the guards. Snipe the other three men while taking cover.
After you snipe Nicolatze, kill the guard, then run down the stairs and
immediately shoot out the two lights in the kitchen. Wait for all three
guards to walk in one at a time and knock them out. Go to the other side
of the dining room, then go through the double doors. Choose any door
to open. As soon as you do, run back to the dark kitchen. Equip a Frag
Grenade and throw it at the guards that are searching for you. Knock them
out as they enter, but make sure they are alone. After you kill all four,
you have completed the game.
Look through the door with the thermal vision headset. Shoot
at the door and run to the corner. The guard closest to the door will
investigate what happened. As soon as he is standing still, snipe him
in the head. The other guard will not notice. When the door shuts, get
the body and hide it in the other room. Then, go to the door, open it,
and run back to the corner. The other guard will see you, but will not
know what it is and will investigate. When he opens the door and stands
still, shoot him in the head. You do not need to hide his body. Go into
the next room and look over the stairs to the other side of the room.
Snipe the guard standing up in the head, then run to the dark corner next
to the stairs. Switch the gun to rapid fire. When the other guard runs
around the corner, shoot him.
Presidential Palace: Ignored by guards:
After you snipe Nickoladze from the balcony near the end of the mission,
go through the door behind you (save checkpoint). Stop and snipe the glass
door at the end of the dining room. This will put the two guards in a
zombie state and will prevent them from coming through that door, therefore
making it easier to finish the game.
Presidential Palace: Last save point:
Run down the stairs and enter the door opposite of the diner. Shoot out
both lights then jump and crawl onto the metal cabinet on the right. Take
out your SC-20K and wait for a guard to enter the room. Quickly shoot
him in the head. Another guard should enter. Also shoot him in the head.
If another guard enter, do the same thing to him. Then, run into the dining
room. Jump and crawl onto the cabinet on the left. Jump onto the balcony
and slowly walk in. There will be four guards (two on both sides of the
room). Very quietly walk to the other side. Jump onto the rail (while
crouched) and hang on. Quietly fall to the ground and open the door to
complete the mission.
Return To The Chinese Embassy: Sentry guns:
Once you use the thermal goggles to open the door, you will enter a large
open room. Note: Under the normal difficulty setting the keycode is "1436"
or "1463". To the right will be a sentry gun. Run straight forward
and out of its range, then face the gun. To the left of it will be the
computer. Go to it and "Disable IFF" (the circle will be empty),
or just disable it. Then, jump up on the shelf you see to your upper right.
Pull yourself up, jump on a jar, then climb up where the banister is broken.
Go to the sentry gun's computer and make the circle next to "Disable
IFF" empty. Duck behind the gun then watch as two guards walk out
and get shot. The last sentry gun at the top of the steps on the opposite
side of the room is not a problem. Look behind you (when you are behind
the sentry gun that just shot the two guards) to find a pipe. Jump up
on it and shimmy across. You will see a guard and a colonel. Get back
to where you are not visible by the colonel. He will let the guard through
the door. When he has his back to you, slowly creep up behind him. Make
sure you do not knock him out when you jump off the pipe. Force him to
let you through the retinal scanner door and continue on with the mission.
Slaughter House:
After talking to the Chinese diplomats, go towards the center aisle, between
the sentry guns. Use the sniper view to see a man coming from the hallway
and take him out. Then, immediately look to the left to see a soldier
awaiting a Frag Grenade explosion. Shoot him in the head. Note: It is
essential that you take out this soldier to succeed in the mission. Then,
go to the room where the American soldiers are crouching. Stand in the
doorway. Face the way the soldiers appear from. A soldier crouching will
be going directly for that room. Take him out, and then move back to the
center. As a colonel (the man with the red hat) throws a grenade, snipe
him in the head. Then, move back into the doorway where the Americans
are located. You will hear Grinko saying that he is coming and that he
is ordering a man to come with him. Stand in the doorway and shoot the
soldier that comes that way. Pick up the medkit and go back in the middle
in between the sentry guns. Then, move forward towards the short concrete
wall. Kill Grinko with either a snipe to the head of a Frag Grenade. As
soon as you kill him, the mission will be completed.
Slaughter House: Sentry guns:
In the Slaughter House level (the level about the web-broadcast), there
are many pesky sentry guns. To keep from getting annihilated by them,
use flares. You can find five of them close together. Rolling seems to
work best in avoiding the guns. Roll just outside of the gun's quarter-turn
area so you are close enough to reach the computer control. Light a flare
and throw it in a way that will allow you safe passage to the computer,
then disable the gun. Be careful -- the flare only distracts it just enough
to give you a small time frame to get to the computer.
When you make it to the end of the level and are near the
three soldiers and the three Chinese diplomats, you will see two sentry
guns protecting the entrances. Set up wall mines (if available) on the
side of the room opposite the doors. This is a trap for the soldiers that
appear later. Turn back to the two sentry guns. The one on the left is
guarding the soldiers. You want to leave the gun on, but make sure the
circle next to "Disable IFF" is not filled in. This will set
the gun to attack anyone (namely the enemies that try to kill your fellow
soldiers). Disable the gun on the right and also make sure the IFF circle
is not filled in. Once you enter and talk to the Chinese diplomat, you
will be alerted that Grinko is coming. Exit out of the room, turn on the
gun you just disabled, and start aiming across the room. You will see
multiple soldiers approaching. A lot of them will be blown up, or catch
fire and die. Watch for ones with frag grenades. Once the other soldiers
are dead, Grinko can be easily dealt with. Keep some cover and start looking
for a little head popping up above the wooden partitions then shoot him
in the face (or use a frag grenade if available). Once Grinko is dead,
disable the gun on the left and you will have completed the mission.
Training: Hidden area:
Walk over to the ledge on the left during the training mission. Do a double
jump to get up onto the ledge, then turn left. Go to the keypad and enter
"5656" to enter the second room. Talk to the NPC. When done,
you can knock her out and fail training.
Start in the training area. You have to wait until the intermission
scenes are over and they "calibrate" your equipment by looking
in the four directions. When you can move, run to the right and do a double
jump off of the wall on your right to climb onto the ledge. Once you are
on the ledge, turn to your right and you will see a door. Open it. Inside
you should find a lock pick. Exit the room and go through the obstacle
course. at the end. Lambert will tell you to find a way over the gate.
Do the usual (a double jump over the wall and to the other side) but do
not open the "garage door". Instead, go to the locked door and
use your newly acquired lock pick. Inside, you should find a computer.
Use it and you will retrieve a Data Stick. On it will be a keypad code
for another secret area in the training room. Return to the beginning
of the training level where you first started. This time, do a double
jump on the other side. Here, you will find the door that requires the
keypad code. Once inside, talk to the NPC. Note: if you knock her out
after completing all of the conversations, Lambert will fail you.
Walk over to the ledge on the right during the training
mission. Do a double jump to get up onto the ledge, then turn left. Go
to the door and open it. Inside, you will find a set of lock picks.
Save ammunition:
If you find a room being patrolled by a guard or worker, wait until he
leaves, then turn off the light switch. When he returns, he will immediately
move to the light switch to turn it on. At this point, his back should
be turned to you. Quietly sneak up and either grab or punch him without
firing your weapon.
Avoiding detection:
Always try to stay in shadows or bushes; crouch when walking around; try
to take someone hostage before shooting them; always try to use your night
vision/thermo goggles just to check to see if there is anything to get
around you; and drag bodies into dark corners.
Retrieving Sticky Camera:
To retrieve a Sticky Camera that is too high to reach, shoot it with the
sniper rifle or the handgun. It will fall to the ground.
Knockouts with Sticky Cameras:
Use the following trick to have essentially unlimited ammunition for knocking
out enemies. This does not work until after you have found the SC-20K
and have Sticky Cameras. If you are close to an enemy and want to knock
him out, shoot him in the head with a Sticky Camera. It will knock out
your enemy, and you can then pick the camera up off of the ground.
For a convenient attack on a guard or character without
being noticed, fire a Sticky Camera (not a Diversion Camera) at your targets'
head. Due to gravity, aim slightly higher, near the top of the head or
above it. This saves bullets, eliminates the risk of being seen, and you
can pick up the cameras and use them again.
Use Diversion Cameras to take out large groups:
In the levels in the game after you gain the SC-20K, you can easily take
out large groups of enemies using the Diversion Cameras. First, find a
good hiding place. Fire a Diversion Camera at the first guard. Make sure
you hit him in the head. Then, all the other guards will approach to investigate.
You can now easily gas them.
Flares:
If you are pinned down by a turret, throw a flare across it. The turret
will be distracted for a moment, which may be long enough for you to sneak
behind it and disable it.
Hiding:
You cannot be seen when hiding in dark places. Shoot the lights to make
it dark, but make sure that there are no guards around. Do not stay in
the light too long.
Faster manual lockpick:
When using the manual lockpick, instead of rotating it slowly as the game
suggests, press the Analog-stick in one of the four diagonal corners,
as the "rumble" will always be in one of those directions. This
is much quicker.
Thermal goggle keypad readings:
To read the heat signature on a keypad, you can either walk up to the
keypad and look at it with the heat goggles on, use sniper mode at a distance
with the heat goggles on, or activate the keypad and turn on your heat
goggles there. The order of the buttons will be as follows, based on color:
Deep Blue, Blue, Light Blue, Green, Light Green, Yellow, Orange, Red.
For example, if you had a Deep Blue button at 1, a Light Green button
at 3, a Light Blue button at 4, and a Orange-Ish Red button at 6, the
code would be 1-4-3-6.
This trick where you use your thermal goggles to read the
code punched in by a guard is extremely useful, but only available in
the second Chinese Embassy mission as the current temperature in the Embassy
is low enough for you to notice a difference on the buttons that were
pressed by the guard. The buttons go from a deep red color to a deep blue
color. Look for the button that is slightly different from most of the
other buttons. Then, look for a lighter blue button and so on. following
green, yellow, orange and finally red.
Blocking doors:
If you have someone chasing you, run out a door, and when it closes, stand
in front of the door for awhile. The guard will sometimes try to open
it before he gives up. Note: The door must open towards you, and not towards
the enemy. The game can crash sometimes when you do this. If the guard
starts shooting at the door, you must open it quickly. Otherwise, the
game will glitch and you will be invisible to the enemy and no event triggers
will start.
Hint: Dropping down from high locations silently:
If jumping at a place that is a long way down, you will probably die or
get hurt. If there is a guard nearby, try to jump down on him so that
he takes the damage. Note: You can go into the silent drop while hitting
him, so nobody will hear him scream. If there are no guards nearby, go
into the silent drop, and when you touch the ground, quickly hold Jump.
If done correctly, you will only get about 25% of the damage that you
would normally receive by such a drop.
You can land quieter by crouching immediately before you
hit the ground.
Hint: Shooting lights accurately:
When you want to shoot out a light and need make it accurate, turn on
your heat vision. You should be able to knock out the light faster and
easier.
Disabling Wall Mines:
Slowly go up to a Wall Mine. It will flash red and green at an even pace.
To disable this, you have to press Action when it flashes green. If it
becomes red the instant before you press Action, it will explode. The
way to always do this safely is to hold Action button when the "Disable
Wall Mine" selection appears. Then, if it is green, release the button.
If it is red on the screen, move the selection up to "Back To Game"
and try again.
Sniping with the SC-20K:
When using the sniper mode of the SC-20K, you can hold L1 to make Sam
hold his breath and aim more accurately. You can use this to clear out
rooms or open areas from afar without letting anyone spot you. The safest
way is to wait for a guard to stop in his tracks. Then, hold L1, set the
target on his head and take the shot. This is extremely helpful in the
first few levels from when you pickup the SC-20K. However, when you get
to the Abbatoir mission, you must be extremely careful as the guards can
see you from a lot further, can see you in the shadows, and also have
more powerful weapons. You must exercise extreme caution. From Abbatoir
onwards, if there are multiple guards in the one room, your best choice
of action is to use a smoke grenade, if they are bunched up. If not. then
do not go in commando-style because the guards from here on out are much
more powerful than in previous levels.