The
Great Escape
Level Select:
At the main menu press SQUARE, L2, SQUARE, R2, CIRCLE, R1, CIRCLE, L1,
L2, R2, CIRCLE, SQUARE
Unlimited Ammo:
At the main menu press SQUARE, CIRCLE, L2, R1, R2, L1, CIRCLE, SQUARE,
L1, R1, L1, R1
Unlock All Movies:
At the main menu press L2, L2, SQUARE, CIRCLE, CIRCLE, R2, R1, SQUARE,
SQUARE, CIRCLE, L1, R1
Unlock Greatest Escape Mode:
To unlock, beat the game once.
Aboard the Bomber
Get the Fire Extinguisher Your bomber
is on fire. Start heading to the back of the plane and grab the fire extinguisher
on your left. Use it on the fires as you go toward the back. Work your
way to the back of the plane putting out the fires.
Defend the Aircraft Now, take a seat at
the rear gunner's position and start shooting the nazi fighters. Don't
shoot your own bombers, just the smaller green nazi fighters.
Destroy the Code Book You are still at
the back of the aircraft. Work your way forward. Grab the codebook and
it'll automatically will be destroyed.
Get a Parachute Run to the back of the
plane and grab a parachute.
Abandon Aircraft Just move a little bit
and it'll automatically launch you out of the plane. You are instantly
captured.
Winter Breakout Talk to Senior British Officer (SBO.
He's in the same building you are in. Look at your map using your "select"
or "back" button. The SBO gives you a compass with the direction
of your next objective on it. Very handy. Talk to the Big X Follow your
compass to the Big X. Now is a good time to stick to the shadows. Go outside
and sneak into the next barracks. Approach the Big X and talk to him.
Speak to the Forger The Forger is right
next to the Big X. He can make you a pass but he needs a sample from one
of the guards.
Get a German Pass The whole German Pass
objectives are timed. So, pay attention to the clock. Take a look at your
map. You need to go outside and go South to the Guard Hut. When you approach
the door to the outside, you can look through the key hole by pushing
up on your D-pad and then using the right analog stick to look left or
right. Time your exit when the guard is not looking. Go into Barracks
03 and go to the door on the other sie. Look through the keyhole. You'll
see a barbed wire fence and a gate on the right side of the fence. Keep
an eye on the spotlight that is coming from the guard tower on the left.
When the spotlight and guard are in a good position, run out and go through
the gate. Enter the Guard Hut and use your "Stealth" button
so as not to make any noise. Follow your compass and grab the pass off
of the table. At this point, we recommend using one of your 3 saves.
Get the German Pass to the Forger Just
do the exact opposite of what you've done so far.
Return the German Pass You've done it once,
do it again.
Talk to the Tunneller He is Barracks 03.
Your timer is now off so take your time and use your "stealth"
button to make your way to Barracks 03. You've seen this guy before when
you went through on your way to the Guard Hut. Talk to him and you'll
have to get a shovel. The shovel is on the East side of Barracks 03, outside.
It's laying up against the fence. Grab it and go back into Barracks 03
for safety.
Talk to the Tunneller Go to where the tunneller
was and notice the large wooden crate. Approach it and get the "action
icon" and slide the crate backwards. You have revealed the tunnel
and can now go down and talk to the Tunneller.
Get some Wood Look at your map. The red
circle is along the fence, to the West of the Guard Hut. After you climb
back up the ladder, make sure to replace the wooden crate over the tunnel
hole. The barracks are going to be searched and that way you won't get
caught. Once you clear inspection (the guard will walk out) go outside
and into the gate and grab the wood from the wood box.
Talk to the Tunneller Go back into Barracks
03 and slide the wooden crate and go down into the tunnel. Hit the action
button to give him the wood.
Get the Forged Pass and exit the Camp This is a good time
to save
Go into Barracks 02 and talk to the Forger. He will give
you the forged pass. Head back to the tunnel. Use your "stance"
button to crawl through the tunnel. Go up the ladder and you are free...for
2 seconds. You will be recaptured.
The Castle
Speak to Gerry- So, Gerry is in the cell right next to you. Approach
the wall and you'll automatically talk to Gerry.
Get a Uniform - Gerry gives you a list of objectives and a Hacksaw Blade.
We will get the uniform first. Equip your Hacksaw Blade and approach the
grate opposite Gerry. You'll get an Action Icon. Hold down the Action
Button to cut through the bars. Crawl through into the next room. Stealthily
approach the door and look through the key hole. You're told it will be
hard getting past the guard without a distraction. Go back and talk to
Gerry. You will get an option of starting a distraction. Start the distraction,
then quickly crawl back through your tunnel and out the door. You will
have a timer during this period to indicate how long the guard is distracted.
Don't let it run out. In the hall, head right and through the door. You
will be outside. Head east, avoiding the spotlights, past the two trucks
to the east wall. From here, head north, again, avoiding the spotlight.
You will see some crates, and you'll get an arrow to climb. Hit your Action
Button and work your way up. Move around the ledge to the balcony area.
Go through the door on on your left. You'll be in a study. Walk around
in Stealth, look through the keyhole to the next hallway. There's a guard
making rounds on your left. When he turns his back, follow him in stealth.
When he turns the corner, keep moving forward, and go into the door on
your right. You are in the Laundry Room. In the corner of the room on
a table is the Goon's Uniform. Equip it. Recommended save point.
Get the Hook - You are wearing the Goon's Uniform and in
the Laundry Room. No need to fear the others, as you are now in uniform.
Exit the Laundry Room, and backtrack the way you came, through the study
and out onto the balcony. Continue backtracking around the ledge, down
the crates, and back to the ground level. Move west (along the north side),
toward the red circle indicated on your map. Pass through the tunnel to
the north. In the tunnel you can go right of left. To the right is a guard
who will ask for paper, so, head left and to the radio. Hit your Action
Button to turn on the loud speaker. This tricks all of the dirty Gestapos,
and you can now pass though the tunnel that was once guarded. Head down
the red lit stairs to the basement and grab the Meat Hook off the table.
Get the Key - You now have the Uniform and the Hook. Exit
out of the tunnel area and head back to the Study, the exact way we did
before. Inside the study, head through the door in front of you, and left
down the hall, walking past the guard and to the Laundry Room. At the
end of the hall is a door on your right. Pass through it. The keys are
flashing. Approach them and pick up the key.
Cut the Power - You now have the Generator Room Key. It's
time to cut the power. Exit out the castle, to the courtyard, the exact
same way we did before. Remember, be cool. In the courtyard, head south
and follow your compass to a door. Open the door. (At this point, we were
notified the we had been discovered missing and our uniform was no longer
helpful. We believe it's a timing issue, more than anything else). Inside
the Generator Room, open the cage door and approach the Generator. Turn
off the power. Save recommended here.
Escape!
We're in the Generator Room. Exit into the courtyard and, again, take
the path we've taken several times now up the crates, around and to the
balcony. However, this time, don't enter the study. Instead, run right
past the door, and up the stairs. At the top of the stairs, hit your Action
Button when you approach the pole.
Struggle in the Mountains
Escape from the Mountain - You should have your uniform on automatically.
Head across the bridge. You'll hear a phone ringing and you'll get a message
saying that the phone call is the Castle informing this checkpoint of
your escape. You need to get to the phone before anyone else answers it.
Go into the building where the phone is ringing and go into the room on
your right. Pick up the phone. When you get off a guard will be there.
Just act cool and don't spaz out. He'll let you go about your business.
There is a First Aid Kit and Luger Pistol Ammo on the table. Go across
to the other room and get the Luger Pistol, Sniper Rifle Ammo, and a First
Aid Kit.
Exit out and head South, going through the small gate. Avoid
contact with anyone. Go into the building. There is a fireplace and some
Sniper Rifle Ammo on the table along with a First Aid Kit. There is a
closet which contains the Sniper Rifle but it is locked. Go to the outside
of this building and work your way around to the back and find the ladder
going up to the roof. Climb up and drop down into the room. You'll find
the Sniper Rifle, Stick Grenades, Pistol Ammo, Store Room Key, and Sniper
Ammo. We recommend a save here.
Time for a little action. There are two guards and a sniper/guard
tower blocking the access road that you need to get on. You need to climb
back onto the roof, drop down to your stomach, and shoot out the search
light with your Sniper Rifle. This will make many people start shooting
out you. Simply drop down the hole in the roof into the room below. Equip
your Pistol or Sniper Rifle and aim at the door. Guards will start coming
in after you, one after another. Just shoot, shoot, shoot. After killing
between 5-7 of them, the coast is clear.
Run to the road the two guards were blocking (past the guard
tower) and head up the hill. You'll get to a couple of men guarding a
truck. Take them out with either your Sniper Rifle or Pistol, then collect
the many many goodies in the area (including a Sub-Machine Gun) in the
barbed wire area across from the truck. Continue on killing the guys around
the corners. There's some ammo and a Health Kit behind one of their sand
bag/barrel bunkers. Keep following the road take out the guys hiding behind
the various trucks. There is a house on your right with an alarm siren/bell
above the front door. You can't go in the house but you can shoot the
alarm to make the noise stop. Go ahead and save here.
Keep going down the road and you'll see a bunker. Take out
the guys in there using your Sub-Machine Gun or Sniper Rifle. Watch out
for guys coming from behind. They may or not be there, but watch your
back. Head to the bottom of the hill, toward the bunker taking out any
remaining guys. If you want, go into the bunker and use the Mounted Machine
Gun to take out guards coming from the top of the hill. When that fun
is done, head on down the hill. You'll automatically get a cut scene and
you have escaped...for now.
Burn the Code Book
Get to the Army Depot - Look at your map. It is to the NW
of you. Go down the hill on your left. You'll get the next two objectives.
Steal a Vehicle - Stay behind the building and watch out
for the guard. The vehicle that you need is in the open garage in the
Depot compound. Watch the guard and go behind the building and then use
the broken truck as cover while you crawl on your tummy. From behind the
broken truck, peek out and wait for the guard to make his rounds then
sneak toward the free standing buildng with the windows (the garage where
you need to go). Go into the side wooden door of the garage and take out
the mechanic as quietly as possible. You should be able to sneak up using
stealth and choke him. To choke him, repeatedly hit the "strangle"
button until your meter fills up and he passes out. Then, drop him wherever.
Once he's out of the way, grab the wrench off of the work bench. You need
the wrench to fix the tank/truck vehicle. If you're at the back of the
vehicle and facing the open garage door, go to the left side of the vehicle
where the panel is open. Take out your wrench and you'll get the action
(gears) icon. Hold down the action button until the vehicle is fixed.
Now, hop in.
Drive to the Farmhouse - Look at your map. You need to go
through the archway to the East of the Army Depot. That leads to a road
that you need to go down. It's basically right in front of you once you
hop in the truck. Remember, at any point in time you can go into your
inventory screen to switch from driving to the Mounted Machine Gun. For
now, though, just take the road and run over anyone that gets in your
way. You will soon get to a German Panzer (tank) that is blocking your
way. Drive your tank/truck behind the building on the left. Exit your
vehicle by allowing it to stop and then go up into the building. It is
a switch building for the RR tracks. Pull the levers by using your action
button and the Panzer will be hit by a train. You now have a clear path.
Go back down and hop into your vehicle and go over the RR tracks. There
is a fork in the road. Take it to the right and run over any one you can
on the way to the farmhouse. There is a Health Kit in the barn on a table.
You'll get a new objective.
Burn the Code Book - Look at your map. The Code Book is
in a field to the East. Enter the farmhouse and make your way through
it to the other side. Exit the house and you'll need to go out onto the
road/sidewalk/path. Watch out though as there is a guard. We recommend
a save here.
Watch the guard and when he's not looking use the broken
wagon and the pile of logs for cover. and go through the archway. Continue
along the path and you'll reach another archway which leads to the field.
You'll see a cut scene of three nazis who need to search your plane. Quickly
run to the plane. On the opposite side, you'll see an exposed area of
the inside of the plane. It looks caged. Approach the "cage",
and head left. You'll find yourself inside the plane. Go up the stairs
and locate the Code Book on the desk to your left. Hit your Action Button
and you will burn the Code Book. Objective and Level complete!
The Cooler King
Get the Lockpick - Head one Barracks to the south. Look at your map and
find the Lockpick right where it's indicated, next to the lamp on the
small bureau.
Get the Official German Stamp - You just obtained the Lockpick. Head to
the southern door and look through the keyhole. Watch for the Spotlight
and guard. You need to get to the building directly in front of you. When
the coast is clear, run through the open gate directly in front of you,
and circle around to the east side of the building and pass through the
door (stealthily). Inside, hold down the Action Button at the cell door
to open it. Speak to the man inside, and you will receive the German Stamp.
Get Ink and Paper - You must head east to get to the building
with the Ink and Paper in it. Look out the east door and in front of you
is the building you need to get into. We found it easiest to sneak back
around the building and through the gate, back into the Barracks where
we obtained the Lockpick. Watch the guard from here. When he head east,
exit out stealthily behind him, but on the north side of the sinks. At
the sinks, get your belly to the ground and hide. He will walk right past
you without seeing you. At this point, get up and get to the door on the
west side of the circled building. Enter the building and locate the Ink
and Paper. Also grab the Bottle.
Visit the Forger - Exit Hut 4 through the north door, and
run straight across to Hut 3. Inside you will find the Forger. Speak to
him and he'll tell you to get a map. Obtain the Map
The Map is waiting for you in the Kommandant's Office, just south of Hut
4. However, we can't get there without a distraction. So, head back across
the way into Hut 4. In the room across from where you picked up the Ink
and Paper you will find a man. Speak to him. Tell him to start the distraction.
Follow him, but wait until your coutdown clock begins counting down. From
here, run through the gates to the south and enter the office through
the closed eastern door (don't enter the front open door). Inside, grab
the Map from the table, the Med Pack if you want, then run back out and
back into Hut 4. This should all be done within the time limit of the
distraction clock.
Get the Forged Pass - You're back in Hut 4 after making
it through the distraction. Check the north keyhole for the roaming guard,
then run across the way to the Forger's Barracks. Speak to the Forger
again. You'll get a new objective.
Exit the Camp Using the Tunnel - You're simply heading north
two buildings to get to the Tunnel entrance. There should only be one
wandering guard walking the main middle path to the west of the barracks.
Just watch him and move from door to door until you get to Hut 1. Inside,
pull back the bunkbed, and approach the hole. Someone is moving through
the tunnel first. He gets stuck. Just great.
Free Trapped POW - Push the bed back to cover the hole as
a guard will come in to check the commotion. When he leaves, look through
the west door's keyhole and cross over to Hut 5. Talk to the man inside
and you will be given a Trowel. Head back to Hut 1, move the Bunkbed back,
then climb down the ladder. Pull out your Trowel and hit your action button
when you approach your trapped friend. You will have freed him and excaped
the level.
Infiltration - Find a Uniform You have to get to the Goons' rest hut SW
of you. Work your way through the woods, avoiding the men with flashlights.
Stay along the left side, crawling on your belly when you can to avoid
the guards. You'll see the whitish rest hut in front of you. Take note
of the guard on the SW side of it. Make your way around the north side,
then around the corner. There's a door here. Open it and stealthily sneak
past the sleeping guard. Pick up the uniform and equip it. Also pick up
the Bottle and Binoculars. Save is recommended here.
Enter the Truck Depot - With your Uniform on, equip your
German Army Permit and walk up to the main gates outside the Truck Depot.
When you're asked for papers, use your action button to show your permit.
Walk through the gates.
Obtain the Truck Keys - The keys are in the ground floor
of the warehouse. Normal soldiers aren't allowed here, so don't get caught.
Enter the warehouse. by running around to the west side and picking the
gate lock with your Lockpick by holding the Action Button. Don't let the
guard see you do this. When you pass through, hide behind the crates to
avoid the guard, and work your way around to the white door on the south
side of the building. Inside the warehouse, hide behind the crates and
work your way over to the west side of the room. Save recommended here.
The Key is on a desk along the west wall. Sadly, there's a guard right
near it. Equip your bottle and toss it in front of the crates, to the
east. This will distract the guard. Grab the key now.
Obtain the Transfer Orders - From the desk, you are heading
over to the east side of the room. It's still important to use the crates
for cover here. On the east side of the room are some stairs leading up.
Take them and work your way around the balcony, in stealth fashion. Belly
crawl under the window. When you get to the door, take a look inside and
watch the pattern of the guard. When he heads into the next room, run
in his direction and hide behind the crates next to the door he passed
through. When he exits out, head into the other room and grab the Transfer
Orders from the desk on the far side of the room. Quickly run back and
hide behind those same crates before the guard returns. Exit the Area
Exit out of the room and quietly work your way downstairs (belly crawl
under the window, included). Downstairs, exit out the white door, then
sneak back to your open gate door on the west side. Outside of the gates
you should be fine if you're spotted. Now, run to the truck parked south
of the building, next to the tankers. Hit your Action Button to enter
the truck and start driving. Exit out of the open east gate and drive
it north along the road. When the guards tell you to stop, bring the truck
to a complete stop and exit. Equip your Transfer Orders and show them
to the guard using the Action Button. Get back in your truck and continue
through the gate and down the road. Mission complete.
Delousing Breakout
Get a Disguise - Exit out the West door and lay on your tummy and crawl
underneath the barracks that you were just in. You'll find a uniform.
Get the Pocket Knife - Put on your uniform and walk to the North of the
camp toward the Kommondant's Hut. Approach the guard at the gate and you'll
tell him that you forgot your pass and he'll let you through just this
once. Go to the building right in front of you...look at your map if you're
not sure which building. The Pocket Knife is under the building. Crawl
on your belly to get it.
Cut the Telephone Wire - Go to the East of the building
you were just under to cut the telephone wire. Go to the Easternmost side
of the building and equip your Pocket Knife. Find the telephone box on
the side of the wall and use your Action Button to cut the wire.
Get the Delousing Pass - Now go to the North building in
this 3 building complex. Be sure to un-equip your knife of you might look
suspicious. Enter the North building. We recommend a save here. Go up
to the table and grab the Delousing Pass. However, it's unstamped.
Stamp the Delousing Pass - Go back to the Kommandant's office
(the one you crawled under for the Pocket Knife) and enter. You will hear
an announcement about having to be back for Roll Call. You will now have
a timer. Go to the back desk and make sure to have your Unstamped Pass
equipped. You will get an Action Icon. Go ahead and stamp your Pass. This
will trigger an officer who will come into the office that you are in.
Take cover behind the crates to the right of the desk (if you're behind
the desk) until he leaves. Strangle him if necessary.
Attend Roll Call - That timer is still ticking. Go back
to the gate, show the guard your Stamped Pass if he asks for papers. Once
you are safely through the gate go into any barracks in order to take
off your uniform and not look suspicious doing so. Make sure not to have
anything equipped. Head back to the barack that is circled on your map.
A roll call will automatically begin and you will get a new objective.
Gather the POWs - Go North to the circled barrack. Enter
it. Put on your Nazi Uniform. Exit out and got speak to the two men on
the North side of the building.
Escort the POWs - It is now your job to escort the POWs
through the Kommandant's compound and to the North. Have your Stamped
Pass ready as you approach the gate. Show your papers to the guard and
go through. Take your time and walk normally through the area to the North.
Make sure to follow the tire tracks. Continually check on the two POWs
your're escorting to make sure that they are following you. Just look
at your map if you don't know where to head. Go past the broken down truck
and to the guard station in the North. Have your Stamped Papers ready
and show them to the guard. He will try to call for confirmation but the
phone is down because we cut the line. Heh. The two POWs will make a run
for it when they see the Kommandant's inspection coming. New objective.
Get the Timetable - You can't be seen by the Kommandant.
Use the broken down truck to hide behind so that he won't see you as he
passes. Head to the same building where you cut the telephone wire earlier.
This time, go inside. There is a guard sitting down guarding the time
table. Go to the room with the radio and switch it off using your Action
Button. This will make the guard suspicious and he'll investigate. Head
to the table and grab the Timetable while the guard gets up and checks
on the radio.
Return to the Camp - Go back through the gate to the camp.
Show the guards your Stamped Pass to get through. The mission will automatically
end.
Reconnaissance
Visit Manufacturer - You need to get to the NE building,
Hut 112. It's night, so you can't be seen outside. Look out the north
door's keyhole. You have guards on both sides of you. When the pass, run
over to the NE hut. Speak to the Manufacturer.
Cover the Hiding Places - While you are being given the Wire Cutters,
you are told a guard is coming. It is your job to move the furniture over
the hiding place. There are three bookcases you need to move into place
to cover them. Wait for the inspection to end. Move larger bookcase and
grab the Wire Cutters. You are told you need to look for a spot void of
spotlights to cut the fence.
Cut the Fence - You are heading to a chunk of fence to the
east. Exit out the east door of 112 and crawl under the hut in front of
you. Staying on your belly, continue forward to beneath the next hut.
Watch out for spotlights. Looking south, take note of the patrolling guard,
the searchlight, and the guard with the dog on the other side of the wire
fence. There's a point in time when you will be completely clear. Go to
the fence, pull out your Wire Cutters, and run along the fence until you
get the Action Icon. At this point, hold down your Action Button and cut
through the wire. Crawl underneath.
Escape from the Camp - Get up and move to the red circle
highlighted on your map. Once you get there, you've cleared the objective.
Into the Woods - We're in the Woods now, and chances are,
you've been spotted. You are just running from red circle to red circle
on your map, following your compass. If you get attacked by a dog, repeatedly
tap your Attack/Strangle Button.
Through the Woods - As soon as you get this objective, look
in front of you, on the right side of the path. You'll see a bunch of
logs. Climb over them and you'll be up on a side path. The guards below
won't see you move to the right and above them. Drop down into the area
by the house and run forward.
Head for the River - Once you reach the house, you'll get
this objective. Head to it while avoiding gunfire as best you can.
Escape to Sagan - Another red circle to run to. Run up the
river, following your compass. You'll eventually have to get out and onto
the road. Head NE on this road. You'll reach a low wall. There's a log
ramp leading up to it. Run up and hit the Action Button to jump the fence
to the road. Cross the road and you're clear. Hurt, but clear.
The Great Escape
Speak to Hendley- He is right next to you. He is the guy in the black/gray
suit and hat. He'll give you the Voriager Gate Keys.
Speak to Ashley-Pitt - He's in the barracks to the West of you. Go to
the West door and peek out the keyhole. Avoid the guard and run across.
Ashley-Pitt will ask if you want him to start the distraction. Have him
start it.
Get the Rope - Look at your map. It is SE of you. You will
now have a timer which times the distraction that Ashley-Pitt started.
Exit out and head south to the fence. There is a large gate in the middle
that you can't open and to the right of it is a smaller gate. Equip your
Voriager gate keys and use them on this gate and go through. Stealth sneak
behind the guard who is sleeping standing up. Head to red circle and find
the open walled building with the crates under it. The rope is on one
of the crates.
Examine the Generator - Facing the SE from where you got
the rope, notice the brick wall. Go into the gate on the brick wall and
inside you'll see the generator. You now need a wrench.
Get a Wrench - From the brick wall area and go through the
house and exit through the North door to avoid any guards that may see
you. Work your way around the house and go into the building next to the
open walled building where you got the rope. Avoid the guards on the way
there. When you go inside the building be sure to be using your stealth
so as not to wake up the sleeping guard. Grab the wrench and head back
to the brick wall area.
Sabotage the Transformers - Go back to the brick wall area.
Equip the wrench. Approach the generators. Use your wrench on them by
holding down the Action Button. You have to do this once for each of the
2 generators.
Sabotage the Control Panel - Facing the building, go through
the door on your right. This is the control panel room. Approach the control
panel with your wrench equipped and use your Action Button to complete
this objective.
Get the Rope to Big X - You are still in the Control Panel
room. Look through the keyhole. There is a guard by the transformers.
Stealth sneak out and strangle the guard. Backtrack to the gate you came
through. There is a sleeping guard on the other side. Stealth sneak through
the gate and go back to the barracks we started in. Go down the ladder
and start your pulley cart ride. Use your Action Button to get things
rolling. At the end of the ride you'll meet up with Big X and he'll automatically
get the rope.
Set Up the Rope Signal - Climb the ladder. You are now outside
the gates. Work your way South and make sure that your Rope is equipped.
You'll get an Action Icon. Push the Action Button. You must be behind
the bushes.
Signal to the POWs - You need to watch the guard going back
and forth along the fence. When his back is turned on either side, signal
the POWs by using your Action Button to move the rope signal.
Last Train Home
Jump from the Train- The conductor will ask for your tickets.
Equip the tickets and show them to the conductor. Upon moving, signal
to Blythe to follow you with your Blythe Orders button. You will get a
cutscene. The Gestapo are after you.
Hide from the Gestapo
Simply work your way south. You should be able to make it without running
into any Gestapo. The door you were trying to get through is locked. You
need a key.
Find the Key - Next to the locked door is a bathroom. Open
up the door and shove Blyther and yourself in there. Look through the
keyhole and wait for the Gestapo to ask everyone on your car for identification.
Once they exit, you can head north. Feel free to leave Blythe behind for
now. Outside the door to car number 5 you will see a ladder. Stay low,
or you will die. When you come to gap, stand up and hit your Action Button
while running to jump it. When you come to a point where you can go no
further, climb down the ladder on the right side of the train. Sidestep
along the platform. Here you'll run into a guard who won't move. Wait
for him to turn his back and strangle him (a punch in the face will also
do). In this room you will find two Health Packs. Exit out to the next
car and you'll see a man on the platform between the cars. Sneak up behind
him and you'll get an Action Icon to pickpocket him. Do so and get his
First Class Ticket. Enter the car. You'll be asked for your tickets. Show
your newly acquired First Class Ticket. Continue moving north, checking
rooms as you go. Through the next door you'll see a sign that says "Halt".
Wait for the guard to pass by, then pass through the door into the next
car. In this car you will find the Master Train Keys and many two Health
Packs. Collect them, and let's revisit our initial objective, jumping
from the train.
Jump from the Train - This objective again? What the...?
Anyway, head south until you get to car number three where we strangled
the guard. There is a gun cabinet. Use your Master Train Key to unlock
it. Exit out, sidestep along the platform, and climb the ladder. On top
of the train you'll have company, which is why you have guns. Stay low
and shoot anyone shooting at you. I suggest picking off the first several
without moving from your position just above the ladder. However, keep
your eye on the ladder as someone will sneak up it and try to off you.
When you clear them out, you can move forward, toward Blythe, without
being bothered from the front, however, you may want to check your back
as a couple a guards will occasionally sneak up on you as you're moving
forward. When you get to car number 6, jump down and go through the door.
This car is clear. However, number seven has two guards inside. Kill them.
Continue forward and watch your back. When you get to the car with Blythe,
several guards will come at you from behind. Take them out, then collect
Blythe. Use your Master Keys to get through the locked door and you'll
get a cutscene of the both of you jumping off the back of the train.
Behind Enemy Lines
Get a Key - First thing you must do is avoid the train coming from behind
you. Move forward just a bit and look for the hole in the wall to your
left. Step inside and wait for the train to pass. Once you emerge outside,
use the stacks of railroad ties to crouch behind and hide from the circling
guards. There's a guard sleeping in the hut in front of you. Get in your
Stealth position and move into the hut. Grab the Key on the table next
to the guard.
Enter the Military Area - You must now enter the Military Area northwest
of you. Again, watch the roaming guards. To avoid the guard facing west
on the north platform, we're going to have to approach from the east,
so work your way back to where you entered the area, cross the tracks
and hide behind the stationary military train. Look west to avoid the
circling guard, then make your way up to the north platform. Hide behind
the crates, then watch the guard on the platform. We suggest waiting until
he shifts his body and faces a little south to sneak behind him and use
your keys via the Action Button to go through the door to the Military
Area.
Enter the Civilian Area - We are now in the Military Area.
We have to get to the Civilian Area. Follow the hallway and peek around
the corner so that the guard doesn't see you. When you are clear, you'll
see that there are 3 rooms along the right wall. Go into the first room
where you will find many crates/luggage. You can climb up the crates and
onto/into a duct. You have to crawl on your belly to navigate the ducts.
You will now be in a room with duct ramps. Climb up onto a duct ramp and
go up and through the crawl space. Go through the door in front of you.
You will now be in a work bench room. Grab the Hacksaw Blade. Exit out
to the hallway and go East toward the bluish lockers at the end of the
hallway. You'll hear voices coming from the second room on your right.
There are guards inside. We need to get in that room, but we need the
guards to be outside of it. Turn left down the hallway and go into the
room on your right. There will be some iron bars on the floor that you
can use your Hacksaw on. Do so and then crawl through. You will now see
an alarm bell on the wall. Hit the alarm. This will attract the men out
of the room you want to get into. Quickly crawl back through your hole,
exit the door and turn left. Go into the break room and use your Hacksaw
Blade on the iron bars here. Crawl through and use your Hacksaw Blade
again. When you exit out of the tunnel, this objective is complete.
Buy a Ticket - Unequip your Hacksaw Blade and look through
the keyhole in the door. There's a plumber in front of you. To your left
is a valve. Turn it and the plumber will run the other direction. Exit
out the door and out of the bathroom. Don't be fooled by the guard arresting
someone else. Walk over to the ticket office and speak to the man behind
the counter. He asks for Money. Go into your inventory and give him what
he wants.
Exit the Station - Before leaving, don't forget to pick
up your change. Exit out of the area to the north. You will be asked for
your ticket. Show it. You will be asked for you papers. Show your City
Pass. At this point, the interrogator will walk away. When he's gone,
he'll figure out who you are, so, when you get the chance, run. Run forward
and down the stairs, through the underground tunnel. Up the staris, then
left through the open door. Head left, then down some stairs. You'll see
the doors you need to pass through. You'll also see a dog. Instead of
running around the obstacles, go ahead and jump over the luggage and run
through the doors. When you clear them, this level will be complete.
Airfield Escape
Enter the Airfield - Move forward and pull out your Wire Cutters. When
you get to the fence, use your Action Button to cut through it.
Locate a Plane - Before actually locating the plane, move forward to the
shack in front of you. Have Blythe lay low and stay in this shack. Then,
head east to your objective. Watch out for patrolling guards. All you
have to do is reach the plane to complete the objective...then you'll
get and handful of new objectives.
Find a Uniform - The uniform is located in the central hangar.
Go to the north side of the hangar and enter through the door. Watch the
man inside. When he's at the table, just sneak up behind him, to the left
a little. He will turn to the right and not see you. Grab the uniform
and go into the hallway on your right. Equip the uniform.
Get a Starter Crank - The Starter Crank is inside the hangar
by our plane. Head over there and, again, go through the back door. The
Starter Crank is just sitting on the table. Pick it up.
Get a Valve Handle - The Valve Handle is north of the hangars,
and it's heavily guarded. You really need a Technician's ID Card before
getting it. So, look at your map and enter the circled building through
the west door. There will be a guard here. He's OK. Pick up the Health
Pack and Bottle. Exit the room and head up the stairs. At the top of the
stairs you can see through to the room where your ID is. Enter the room.
When the guard is looking at the bookcase, sneak up to the desk, stealthily,
and grab the Tech ID from it. Heading out, you may be seen, but you're
only told to not be seen in the room again. Easy enough. Head back downstairs.
At the foot of the stairs, head left, then right down the
next hall. A guard will ask for your ID. Show it to him. You are told
to proceed through. Do so and pick up the Valve Handle on the desk.
Get a Key - Exit out of the room with the Valve Handle and
head right. There's a door on your right. Go through it and you're back
outside. Look left. Another door is here. Go through it. Head up the stairs.
Here will be two guards. The Key is in one of their pockets. When the
guard steps out onto the balcony, get behind him and hold down your Action
Button. You will receive the Key.
Refuel the Plane - Exit out of the tower and head to the
fuel trucks to the East. Get in one and drive it to your plane. Park the
truck on the west side of the plane, get out and equip your Valve Handle.
Approach the cockpit and you'll get an Action Icon. This will start the
refuelling process.
Fly Away - Drive back to Blythe's shack and command him
to get in the truck with you. Drive back to the plane and pull out your
Starter Crank. Again at the cockpit you'll get an Action Icon. Hit your
Action button and you will watch Blythe using the Starter Crank while
you start the ignition. Then, you'll fly away.
On the Run
Flee - Follow your compass to the red circle and RUN! Go through doors,
climb crates, fight off dogs, whatever. Just move. You'll get to a point
where you want to go right, but you seem blocked by a truck. Instead,
move left, then look for stairs leading up. Climb them, then work your
way around so you'll fall onto the other side of the truck. Climb the
ladder down to the sewers.
Keep Running!
In the sewers you'll get another objective. Head out into the sewers and
left. At the end, head left again and up the ladder. Run up the stairs
directly in front of you and through the door. Move forward and pick up
the Keys on the Desk. Use them on the door and pass through to the next
room. Here, jump onto the flower basket, then over and on to the roof
across the way. Then, jump over to the red roof to your left. Keep running
forward and you'll see a spot where you can jump across again, to your
right. Quickly run over this rooftop, then jump over to the roof with
the many planters and flowers. Jump through the open window and into the
building. Pick up the Health Pack. Head down the stairs. Do not go through
the door in front of you. Instead, turn to your left, run through the
building, and exit out the double doors, following your compass. Move
past the fountain and to the right. Just follow the road at this point.
At a certain point during your run, you'll see men and a dog coming from
in front of you. At this point head right down the alley. You'll find
crates here that allow you to jump to the other side of the wall. Do so
and run forward. You'll see a kitchen area. Run into it a through the
door. You're in a restaurant and bad guys are outside. Quickly move into
the hallway on your left and grab the Coat and Hat off the table. Equip
them.
Escape! - With your Coat and Hat on, walk out the front
door. You will be accused of being the escaped prisoner. Speak. You're
allowed to pass. Follow your compass to the end of the road.
Resistance Collaborator
Rendezvous with Anton - You must move through the woods without being
spotted. It's tough. First, I recommend heading backwards a little, toward
the river. This way the two sitting guards in front of you won't spot
you. On the dirt path, get on your belly and move east. There's a guard
to your right with his back to you. He will look back occasionally, so
be careful. Also, if you disturb the birds, he'll see you. There's a rock
to your left. Behind it is a Bottle. Grab it and keep moving east, along
the river until you get to a mound you can use for cover. There's a bridge
in front of you. Continue moving along the river. Here is a good place
to save.
Watch the guard to your left and crawl left when the coast is clear. You
can use the stacked railroad ties for cover. When he passes, head northeast,
pretty much following him. When he heads back, continuing making your
diagonal across the yard and under the bridge. On the wood pile under
the archway are some Binoculars. Emerging from under the bridge, be on
your belly and roll down the mound. Work your way forward to your contact
in front of you who is behind some logs. Speak to him.
Find a Disguise - There is a disguise waiting for you in
the hut to your south. Peak out from your contact area and watch the guard
patrolling the hut. When he turns around, stealthily sneak up to the hut
and enter through the front door. Your disguise is in the next room. Equip
it and make sure you don't have anything in your hands.
Return to Anton - With your disguise on, walk back to Anton
and speak to him. He'll give you the plan and many objectives.
Obtain some Wire - Simply walk over to to where the truck
is. When you near the halt sign, hide behind the railroad ties until you
see the guard behind you has passed and won't see you cross the line.
Run over to the truck and crawl into the back to grab the wire. Exit out
back into safe territory.
Get onto the Bridge - Approach the working men next to the
saw and pick up the Wrench in the Toolkit. Speak to the guy crouched on
the ground and have him start the distraction. The guard by the scaffolding
will move toward him. This is your time to climb the scaffolding up to
the bridge.
Obtains Some Explosives - On the bridge, head left toward
the train. When you try to get into the explosive area, a guard will tell
you you can't. That guard is by the train. Sneak around the train and
behind him. Strangle the guard and grab the explosives.
Exit the Area - Your red circle is at the opposite side
of the railroad tracks. You need an ID to get there, however, and we don't
have on. So, get on your belly and work your way along the right side
of the bridge, past the guard station and under the crane. You want to
speak to the man in black, but avoid the guard circling him. When the
guard walks in the opposite direction, speak to the man. He will tell
you to board the train. Run over to the ladder on your left and hit your
Action Button.
Ambush - Rendezvous with the Resistance
It's wet. Simply run forward to the barn. When you get there this objective
will change.
Free the Resistance - Go inside the barn and climb the ladder. Sneak up
on the guard and strangle him. This will trigger another guard. Grab the
Pistol and Ammo on the loft and shoot the guard. Speak to the Resistance.
Recover the Detonator - Head down the ladder and follow
your compass. You'll have a few guards to kill along the way. The Detonator
is just past the truck by the guard station. There's also a Sub-Machine
gun and Health Pack there. Pick them up.
Clear the North Side of the Town of Jerries - Enter the
town and start shooting. Head to your left toward the open hut. You will
find some health both inside and outside the hut. This is a good area
to take out men on this side of the camp. Look out this hut's front door.
Head to the stone hut and use it for cover. There is a Health Kit and
a Stick Grenade in this building. Then, go to the ambulance truck for
cover and work your way forward down the road, killing as you go. Look
in various houses/buildings for Health and Ammo. Once all the Nazis are
killed, you'll get a new objective. Now that the area is cleared, you
can explore all you want, picking up Ammo and Health that is around.
Place the Explosives - Go across the stone bridge and you'll
be joined by the resistance. Pull out your explosives and place them on
the bridge when you get the Action Icon.
Place the Detonator - Go across the bridge and go into the
building on your left. You will get a timer. It is timing the convoy that
is coming. You need to blow up the bridge before the time runs out. Go
up stairs and you will have a good view of the bridge and the road leading
up to it. Take out your Detonator and use the Action Button to place it.
Intercept the Convoy - Then, use the action button again
to blow the bridge.
Recover the Dossier -
For quite some time I stood from the Detonator vantage point and took
out any guards who approached. I finally came to the realization that
the guards here regenerate, and there's no way to completely clear out
the area. So, instead of taking them out, I ran. Exit the building and
run across the street. Make your way over to the barn and climb the ladder
inside. Take out the guard shooting your from above. Collect the Ammo
and Health Pack. Kill anyone who comes into the barn. Exit out the back
and use the hay for cover as you take out anyone in the immediate area.
Kill the man by the rail gun and take it over. Clear out anyone coming
at you. Take a right down the road. On your left is a small hut with Health
inside. Collect it. Facing the hut fron the outside, head left and into
the stables. Here you will find a Panzerfaust. Exit and follow the road.
Enter the first house on your left. Pick up the Panzerfaust, the Health
Kits, Ammo and the Grenade Sticks. Exit out the door you entered and continue
moving down the road. There will be a man in a tank. Shoot him with your
Panzerfaust. Go back into the house you just came from and exit out the
back door. You are in a yard. Kill anyone in your way and run into the
next house and up the stairs. Kill the guards and collect the Ammo and
Dossier (in the corner of the room).
Exit the Area - Exit the house via the mound leading up
to the second floor. Simply follow your compass and run. Shoot anyone
in your way. Toss some Grenade Sticks at the men at the roadblock and
continue running. Congrats. You've escaped.
Full Throttle
Get a Motorbike - Run forward. You'll get a quick cut scene of a guy driving
by ona motorbike. Approach the hut in front of you. Pick the lock and
go in a grab the Coil of Wire. Go outside the hut and equip your Wire
on the post. It will automatically stretch across the road and you'll
see a Nazi on a motorbike get knocked off. Run to the motorbike and hit
your Action Button to get on it.
Get a Uniform - You are now driving the motorbike. You can do a wheelie
if you want. Go to the checkpoint outside of the town and at the guard
booth grab the uniform on teh table behind it. Equip the uniform.
Escape from the Town - Drive through the checkpoint. Save
your game.
Head for the Swiss Border - Get on your bike and start cruising.
You will have many pursuers. You simply have to get good at driving. Once
you have the feel avoid your pursuers by zig zagging. When you come to
the blocked bridge, just go around it. You will face many obstacles and
blockades along the way. If you can't go around an obstacle look for a
way to jump it. Usually there will be a ramp or some such device to get
you over a fence. About half way down the road to your objective, save.
It's not all that difficult to get to the end. Just practice a little
and get a feel for the bike. There was not once that I needed to use the
wheelie, so you can leave that alone.
Jump to Victory
Escape - Another long bike ride. Just move forward and follow your compass.
At most "obstacles" your compass will change direction and tell
you where you need to go. Be aware of a pretty nasty mine field along
the way. I went slow through it and stayed left. That seemed to work.
After the mine field and exploding bridge I came to an obstacle a gate
I couldn't seem to get around. It took me a minute to see what I needed
to do was get off the road, and head across the field behind me. Then
follow your compass and you'll be in a huge field area. There's a barn
in front of you and and house down the line. Head toward the house. Near
the house, get near the fence and face the barn. Look to the ground. You'll
see a steep mound. You can jump it. Drive fast and jump the mound at an
angle so you jump over the fence. Here you're not quite in France, nor
Switzerland. You need to make one more jump. Look for another "mound
ramp", back up as far as you can go and speed over the ramp, over
the fence, to freedom!
You're free. End of Game.