The Hobbit
Mirkwood Forest: Fighting spiders:
When fighting the spiders, stay up on one of the rocks. Throw rocks at
her minions. If you run out of rocks, just slpp on your ring and
sneak (or she will hear you and attack), over to some rocks and get them.
Defeating Smaug:
Stay behind the debris until all of the fire is gone. Even though he stops,
some fire is still there and it will kill even if you take
one step out. The ring will not help you at all.
Saving Beorn:
In order to save Beorn on the last level, you must push four different
blue barrels located around the area. Follow the courage
crystals and do not stop to fight. Use the ring when you encounter enemies,
because you are timed.
Obtaining equipment:
There are three items you can acquire throughout the game: the walking
stick, throwing rocks, and Sting. The walking stick can be
found in a chest in Bag End at the Shire (first level). The rocks can
be found in a grove of apple trees in the Shire. Sting is obtained in
the troll cave at the end of that level.
Carrier upgrades:
At the end of each level, you will be taken to the vendor. Here, you can
buy upgrades for your rock bag and medicine chest. Each affects your carrying
capacity. The upgrades are as follows:
Rock Bag:
First upgrade: +10 rock carrying capacity; total of 20 rocks.
Second upgrade: +10 rock carrying capacity; total of 30 rocks.
Medicine Chest
First upgrade: +5 antidote and health potion carrying capacity; total
of 10 each.
Second upgrade: +5 antidote and health potion carrying capacity; total
of 15 each.
Walking stick:
Until you obtain Sting, the walking stick will be used mainly for combat.
Once you do obtain Sting, drop the combat aspect and only use it for jumping.
When moving forward, quickly press L1 then X to use your walking stick
to jump. Be careful -- using it on shorter jumps may result in over-jumping.
Save regularly:
It is very easy to die quickly in this game, whether it is from accidentally
falling off a ledge, a severe poisoning, or being caught sneaking around.
Save regularly to prevent jumping back a quest or more.